Shihong Deng

LG
h-index32
6papers
139citations
Novelty57%
AI Score39

6 Papers

CLFeb 17, 2025Code
Step-Audio: Unified Understanding and Generation in Intelligent Speech Interaction

Ailin Huang, Boyong Wu, Bruce Wang et al.

Real-time speech interaction, serving as a fundamental interface for human-machine collaboration, holds immense potential. However, current open-source models face limitations such as high costs in voice data collection, weakness in dynamic control, and limited intelligence. To address these challenges, this paper introduces Step-Audio, the first production-ready open-source solution. Key contributions include: 1) a 130B-parameter unified speech-text multi-modal model that achieves unified understanding and generation, with the Step-Audio-Chat version open-sourced; 2) a generative speech data engine that establishes an affordable voice cloning framework and produces the open-sourced lightweight Step-Audio-TTS-3B model through distillation; 3) an instruction-driven fine control system enabling dynamic adjustments across dialects, emotions, singing, and RAP; 4) an enhanced cognitive architecture augmented with tool calling and role-playing abilities to manage complex tasks effectively. Based on our new StepEval-Audio-360 evaluation benchmark, Step-Audio achieves state-of-the-art performance in human evaluations, especially in terms of instruction following. On open-source benchmarks like LLaMA Question, shows 9.3% average performance improvement, demonstrating our commitment to advancing the development of open-source multi-modal language technologies. Our code and models are available at https://github.com/stepfun-ai/Step-Audio.

LGMar 7, 2023
Mastering Strategy Card Game (Legends of Code and Magic) via End-to-End Policy and Optimistic Smooth Fictitious Play

Wei Xi, Yongxin Zhang, Changnan Xiao et al.

Deep Reinforcement Learning combined with Fictitious Play shows impressive results on many benchmark games, most of which are, however, single-stage. In contrast, real-world decision making problems may consist of multiple stages, where the observation spaces and the action spaces can be completely different across stages. We study a two-stage strategy card game Legends of Code and Magic and propose an end-to-end policy to address the difficulties that arise in multi-stage game. We also propose an optimistic smooth fictitious play algorithm to find the Nash Equilibrium for the two-player game. Our approach wins double championships of COG2022 competition. Extensive studies verify and show the advancement of our approach.

AIMay 20, 2025Code
Beyond the First Error: Process Reward Models for Reflective Mathematical Reasoning

Zhaohui Yang, Chenghua He, Xiaowen Shi et al.

Many studies focus on data annotation techniques for training effective PRMs. However, current methods encounter a significant issue when applied to long CoT reasoning processes: they tend to focus solely on the first incorrect step and all preceding steps, assuming that all subsequent steps are incorrect. These methods overlook the unique self-correction and reflection mechanisms inherent in long CoT, where correct reasoning steps may still occur after initial reasoning mistakes. To address this issue, we propose a novel data annotation method for PRMs specifically designed to score the long CoT reasoning process. Given that under the reflection pattern, correct and incorrect steps often alternate, we introduce the concepts of Error Propagation and Error Cessation, enhancing PRMs' ability to identify both effective self-correction behaviors and reasoning based on erroneous steps. Leveraging an LLM-based judger for annotation, we collect 1.7 million data samples to train a 7B PRM and evaluate it at both solution and step levels. Experimental results demonstrate that compared to existing open-source PRMs and PRMs trained on open-source datasets, our PRM achieves superior performance across various metrics, including search guidance, BoN, and F1 scores. Compared to widely used MC-based annotation methods, our annotation approach not only achieves higher data efficiency but also delivers superior performance. Detailed analysis is also conducted to demonstrate the stability and generalizability of our method.

AIMay 20, 2025
Unearthing Gems from Stones: Policy Optimization with Negative Sample Augmentation for LLM Reasoning

Zhaohui Yang, Yuxiao Ye, Shilei Jiang et al.

Recent advances in reasoning language models have witnessed a paradigm shift from short to long CoT pattern. Given the substantial computational cost of rollouts in long CoT models, maximizing the utility of fixed training datasets becomes crucial. Our analysis reveals that negative responses contain valuable components such as self-reflection and error-correction steps, yet primary existing methods either completely discard negative samples (RFT) or apply equal penalization across all tokens (RL), failing to leverage these potential learning signals. In light of this, we propose Behavior Constrained Policy Gradient with Negative Sample Augmentation (BCPG-NSA), a fine-grained offline RL framework that encompasses three stages: 1) sample segmentation, 2) consensus-based step correctness assessment combining LLM and PRM judgers, and 3) policy optimization with NSA designed to effectively mine positive steps within negative samples. Experimental results show that BCPG-NSA outperforms baselines on several challenging math/coding reasoning benchmarks using the same training dataset, achieving improved sample efficiency and demonstrating robustness and scalability when extended to multiple iterations.

LGJun 1, 2021
An Entropy Regularization Free Mechanism for Policy-based Reinforcement Learning

Changnan Xiao, Haosen Shi, Jiajun Fan et al.

Policy-based reinforcement learning methods suffer from the policy collapse problem. We find valued-based reinforcement learning methods with ε-greedy mechanism are capable of enjoying three characteristics, Closed-form Diversity, Objective-invariant Exploration and Adaptive Trade-off, which help value-based methods avoid the policy collapse problem. However, there does not exist a parallel mechanism for policy-based methods that achieves all three characteristics. In this paper, we propose an entropy regularization free mechanism that is designed for policy-based methods, which achieves Closed-form Diversity, Objective-invariant Exploration and Adaptive Trade-off. Our experiments show that our mechanism is super sample-efficient for policy-based methods and boosts a policy-based baseline to a new State-Of-The-Art on Arcade Learning Environment.

LGMay 9, 2021
CASA: Bridging the Gap between Policy Improvement and Policy Evaluation with Conflict Averse Policy Iteration

Changnan Xiao, Haosen Shi, Jiajun Fan et al.

We study the problem of model-free reinforcement learning, which is often solved following the principle of Generalized Policy Iteration (GPI). While GPI is typically an interplay between policy evaluation and policy improvement, most conventional model-free methods assume the independence of the granularity and other details of the GPI steps, despite of the inherent connections between them. In this paper, we present a method that regularizes the inconsistency between policy evaluation and policy improvement, leading to a conflict averse GPI solution with reduced functional approximation error. To this end, we formulate a novel learning paradigm where taking the policy evaluation step is equivalent to some compensation of performing policy improvement, and thus effectively alleviates the gradient conflict between the two GPI steps. We also show that the form of our proposed solution is equivalent to performing entropy-regularized policy improvement and therefore prevents the policy from being trapped into suboptimal solutions. We conduct extensive experiments to evaluate our method on the Arcade Learning Environment (ALE). Empirical results show that our method outperforms several strong baselines in major evaluation domains.