3 Papers

46.3CVApr 6Code
Reinforce to Learn, Elect to Reason: A Dual Paradigm for Video Reasoning

Songyuan Yang, Weijiang Yu, Jilin Ma et al.

Video reasoning has advanced with large multimodal models (LMMs), yet their inference is often a single pass that returns an answer without verifying whether the reasoning is evidence-aligned. We introduce Reinforce to Learn, Elect to Reason (RLER), a dual paradigm that decouples learning to produce evidence from obtaining a reliable answer. In RLER-Training, we optimize the policy with group-relative reinforcement learning (RL) and 3 novel task-driven rewards: Frame-sensitive reward grounds reasoning on explicit key frames, Think-transparency reward shapes readable and parsable reasoning traces, and Anti-repetition reward boosts information density. These signals teach the model to emit structured, machine-checkable evidence and potentiate reasoning capabilities. In RLER-Inference, we apply a train-free orchestrator that generates a small set of diverse candidates, parses their answers and cited frames, scores them by evidence consistency, confidence, transparency, and non-redundancy, and then performs a robust evidence-weighted election. This closes the loop between producing and using evidence, improving reliability and interpretability without enlarging the model. We comprehensively evaluate RLER against various open-source and RL-based LMMs on 8 representative benchmarks. RLER achieves state of the art across all benchmarks and delivers an average improvement of 6.3\% over base models, while using on average 3.1 candidates per question, indicating a favorable balance between compute and quality. The results support a simple thesis: making evidence explicit during learning and electing by evidence during inference is a robust path to trustworthy video reasoning.

38.3CVApr 6
Graph-to-Frame RAG: Visual-Space Knowledge Fusion for Training-Free and Auditable Video Reasoning

Songyuan Yang, Weijiang Yu, Ziyu Liu et al.

When video reasoning requires external knowledge, many systems with large multimodal models (LMMs) adopt retrieval augmentation to supply the missing context. Appending textual or multi-clip evidence, however, forces heterogeneous signals into a single attention space. We observe diluted attention and higher cognitive load even on non-long videos. The bottleneck is not only what to retrieve but how to represent and fuse external knowledge with the video backbone.We present Graph-to-Frame RAG (G2F-RAG), a training free and auditable paradigm that delivers knowledge in the visual space. On the offline stage, an agent builds a problem-agnostic video knowledge graph that integrates entities, events, spatial relations, and linked world knowledge. On the online stage, a hierarchical multi-agent controller decides whether external knowledge is needed, retrieves a minimal sufficient subgraph, and renders it as a single reasoning frame appended to the video. LMMs then perform joint reasoning in a unified visual domain. This design reduces cognitive load and leaves an explicit, inspectable evidence trail.G2F-RAG is plug-and-play across backbones and scales. It yields consistent gains on diverse public benchmarks, with larger improvements in knowledge-intensive settings. Ablations further confirm that knowledge representation and delivery matter. G2F-RAG reframes retrieval as visual space knowledge fusion for robust and interpretable video reasoning.

14.3ROApr 6
AnyUser: Translating Sketched User Intent into Domestic Robots

Songyuan Yang, Huibin Tan, Kailun Yang et al.

We introduce AnyUser, a unified robotic instruction system for intuitive domestic task instruction via free-form sketches on camera images, optionally with language. AnyUser interprets multimodal inputs (sketch, vision, language) as spatial-semantic primitives to generate executable robot actions requiring no prior maps or models. Novel components include multimodal fusion for understanding and a hierarchical policy for robust action generation. Efficacy is shown via extensive evaluations: (1) Quantitative benchmarks on the large-scale dataset showing high accuracy in interpreting diverse sketch-based commands across various simulated domestic scenes. (2) Real-world validation on two distinct robotic platforms, a statically mounted 7-DoF assistive arm (KUKA LBR iiwa) and a dual-arm mobile manipulator (Realman RMC-AIDAL), performing representative tasks like targeted wiping and area cleaning, confirming the system's ability to ground instructions and execute them reliably in physical environments. (3) A comprehensive user study involving diverse demographics (elderly, simulated non-verbal, low technical literacy) demonstrating significant improvements in usability and task specification efficiency, achieving high task completion rates (85.7%-96.4%) and user satisfaction. AnyUser bridges the gap between advanced robotic capabilities and the need for accessible non-expert interaction, laying the foundation for practical assistive robots adaptable to real-world human environments.