h-index6
17papers
478citations
Novelty56%
AI Score59

17 Papers

ROJul 9, 2024Code
RoboCAS: A Benchmark for Robotic Manipulation in Complex Object Arrangement Scenarios

Liming Zheng, Feng Yan, Fanfan Liu et al.

Foundation models hold significant potential for enabling robots to perform long-horizon general manipulation tasks. However, the simplicity of tasks and the uniformity of environments in existing benchmarks restrict their effective deployment in complex scenarios. To address this limitation, this paper introduces the \textit{RoboCAS} benchmark, the first benchmark specifically designed for complex object arrangement scenarios in robotic manipulation. This benchmark employs flexible and concise scripted policies to efficiently collect a diverse array of demonstrations, showcasing scattered, orderly, and stacked object arrangements within a highly realistic physical simulation environment. It includes complex processes such as target retrieval, obstacle clearance, and robot manipulation, testing agents' abilities to perform long-horizon planning for spatial reasoning and predicting chain reactions under ambiguous instructions. Extensive experiments on multiple baseline models reveal their limitations in managing complex object arrangement scenarios, underscoring the urgent need for intelligent agents capable of performing long-horizon operations in practical deployments and providing valuable insights for future research directions. Project website: \url{https://github.com/notFoundThisPerson/RoboCAS-v0}.

CVJan 29Code
OCRVerse: Towards Holistic OCR in End-to-End Vision-Language Models

Yufeng Zhong, Lei Chen, Xuanle Zhao et al.

The development of large vision language models drives the demand for managing, and applying massive amounts of multimodal data, making OCR technology, which extracts information from visual images, increasingly popular. However, existing OCR methods primarily focus on recognizing text elements from images or scanned documents (Text-centric OCR), neglecting the identification of visual elements from visually information-dense image sources (Vision-centric OCR), such as charts, web pages and science plots. In reality, these visually information-dense images are widespread on the internet and have significant real-world application value, such as data visualization and web page analysis. In this technical report, we propose OCRVerse, the first holistic OCR method in end-to-end manner that enables unified text-centric OCR and vision-centric OCR. To this end, we constructe comprehensive data engineering to cover a wide range of text-centric documents, such as newspapers, magazines and books, as well as vision-centric rendered composites, including charts, web pages and scientific plots. Moreover, we propose a two-stage SFT-RL multi-domain training method for OCRVerse. SFT directly mixes cross-domain data to train and establish initial domain knowledge, while RL focuses on designing personalized reward strategies for the characteristics of each domain. Specifically, since different domains require various output formats and expected outputs, we provide sufficient flexibility in the RL stage to customize flexible reward signals for each domain, thereby improving cross-domain fusion and avoiding data conflicts. Experimental results demonstrate the effectiveness of OCRVerse, achieving competitive results across text-centric and vision-centric data types, even comparable to large-scale open-source and closed-source models.

CVNov 1, 2025Code
VinciCoder: Unifying Multimodal Code Generation via Coarse-to-fine Visual Reinforcement Learning

Xuanle Zhao, Deyang Jiang, Zhixiong Zeng et al.

Multimodal code generation has garnered significant interest within the research community. Despite the notable success of recent vision-language models (VLMs) on specialized tasks like Chart-to-code generation, their reliance on single-task training regimens fosters a narrow paradigm that hinders the development of generalized \textbf{VI}sio\textbf{N} \textbf{C}ode \textbf{I}ntelligence. In this work, we introduce \textbf{VinciCoder}, a unified multimodal code generation model that addresses this limitation via a two-stage training framework. We begin by constructing a large-scale Supervised Finetuning (SFT) corpus comprising 1.6M image-code pairs for tasks involving direct code generation and visual-based code refinement. Subsequently, we introduce a Visual Reinforcement Learning (ViRL) strategy, which employs a coarse-to-fine reward mechanism to improve visual fidelity by calculating visual similarity across local and global image patches. Extensive experiments on various multimodal code generation benchmarks demonstrate that VinciCoder achieves state-of-the-art performance, underscoring the effectiveness of our coarse-to-fine ViRL strategy. The code and model will be available at https://github.com/DocTron-hub/VinciCoder.

