Aline Parreau

CO
4papers
25citations
Novelty26%
AI Score20

4 Papers

COJun 8, 2018
Octal Games on Graphs: The game 0.33 on subdivided stars and bistars

Laurent Beaudou, Pierre Coupechoux, Antoine Dailly et al.

Octal games are a well-defined family of two-player games played on heaps of counters, in which the players remove alternately a certain number of counters from a heap, sometimes being allowed to split a heap into two nonempty heaps, until no counter can be removed anymore. We extend the definition of octal games to play them on graphs: heaps are replaced by connected components and counters by vertices. Thus, an octal game on a path P\_n is equivalent to playing the same octal game on a heap of n counters. We study one of the simplest octal games, called 0.33, in which the players can remove one vertex or two adjacent vertices without disconnecting the graph. We study this game on trees and give a complete resolution of this game on subdivided stars and bistars.

DMJul 17, 2017
A Vizing-like theorem for union vertex-distinguishing edge coloring

Nicolas Bousquet, Antoine Dailly, Eric Duchene et al.

We introduce a variant of the vertex-distinguishing edge coloring problem, where each edge is assigned a subset of colors. The label of a vertex is the union of the sets of colors on edges incident to it. In this paper we investigate the problem of finding a coloring with the minimum number of colors where every vertex receives a distinct label. Finding such a coloring generalizes several other well-known problems of vertex-distinguishing colorings in graphs.We show that for any graph (without connected component reduced to an edge or a single vertex), the minimum number of colors for which such a coloring exists can only take 3possible values depending on the order of the graph. Moreover, we provide the exact value for paths, cycles and complete binary trees.

COJul 4, 2024
On three domination-based identification problems in block graphs

Dipayan Chakraborty, Florent Foucaud, Aline Parreau et al.

The problems of determining the minimum-sized \emph{identifying}, \emph{locating-dominating} and \emph{open locating-dominating codes} of an input graph are special search problems that are challenging from both theoretical and computational viewpoints. In these problems, one selects a dominating set $C$ of a graph $G$ such that the vertices of a chosen subset of $V(G)$ (i.e. either $V(G)\setminus C$ or $V(G)$ itself) are uniquely determined by their neighborhoods in $C$. A typical line of attack for these problems is to determine tight bounds for the minimum codes in various graphs classes. In this work, we present tight lower and upper bounds for all three types of codes for \emph{block graphs} (i.e. diamond-free chordal graphs). Our bounds are in terms of the number of maximal cliques (or \emph{blocks}) of a block graph and the order of the graph. Two of our upper bounds verify conjectures from the literature - with one of them being now proven for block graphs in this article. As for the lower bounds, we prove them to be linear in terms of both the number of blocks and the order of the block graph. We provide examples of families of block graphs whose minimum codes attain these bounds, thus showing each bound to be tight.

COJul 27, 2018
Connected Subtraction Games on Subdivided Stars

Antoine Dailly, Julien Moncel, Aline Parreau

The present paper deals with connected subtraction games in graphs, which are generalization of takeaway games. In a connected subtraction game, two players alternate removing a connected sub-graph from a given connected game-graph, provided the resulting graph is connected, and provided the number of vertices of the removed subgraph belongs to a prescribed set of integers. We derive general periodicity results on such games, as well as specific results when played on subdivided stars.