66.4CVApr 15
DF3DV-1K: A Large-Scale Dataset and Benchmark for Distractor-Free Novel View SynthesisCheng-You Lu, Yi-Shan Hung, Wei-Ling Chi et al.
Advances in radiance fields have enabled photorealistic novel view synthesis. In several domains, large-scale real-world datasets have been developed to support comprehensive benchmarking and to facilitate progress beyond scene-specific reconstruction. However, for distractor-free radiance fields, a large-scale dataset with clean and cluttered images per scene remains lacking, limiting the development. To address this gap, we introduce DF3DV-1K, a large-scale real-world dataset comprising 1,048 scenes, each providing clean and cluttered image sets for benchmarking. In total, the dataset contains 89,924 images captured using consumer cameras to mimic casual capture, spanning 128 distractor types and 161 scene themes across indoor and outdoor environments. A curated subset of 41 scenes, DF3DV-41, is systematically designed to evaluate the robustness of distractor-free radiance field methods under challenging scenarios. Using DF3DV-1K, we benchmark nine recent distractor-free radiance field methods and 3D Gaussian Splatting, identifying the most robust methods and the most challenging scenarios. Beyond benchmarking, we demonstrate an application of DF3DV-1K by fine-tuning a diffusion-based 2D enhancer to improve radiance field methods, achieving average improvements of 0.96 dB PSNR and 0.057 LPIPS on the held-out set (e.g., DF3DV-41) and the On-the-go dataset. We hope DF3DV-1K facilitates the development of distractor-free vision and promotes progress beyond scene-specific approaches.
HCMar 2
SASLO: A Scene-Aware Spatial Layout Optimization System for AR-SSVEPBeining Cao, Xiaowei Jiang, Charlie Li-Ting Tsai et al.
Steady-state visual evoked potential (SSVEP) is widely used in brain-computer interfaces (BCIs) due to its reliability. With the integration of augmented reality (AR), AR-SSVEP enables more intuitive interaction by embedding visual stimuli into real-world environments. However, unlike conventional computer screen-based SSVEP (CS-SSVEP) systems with stable visual conditions, AR-SSVEP performance is influenced by real-world scene factors, such as luminance and color, which degrade stimulus perception and weaken SSVEP elicitation. Nevertheless, existing studies primarily focus on offline analyses of SSVEP-related factors in indoor settings, while online adaptive optimization for outdoor AR-SSVEP remains limited. Therefore, a scenario-aware spatial layout optimization (SASLO) system for AR-SSVEP is proposed, which jointly considers scene luminance and inter-stimulus distance (ISD) for adaptive stimulus layout optimization. Scene luminance is estimated using an RGB-CIE based method, and the extracted context is incorporated into a linear contextual bandit (LCB) model to recommend optimized spatial layouts. Two pilot single-factor experiments are conducted to characterize the effects of luminance and ISD on SSVEP performance and to construct reliable rewards for model training. An outdoor online experiment with ten subjects further validates the proposed joint optimization method, achieving an average accuracy of 0.89 and an information transfer rate of 35.74 bits/min with a 3 s input window, and consistently outperforming two baseline methods. Overall, the proposed SASLO system is shown to improve the robustness of AR-SSVEP in real-world outdoor environments.