CVFeb 10Code
TreeCUA: Efficiently Scaling GUI Automation with Tree-Structured Verifiable Evolution

Deyang Jiang, Jing Huang, Xuanle Zhao et al.

Effectively scaling GUI automation is essential for computer-use agents (CUAs); however, existing work primarily focuses on scaling GUI grounding rather than the more crucial GUI planning, which requires more sophisticated data collection. In reality, the exploration process of a CUA across apps/desktops/web pages typically follows a tree structure, with earlier functional entry points often being explored more frequently. Thus, organizing large-scale trajectories into tree structures can reduce data cost and streamline the data scaling of GUI planning. In this work, we propose TreeCUA to efficiently scale GUI automation with tree-structured verifiable evolution. We propose a multi-agent collaborative framework to explore the environment, verify actions, summarize trajectories, and evaluate quality to generate high-quality and scalable GUI trajectories. To improve efficiency, we devise a novel tree-based topology to store and replay duplicate exploration nodes, and design an adaptive exploration algorithm to balance the depth (\emph{i.e.}, trajectory difficulty) and breadth (\emph{i.e.}, trajectory diversity). Moreover, we develop world knowledge guidance and global memory backtracking to avoid low-quality generation. Finally, we naturally extend and propose the TreeCUA-DPO method from abundant tree node information, improving GUI planning capability by referring to the branch information of adjacent trajectories. Experimental results show that TreeCUA and TreeCUA-DPO offer significant improvements, and out-of-domain (OOD) studies further demonstrate strong generalization. All trajectory node information and code will be available at https://github.com/UITron-hub/TreeCUA.

MMOct 31, 2025Code
LongCat-Flash-Omni Technical Report

Meituan LongCat Team, Bairui Wang, Bayan et al.

We introduce LongCat-Flash-Omni, a state-of-the-art open-source omni-modal model with 560 billion parameters, excelling at real-time audio-visual interaction. By adopting a curriculum-inspired progressive training strategy that transitions from simpler to increasingly complex modality sequence modeling tasks, LongCat-Flash-Omni attains comprehensive multimodal capabilities while maintaining strong unimodal capability. Building upon LongCat-Flash, which adopts a high-performance Shortcut-connected Mixture-of-Experts (MoE) architecture with zero-computation experts, LongCat-Flash-Omni integrates efficient multimodal perception and speech reconstruction modules. Despite its immense size of 560B parameters (with 27B activated), LongCat-Flash-Omni achieves low-latency real-time audio-visual interaction. For training infrastructure, we developed a modality-decoupled parallelism scheme specifically designed to manage the data and model heterogeneity inherent in large-scale multimodal training. This innovative approach demonstrates exceptional efficiency by sustaining over 90% of the throughput achieved by text-only training. Extensive evaluations show that LongCat-Flash-Omni achieves state-of-the-art performance on omni-modal benchmarks among open-source models. Furthermore, it delivers highly competitive results across a wide range of modality-specific tasks, including text, image, and video understanding, as well as audio understanding and generation. We provide a comprehensive overview of the model architecture design, training procedures, and data strategies, and open-source the model to foster future research and development in the community.

CVAug 29, 2025Code
UItron: Foundational GUI Agent with Advanced Perception and Planning

Zhixiong Zeng, Jing Huang, Liming Zheng et al.

