Xueting Liu

CV
h-index26
3papers
34citations
Novelty57%
AI Score29

3 Papers

10.4CVMar 20, 2023Code
AnimeDiffusion: Anime Face Line Drawing Colorization via Diffusion Models

Yu Cao, Xiangqiao Meng, P. Y. Mok et al.

It is a time-consuming and tedious work for manually colorizing anime line drawing images, which is an essential stage in cartoon animation creation pipeline. Reference-based line drawing colorization is a challenging task that relies on the precise cross-domain long-range dependency modelling between the line drawing and reference image. Existing learning methods still utilize generative adversarial networks (GANs) as one key module of their model architecture. In this paper, we propose a novel method called AnimeDiffusion using diffusion models that performs anime face line drawing colorization automatically. To the best of our knowledge, this is the first diffusion model tailored for anime content creation. In order to solve the huge training consumption problem of diffusion models, we design a hybrid training strategy, first pre-training a diffusion model with classifier-free guidance and then fine-tuning it with image reconstruction guidance. We find that with a few iterations of fine-tuning, the model shows wonderful colorization performance, as illustrated in Fig. 1. For training AnimeDiffusion, we conduct an anime face line drawing colorization benchmark dataset, which contains 31696 training data and 579 testing data. We hope this dataset can fill the gap of no available high resolution anime face dataset for colorization method evaluation. Through multiple quantitative metrics evaluated on our dataset and a user study, we demonstrate AnimeDiffusion outperforms state-of-the-art GANs-based models for anime face line drawing colorization. We also collaborate with professional artists to test and apply our AnimeDiffusion for their creation work. We release our code on https://github.com/xq-meng/AnimeDiffusion.

2.6CVMar 7, 2022
Screentone-Preserved Manga Retargeting

Minshan Xie, Menghan Xia, Xueting Liu et al.

As a popular comic style, manga offers a unique impression by utilizing a rich set of bitonal patterns, or screentones, for illustration. However, screentones can easily be contaminated with visual-unpleasant aliasing and/or blurriness after resampling, which harms its visualization on displays of diverse resolutions. To address this problem, we propose the first manga retargeting method that synthesizes a rescaled manga image while retaining the screentone in each screened region. This is a non-trivial task as accurate region-wise segmentation remains challenging. Fortunately, the rescaled manga shares the same region-wise screentone correspondences with the original manga, which enables us to simplify the screentone synthesis problem as an anchor-based proposals selection and rearrangement problem. Specifically, we design a novel manga sampling strategy to generate aliasing-free screentone proposals, based on hierarchical grid-based anchors that connect the correspondences between the original and the target rescaled manga. Furthermore, a Recurrent Proposal Selection Module (RPSM) is proposed to adaptively integrate these proposals for target screentone synthesis. Besides, to deal with the translation insensitivity nature of screentones, we propose a translation-invariant screentone loss to facilitate the training convergence. Extensive qualitative and quantitative experiments are conducted to verify the effectiveness of our method, and notably compelling results are achieved compared to existing alternative techniques.

3.8CVAug 1, 2017
Real-time Deep Video Deinterlacing

Haichao Zhu, Xueting Liu, Xiangyu Mao et al.

Interlacing is a widely used technique, for television broadcast and video recording, to double the perceived frame rate without increasing the bandwidth. But it presents annoying visual artifacts, such as flickering and silhouette "serration," during the playback. Existing state-of-the-art deinterlacing methods either ignore the temporal information to provide real-time performance but lower visual quality, or estimate the motion for better deinterlacing but with a trade-off of higher computational cost. In this paper, we present the first and novel deep convolutional neural networks (DCNNs) based method to deinterlace with high visual quality and real-time performance. Unlike existing models for super-resolution problems which relies on the translation-invariant assumption, our proposed DCNN model utilizes the temporal information from both the odd and even half frames to reconstruct only the missing scanlines, and retains the given odd and even scanlines for producing the full deinterlaced frames. By further introducing a layer-sharable architecture, our system can achieve real-time performance on a single GPU. Experiments shows that our method outperforms all existing methods, in terms of reconstruction accuracy and computational performance.