9.1HCMar 13
Seeing Eye to Eye: Enabling Cognitive Alignment Through Shared First-Person Perspective in Human-AI CollaborationZhuyu Teng, Pei Chen, Yichen Cai et al.
Despite advances in multimodal AI, current vision-based assistants often remain inefficient in collaborative tasks. We identify two key gulfs: a communication gulf, where users must translate rich parallel intentions into verbal commands due to the channel mismatch , and an understanding gulf, where AI struggles to interpret subtle embodied cues. To address these, we propose Eye2Eye, a framework that leverages first-person perspective as a channel for human-AI cognitive alignment. It integrates three components: (1) joint attention coordination for fluid focus alignment, (2) revisable memory to maintain evolving common ground, and (3) reflective feedback allowing users to clarify and refine AI's understanding. We implement this framework in an AR prototype and evaluate it through a user study and a post-hoc pipeline evaluation. Results show that Eye2Eye significantly reduces task completion time and interaction load while increasing trust, demonstrating its components work in concert to improve collaboration.
1.2GRDec 18, 2024
GraphicsDreamer: Image to 3D Generation with Physical ConsistencyPei Chen, Fudong Wang, Yixuan Tong et al.
Recently, the surge of efficient and automated 3D AI-generated content (AIGC) methods has increasingly illuminated the path of transforming human imagination into complex 3D structures. However, the automated generation of 3D content is still significantly lags in industrial application. This gap exists because 3D modeling demands high-quality assets with sharp geometry, exquisite topology, and physically based rendering (PBR), among other criteria. To narrow the disparity between generated results and artists' expectations, we introduce GraphicsDreamer, a method for creating highly usable 3D meshes from single images. To better capture the geometry and material details, we integrate the PBR lighting equation into our cross-domain diffusion model, concurrently predicting multi-view color, normal, depth images, and PBR materials. In the geometry fusion stage, we continue to enforce the PBR constraints, ensuring that the generated 3D objects possess reliable texture details, supporting realistic relighting. Furthermore, our method incorporates topology optimization and fast UV unwrapping capabilities, allowing the 3D products to be seamlessly imported into graphics engines. Extensive experiments demonstrate that our model can produce high quality 3D assets in a reasonable time cost compared to previous methods.