GUI agent aims to enable automated operations on Mobile/PC devices, which is an important task toward achieving artificial general intelligence. The rapid advancement of VLMs accelerates the development of GUI agents, owing to their powerful capabilities in visual understanding and task planning. However, building a GUI agent remains a challenging task due to the scarcity of operation trajectories, the availability of interactive infrastructure, and the limitation of initial capabilities in foundation models. In this work, we introduce UItron, an open-source foundational model for automatic GUI agents, featuring advanced GUI perception, grounding, and planning capabilities. UItron highlights the necessity of systemic data engineering and interactive infrastructure as foundational components for advancing GUI agent development. It not only systematically studies a series of data engineering strategies to enhance training effects, but also establishes an interactive environment connecting both Mobile and PC devices. In training, UItron adopts supervised finetuning over perception and planning tasks in various GUI scenarios, and then develop a curriculum reinforcement learning framework to enable complex reasoning and exploration for online environments. As a result, UItron achieves superior performance in benchmarks of GUI perception, grounding, and planning. In particular, UItron highlights the interaction proficiency with top-tier Chinese mobile APPs, as we identified a general lack of Chinese capabilities even in state-of-the-art solutions. To this end, we manually collect over one million steps of operation trajectories across the top 100 most popular apps, and build the offline and online agent evaluation environments. Experimental results demonstrate that UItron achieves significant progress in Chinese app scenarios, propelling GUI agents one step closer to real-world application.

CLJun 10, 2025Code
UITron-Speech: Towards Automated GUI Agents Based on Speech Instructions

Wenkang Han, Zhixiong Zeng, Jing Huang et al.

Autonomous agents for Graphical User Interfaces (GUIs) are revolutionizing human-computer interaction, yet their reliance on text-based instructions imposes limitations on accessibility and convenience, particularly in hands-free scenarios. To address this issue, we propose replacing text with speech as the instruction input modality for GUI agents, and introduce UITron-Speech, which is the first end-to-end GUI agent capable of directly processing speech instructions and on-device screenshots to predict user actions. To tackle the problem of data scarcity, we synthesize high-quality speech instruction datasets using a random-speaker text-to-speech model. Additionally, we design a mixed-modality training strategy to mitigate the inherent modality imbalance in pre-trained foundation models. Furthermore, we conduct a statistical analysis of the distribution of GUI grounding prediction errors and propose a training-free two-step grounding refinement method to alleviate minor localization deviations. Extensive experiments on multiple benchmarks demonstrate that UITron-Speech achieves robust performance and superior adaptability, underscoring the feasibility and potential of speech-driven GUI agents for more accessible and intelligent human-computer interaction. Our code and datasets are available at https://github.com/UITron-hub/UITron-Speech.

AIJan 7
MobileDreamer: Generative Sketch World Model for GUI Agent

Yilin Cao, Yufeng Zhong, Zhixiong Zeng et al.

Mobile GUI agents have shown strong potential in real-world automation and practical applications. However, most existing agents remain reactive, making decisions mainly from current screen, which limits their performance on long-horizon tasks. Building a world model from repeated interactions enables forecasting action outcomes and supports better decision making for mobile GUI agents. This is challenging because the model must predict post-action states with spatial awareness while remaining efficient enough for practical deployment. In this paper, we propose MobileDreamer, an efficient world-model-based lookahead framework to equip the GUI agents based on the future imagination provided by the world model. It consists of textual sketch world model and rollout imagination for GUI agent. Textual sketch world model forecasts post-action states through a learning process to transform digital images into key task-related sketches, and designs a novel order-invariant learning strategy to preserve the spatial information of GUI elements. The rollout imagination strategy for GUI agent optimizes the action-selection process by leveraging the prediction capability of world model. Experiments on Android World show that MobileDreamer achieves state-of-the-art performance and improves task success by 5.25%. World model evaluations further verify that our textual sketch modeling accurately forecasts key GUI elements.

ROJun 27, 2024Code
RoboUniView: Visual-Language Model with Unified View Representation for Robotic Manipulation

Fanfan Liu, Feng Yan, Liming Zheng et al.

