Aneumo: A Large-Scale Multimodal Aneurysm Dataset with Computational Fluid Dynamics Simulations and Deep Learning BenchmarksXigui Li, Yuanye Zhou, Feiyang Xiao et al.
Intracranial aneurysms (IAs) are serious cerebrovascular lesions found in approximately 5\% of the general population. Their rupture may lead to high mortality. Current methods for assessing IA risk focus on morphological and patient-specific factors, but the hemodynamic influences on IA development and rupture remain unclear. While accurate for hemodynamic studies, conventional computational fluid dynamics (CFD) methods are computationally intensive, hindering their deployment in large-scale or real-time clinical applications. To address this challenge, we curated a large-scale, high-fidelity aneurysm CFD dataset to facilitate the development of efficient machine learning algorithms for such applications. Based on 427 real aneurysm geometries, we synthesized 10,660 3D shapes via controlled deformation to simulate aneurysm evolution. The authenticity of these synthetic shapes was confirmed by neurosurgeons. CFD computations were performed on each shape under eight steady-state mass flow conditions, generating a total of 85,280 blood flow dynamics data covering key parameters. Furthermore, the dataset includes segmentation masks, which can support tasks that use images, point clouds or other multimodal data as input. Additionally, we introduced a benchmark for estimating flow parameters to assess current modeling methods. This dataset aims to advance aneurysm research and promote data-driven approaches in biofluids, biomedical engineering, and clinical risk assessment. The code and dataset are available at: https://github.com/Xigui-Li/Aneumo.
7.1LGNov 17, 2025
Finding Kissing Numbers with Game-theoretic Reinforcement LearningChengdong Ma, Théo Tao Zhaowei, Pengyu Li et al.
Since Isaac Newton first studied the Kissing Number Problem in 1694, determining the maximal number of non-overlapping spheres around a central sphere has remained a fundamental challenge. This problem represents the local analogue of Hilbert's 18th problem on sphere packing, bridging geometry, number theory, and information theory. Although significant progress has been made through lattices and codes, the irregularities of high-dimensional geometry and exponentially growing combinatorial complexity beyond 8 dimensions, which exceeds the complexity of Go game, limit the scalability of existing methods. Here we model this problem as a two-player matrix completion game and train the game-theoretic reinforcement learning system, PackingStar, to efficiently explore high-dimensional spaces. The matrix entries represent pairwise cosines of sphere center vectors; one player fills entries while another corrects suboptimal ones, jointly maximizing the matrix size, corresponding to the kissing number. This cooperative dynamics substantially improves sample quality, making the extremely large spaces tractable. PackingStar reproduces previous configurations and surpasses all human-known records from dimensions 25 to 31, with the configuration in 25 dimensions geometrically corresponding to the Leech lattice and suggesting possible optimality. It achieves the first breakthrough beyond rational structures from 1971 in 13 dimensions and discovers over 6000 new structures in 14 and other dimensions. These results demonstrate AI's power to explore high-dimensional spaces beyond human intuition and open new pathways for the Kissing Number Problem and broader geometry problems.