97.6CVMay 20
GenEvolve: Self-Evolving Image Generation Agents via Tool-Orchestrated Visual Experience DistillationSixiang Chen, Zhaohu Xing, Tian Ye et al.
Open-ended image generation is no longer a simple prompt-to-image problem. High-quality generation often requires an agent to combine a model's internal generative ability with external resources. As requests become more diverse and demanding, we aim to develop a general image-generation agent that can self-evolve through trajectories and use tools more effectively across varied generation challenges. To this end, we propose GenEvolve, a self-evolving framework based on Tool-Orchestrated Visual Experience Distillation. In GenEvolve, each generation attempt is modeled as a tool-orchestrated trajectory, where the agent gathers evidence, selects references, invokes generation skills, and composes them into a prompt-reference program. Unlike existing agentic generation methods that mainly rely on image-level scalar rewards, GenEvolve compares multiple trajectories for the same request and abstracts best-worst differences into structured visual experience, provided only to a privileged teacher branch. Inspired by on-policy self-distillation, Visual Experience Distillation provides dense token-level supervision, helping the student internalize better search, knowledge activation, reference selection, and prompt construction. We further construct GenEvolve-Data and GenEvolve-Bench. Experiments on public benchmarks and GenEvolve-Bench show substantial gains over strong baselines, achieving state-of-the-art performance among current image-generation frameworks. Our website is as follows: https://ephemeral182.github.io/GenEvolve/
92.6CVMay 16
Latent Action Control for Reasoning-Guided Unified Image GenerationFuxiang Zhai, Sixiang Chen, Yingjin Li et al.
Unified multimodal models can encode visual understanding and image generation within a shared backbone, yet understanding does not automatically translate into control: models may infer objects, relations, or knowledge cues but fail to instantiate them in the generated image. We propose Latent Action Control (LAC), which makes reasoning actionable by representing it as hidden continuous actions inside a unified generator. Given a prompt, LAC rolls out a role-structured latent trajectory for planning, internal visual drafting, diagnosis, and refinement, and injects these actions into the hidden stream that conditions flow-based generation, without producing reasoning tokens or intermediate images. Since such action trajectories are unobserved, LAC learns them through prior-guided variational latent action alignment from training-only rendered semantic priors, draft image features, and supervised halting signals, followed by Latent-Flow GRPO to align the latent-to-image rollout with terminal visual feedback. This provides a control path from inferred relations, bindings, and knowledge cues to the generation process. Instantiated on BAGEL-7B-MoT, LAC consistently improves compositional and knowledge-grounded generation across GenEval, WISE, and T2I-CompBench, with the largest gains on spatial relations, attribute binding, and world-knowledge-sensitive prompts. Ablations and latent interventions show that the learned action trajectory is consumed by the generator, suggesting that unified generation benefits when understanding is not only encoded, but made actionable during generation.
GRFeb 23
PosterReward: Unlocking Accurate Evaluation for High-Quality Graphic Design GenerationJianyu Lai, Sixiang Chen, Jialin Gao et al.
Recent advancements in the text-rendering capabilities of image generation models have made the end-to-end creation of graphic design content, such as posters, increasingly feasible. However, existing reward models fall short of accurately assessing design quality, as they primarily focus on global image aesthetics while overlooking the critical dimensions of typography and layout. Furthermore, the scarcity of domain-specific preference data remains a significant bottleneck, which limits the further development of graphic design evaluation and generation. To bridge this gap, we introduce an automated pipeline to construct a high-quality dataset of 70k poster preferences by leveraging the consensus of multiple Multi-modal Large Language Models (MLLMs) to simulate human-like judgment. Utilizing this dataset, we develop PosterReward, a reward model specifically designed for high-precision poster assessment through a cascaded, multi-stage training strategy. We also provide multiple variants of the model to cater to different application scenarios. Finally, we introduce PosterRewardBench and PosterBench to evaluate the performance of existing reward models in poster assessment and the generation capabilities of current text-to-image models in poster creation, respectively.