Utilizing Vision-Language Models (VLMs) for robotic manipulation represents a novel paradigm, aiming to enhance the model's ability to generalize to new objects and instructions. However, due to variations in camera specifications and mounting positions, existing methods exhibit significant performance disparities across different robotic platforms. To address this challenge, we propose RoboUniView in this paper, an innovative approach that decouples visual feature extraction from action learning. We first learn a unified view representation from multi-perspective views by pre-training on readily accessible data, and then derive actions from this unified view representation to control robotic manipulation. This unified view representation more accurately mirrors the physical world and is not constrained by the robotic platform's camera parameters. Thanks to this methodology, we achieve state-of-the-art performance on the demanding CALVIN benchmark, enhancing the success rate in the $D \to D$ setting from 93.0% to 96.2%, and in the $ABC \to D$ setting from 92.2% to 94.2%. Moreover, our model exhibits outstanding adaptability and flexibility: it maintains high performance under unseen camera parameters, can utilize multiple datasets with varying camera parameters, and is capable of joint cross-task learning across datasets. Code is provided for re-implementation. https://github.com/liufanfanlff/RoboUniview

AIMay 1, 2025
ScaleTrack: Scaling and back-tracking Automated GUI Agents

Jing Huang, Zhixiong Zeng, Wenkang Han et al.

Automated GUI agents aims to facilitate user interaction by automatically performing complex tasks in digital environments, such as web, mobile, desktop devices. It receives textual task instruction and GUI description to generate executable actions (\emph{e.g.}, click) and operation boxes step by step. Training a GUI agent mainly involves grounding and planning stages, in which the GUI grounding focuses on finding the execution coordinates according to the task, while the planning stage aims to predict the next action based on historical actions. However, previous work suffers from the limitations of insufficient training data for GUI grounding, as well as the ignorance of backtracking historical behaviors for GUI planning. To handle the above challenges, we propose ScaleTrack, a training framework by scaling grounding and backtracking planning for automated GUI agents. We carefully collected GUI samples of different synthesis criterions from a wide range of sources, and unified them into the same template for training GUI grounding models. Moreover, we design a novel training strategy that predicts the next action from the current GUI image, while also backtracking the historical actions that led to the GUI image. In this way, ScaleTrack explains the correspondence between GUI images and actions, which effectively describes the evolution rules of the GUI environment. Extensive experimental results demonstrate the effectiveness of ScaleTrack. Data and code will be available at url.

AIAug 19, 2025
Breaking the SFT Plateau: Multimodal Structured Reinforcement Learning for Chart-to-Code Generation

Lei Chen, Xuanle Zhao, Zhixiong Zeng et al.

While reinforcement learning (RL) has proven highly effective for general reasoning in vision-language models, its application to tasks requiring in-depth understanding of information-rich images and generation of structured outputs remains underexplored. Chart-to-code generation exemplifies this challenge, demanding complex reasoning over visual charts to generate structured code. Supervised fine-tuning (SFT) alone is often insufficient, highlighting the need for effective RL strategies that appropriately reward structured outputs. We systematically investigate the performance plateau in SFT through large-scale experiments and propose Multimodal Structured Reinforcement Learning (MSRL) for chart-to-code generation, which substantially breaks through this plateau. We construct the largest training corpus to date, containing 3 million chart-code pairs from real-world arXiv tables to mitigate simplistic patterns of prior synthetic data. Despite reaching state-of-the-art performance, our experiments show that scaling SFT data eventually hits a plateau where further increases yield negligible improvements. Our MSRL method leverages a multi-granularity structured reward system using multimodal textual and visual feedback. At the textual level, rule-based rewards validate fine-grained code details. At the visual level, model-based rewards assess structural similarity by rendering generated code into images and employing an evaluator model. We implement this within a two-stage curriculum for training stability. Results demonstrate that MSRL significantly breaks the SFT plateau, improving high-level metrics by 6.2% and 9.9% on ChartMimic and ReachQA benchmarks respectively, achieving competitive performance with advanced closed-source models.

