Luis Roldão

2papers

2 Papers

66.3CVApr 1
LESV: Language Embedded Sparse Voxel Fusion for Open-Vocabulary 3D Scene Understanding

Fusang Wang, Nathan Piasco, Moussab Bennehar et al.

Recent advancements in open-vocabulary 3D scene understanding heavily rely on 3D Gaussian Splatting (3DGS) to register vision-language features into 3D space. However, we identify two critical limitations in these approaches: the spatial ambiguity arising from unstructured, overlapping Gaussians which necessitates probabilistic feature registration, and the multi-level semantic ambiguity caused by pooling features over object-level masks, which dilutes fine-grained details. To address these challenges, we present a novel framework that leverages Sparse Voxel Rasterization (SVRaster) as a structured, disjoint geometry representation. By regularizing SVRaster with monocular depth and normal priors, we establish a stable geometric foundation. This enables a deterministic, confidence-aware feature registration process and suppresses the semantic bleeding artifact common in 3DGS. Furthermore, we resolve multi-level ambiguity by exploiting the emerging dense alignment properties of foundation model AM-RADIO, avoiding the computational overhead of hierarchical training methods. Our approach achieves state-of-the-art performance on Open Vocabulary 3D Object Retrieval and Point Cloud Understanding benchmarks, particularly excelling on fine-grained queries where registration methods typically fail.

69.0CVApr 7
SEM-ROVER: Semantic Voxel-Guided Diffusion for Large-Scale Driving Scene Generation

Hiba Dahmani, Nathan Piasco, Moussab Bennehar et al.

Scalable generation of outdoor driving scenes requires 3D representations that remain consistent across multiple viewpoints and scale to large areas. Existing solutions either rely on image or video generative models distilled to 3D space, harming the geometric coherence and restricting the rendering to training views, or are limited to small-scale 3D scene or object-centric generation. In this work, we propose a 3D generative framework based on $Σ$-Voxfield grid, a discrete representation where each occupied voxel stores a fixed number of colorized surface samples. To generate this representation, we train a semantic-conditioned diffusion model that operates on local voxel neighborhoods and uses 3D positional encodings to capture spatial structure. We scale to large scenes via progressive spatial outpainting over overlapping regions. Finally, we render the generated $Σ$-Voxfield grid with a deferred rendering module to obtain photorealistic images, enabling large-scale multiview-consistent 3D scene generation without per-scene optimization. Extensive experiments show that our approach can generate diverse large-scale urban outdoor scenes, renderable into photorealistic images with various sensor configurations and camera trajectories while maintaining moderate computation cost compared to existing approaches.