Seung-Woo Yoo

CV
h-index5
4papers
102citations
Novelty61%
AI Score46

4 Papers

25.8CVMar 21, 2023
SALAD: Part-Level Latent Diffusion for 3D Shape Generation and Manipulation

Juil Koo, Seungwoo Yoo, Minh Hieu Nguyen et al.

We present a cascaded diffusion model based on a part-level implicit 3D representation. Our model achieves state-of-the-art generation quality and also enables part-level shape editing and manipulation without any additional training in conditional setup. Diffusion models have demonstrated impressive capabilities in data generation as well as zero-shot completion and editing via a guided reverse process. Recent research on 3D diffusion models has focused on improving their generation capabilities with various data representations, while the absence of structural information has limited their capability in completion and editing tasks. We thus propose our novel diffusion model using a part-level implicit representation. To effectively learn diffusion with high-dimensional embedding vectors of parts, we propose a cascaded framework, learning diffusion first on a low-dimensional subspace encoding extrinsic parameters of parts and then on the other high-dimensional subspace encoding intrinsic attributes. In the experiments, we demonstrate the outperformance of our method compared with the previous ones both in generation and part-level completion and manipulation tasks.

14.1CVNov 28, 2023
As-Plausible-As-Possible: Plausibility-Aware Mesh Deformation Using 2D Diffusion Priors

Seungwoo Yoo, Kunho Kim, Vladimir G. Kim et al.

We present As-Plausible-as-Possible (APAP) mesh deformation technique that leverages 2D diffusion priors to preserve the plausibility of a mesh under user-controlled deformation. Our framework uses per-face Jacobians to represent mesh deformations, where mesh vertex coordinates are computed via a differentiable Poisson Solve. The deformed mesh is rendered, and the resulting 2D image is used in the Score Distillation Sampling (SDS) process, which enables extracting meaningful plausibility priors from a pretrained 2D diffusion model. To better preserve the identity of the edited mesh, we fine-tune our 2D diffusion model with LoRA. Gradients extracted by SDS and a user-prescribed handle displacement are then backpropagated to the per-face Jacobians, and we use iterative gradient descent to compute the final deformation that balances between the user edit and the output plausibility. We evaluate our method with 2D and 3D meshes and demonstrate qualitative and quantitative improvements when using plausibility priors over geometry-preservation or distortion-minimization priors used by previous techniques. Our project page is at: https://as-plausible-aspossible.github.io/

3.6CVNov 24, 2025Code
Proxy-Free Gaussian Splats Deformation with Splat-Based Surface Estimation

Jaeyeong Kim, Seungwoo Yoo, Minhyuk Sung

We introduce SpLap, a proxy-free deformation method for Gaussian splats (GS) based on a Laplacian operator computed from our novel surface-aware splat graph. Existing approaches to GS deformation typically rely on deformation proxies such as cages or meshes, but they suffer from dependency on proxy quality and additional computational overhead. An alternative is to directly apply Laplacian-based deformation techniques by treating splats as point clouds. However, this often fail to properly capture surface information due to lack of explicit structure. To address this, we propose a novel method that constructs a surface-aware splat graph, enabling the Laplacian operator derived from it to support more plausible deformations that preserve details and topology. Our key idea is to leverage the spatial arrangement encoded in splats, defining neighboring splats not merely by the distance between their centers, but by their intersections. Furthermore, we introduce a Gaussian kernel adaptation technique that preserves surface structure under deformation, thereby improving rendering quality after deformation. In our experiments, we demonstrate the superior performance of our method compared to both proxy-based and proxy-free baselines, evaluated on 50 challenging objects from the ShapeNet, Objaverse, and Sketchfab datasets, as well as the NeRF-Synthetic dataset. Code is available at https://github.com/kjae0/SpLap.

7.1LGDec 15, 2025
BézierFlow: Learning Bézier Stochastic Interpolant Schedulers for Few-Step Generation

Yunhong Min, Juil Koo, Seungwoo Yoo et al.

We introduce BézierFlow, a lightweight training approach for few-step generation with pretrained diffusion and flow models. BézierFlow achieves a 2-3x performance improvement for sampling with $\leq$ 10 NFEs while requiring only 15 minutes of training. Recent lightweight training approaches have shown promise by learning optimal timesteps, but their scope remains restricted to ODE discretizations. To broaden this scope, we propose learning the optimal transformation of the sampling trajectory by parameterizing stochastic interpolant (SI) schedulers. The main challenge lies in designing a parameterization that satisfies critical desiderata, including boundary conditions, differentiability, and monotonicity of the SNR. To effectively meet these requirements, we represent scheduler functions as Bézier functions, where control points naturally enforce these properties. This reduces the problem to learning an ordered set of points in the time range, while the interpretation of the points changes from ODE timesteps to Bézier control points. Across a range of pretrained diffusion and flow models, BézierFlow consistently outperforms prior timestep-learning methods, demonstrating the effectiveness of expanding the search space from discrete timesteps to Bézier-based trajectory transformations.