CVSep 2, 2025
OmniActor: A Generalist GUI and Embodied Agent for 2D&3D Worlds

Longrong Yang, Zhixiong Zeng, Yufeng Zhong et al.

Multimodal large language models are evolving toward multimodal agents capable of proactively executing tasks. Most agent research focuses on GUI or embodied scenarios, which correspond to agents interacting with 2D virtual worlds or 3D real worlds, respectively. However, many complex tasks typically require agents to interleavely interact with these two types of environment. We initially mix GUI and embodied data to train, but find the performance degeneration brought by the data conflict. Further analysis reveals that GUI and embodied data exhibit synergy and conflict at the shallow and deep layers, respectively, which resembles the cerebrum-cerebellum mechanism in the human brain. To this end, we propose a high-performance generalist agent OmniActor, designed from both structural and data perspectives. First, we propose Layer-heterogeneity MoE to eliminate the conflict between GUI and embodied data by separating deep-layer parameters, while leverage their synergy by sharing shallow-layer parameters. By successfully leveraging the synergy and eliminating the conflict, OmniActor outperforms agents only trained by GUI or embodied data in GUI or embodied tasks. Furthermore, we unify the action spaces of GUI and embodied tasks, and collect large-scale GUI and embodied data from various sources for training. This significantly improves OmniActor under different scenarios, especially in GUI tasks. The code will be publicly available.

ROMar 25, 2025
Boosting Robotic Manipulation Generalization with Minimal Costly Data

Liming Zheng, Feng Yan, Fanfan Liu et al.

The growing adoption of Vision-Language-Action (VLA) models in embodied AI intensifies the demand for diverse manipulation demonstrations. However, high costs associated with data collection often result in insufficient data coverage across all scenarios, which limits the performance of the models. It is observed that the spatial reasoning phase (SRP) in large workspace dominates the failure cases. Fortunately, this data can be collected with low cost, underscoring the potential of leveraging inexpensive data to improve model performance. In this paper, we introduce the RoboTron-Craft, a stage-divided and cost-effective pipeline for realistic manipulation generation. Base on this, the RoboTron-Platter method is introduced, a framework that decouples training trajectories into distinct task stages and leverages abundant easily collectible SRP data to enhance VLA model's generalization. Through analysis we demonstrate that sub-task-specific training with additional SRP data with proper proportion can act as a performance catalyst for robot manipulation, maximizing the utilization of costly physical interaction phase (PIP) data. Experiments show that through introducing large proportion of cost-effective SRP trajectories into a limited set of PIP data, we can achieve a maximum improvement of 41\% on success rate in zero-shot scenes, while with the ability to transfer manipulation skill to novel targets. Project available at https://github.com/ notFoundThisPerson/RoboTron-Craft.

CVDec 11, 2025
Reading or Reasoning? Format Decoupled Reinforcement Learning for Document OCR

Yufeng Zhong, Lei Chen, Zhixiong Zeng et al.

Reading text from images or scanned documents via OCR models has been a longstanding focus of researchers. Intuitively, text reading is perceived as a straightforward perceptual task, and existing work primarily focuses on constructing enriched data engineering to enhance SFT capabilities. In this work, we observe that even advanced OCR models exhibit significantly higher entropy in formatted text (\emph{e.g.}, formula, table, etc.) compared to plain text, often by an order of magnitude. These statistical patterns reveal that advanced OCR models struggle with high output uncertainty when dealing with format sensitive document, suggesting that reasoning over diverse reading pathways may improve OCR performance. To address this, we propose format decoupled reinforcement learning (FD-RL), which leverages high-entropy patterns for targeted optimization. Our approach employs entropy-based data filtration strategy to identify format-intensive instances, and adopt format decoupled rewards tailored to different format types, enabling format-level validation rather than token-level memorization. FD-RL achieves an average score of 90.41 on OmniDocBench, setting a new record for end-to-end models on this highly popular benchmark. More importantly, we conduct comprehensive ablation studies over data, training, filtering, and rewarding strategies, thoroughly validating their effectiveness.

CVAug 1, 2025
DocTron-Formula: Generalized Formula Recognition in Complex and Structured Scenarios

Yufeng Zhong, Zhixiong Zeng, Lei Chen et al.

Optical Character Recognition (OCR) for mathematical formula is essential for the intelligent analysis of scientific literature. However, both task-specific and general vision-language models often struggle to handle the structural diversity, complexity, and real-world variability inherent in mathematical content. In this work, we present DocTron-Formula, a unified framework built upon general vision-language models, thereby eliminating the need for specialized architectures. Furthermore, we introduce CSFormula, a large-scale and challenging dataset that encompasses multidisciplinary and structurally complex formulas at the line, paragraph, and page levels. Through straightforward supervised fine-tuning, our approach achieves state-of-the-art performance across a variety of styles, scientific domains, and complex layouts. Experimental results demonstrate that our method not only surpasses specialized models in terms of accuracy and robustness, but also establishes a new paradigm for the automated understanding of complex scientific documents.

CVDec 28, 2020
Aerial Imagery Pile burn detection using Deep Learning: the FLAME dataset

Alireza Shamsoshoara, Fatemeh Afghah, Abolfazl Razi et al.

Wildfires are one of the costliest and deadliest natural disasters in the US, causing damage to millions of hectares of forest resources and threatening the lives of people and animals. Of particular importance are risks to firefighters and operational forces, which highlights the need for leveraging technology to minimize danger to people and property. FLAME (Fire Luminosity Airborne-based Machine learning Evaluation) offers a dataset of aerial images of fires along with methods for fire detection and segmentation which can help firefighters and researchers to develop optimal fire management strategies. This paper provides a fire image dataset collected by drones during a prescribed burning piled detritus in an Arizona pine forest. The dataset includes video recordings and thermal heatmaps captured by infrared cameras. The captured videos and images are annotated and labeled frame-wise to help researchers easily apply their fire detection and modeling algorithms. The paper also highlights solutions to two machine learning problems: (1) Binary classification of video frames based on the presence [and absence] of fire flames. An Artificial Neural Network (ANN) method is developed that achieved a 76% classification accuracy. (2) Fire detection using segmentation methods to precisely determine fire borders. A deep learning method is designed based on the U-Net up-sampling and down-sampling approach to extract a fire mask from the video frames. Our FLAME method approached a precision of 92% and a recall of 84%. Future research will expand the technique for free burning broadcast fire using thermal images.

FLU-DYNOct 8, 2020
A novel control mode of bionic morphing tail based on deep reinforcement learning

Liming Zheng, Zhou Zhou, Pengbo Sun et al.

In the field of fixed wing aircraft, many morphing technologies have been applied to the wing, such as adaptive airfoil, variable span aircraft, variable swept angle aircraft, etc., but few are aimed at the tail. The traditional fixed wing tail includes horizontal and vertical tail. Inspired by the bird tail, this paper will introduce a new bionic tail. The tail has a novel control mode, which has multiple control variables. Compared with the traditional fixed wing tail, it adds the area control and rotation control around the longitudinal symmetry axis, so it can control the pitch and yaw of the aircraft at the same time. When the area of the tail changes, the maneuverability and stability of the aircraft can be changed, and the aerodynamic efficiency of the aircraft can also be improved. The aircraft with morphing ability is often difficult to establish accurate mathematical model, because the model has a strong nonlinear, model-based control method is difficult to deal with the strong nonlinear aircraft. In recent years, with the rapid development of artificial intelligence technology, learning based control methods are also brilliant, in which the deep reinforcement learning algorithm can be a good solution to the control object which is difficult to establish model. In this paper, the model-free control algorithm PPO is used to control the tail, and the traditional PID is used to control the aileron and throttle. After training in simulation, the tail shows excellent attitude control ability.