Trevor Ablett

RO
h-index7
11papers
95citations
Novelty53%
AI Score32

11 Papers

LGDec 30, 2022
Learning from Guided Play: Improving Exploration for Adversarial Imitation Learning with Simple Auxiliary Tasks

Trevor Ablett, Bryan Chan, Jonathan Kelly

Adversarial imitation learning (AIL) has become a popular alternative to supervised imitation learning that reduces the distribution shift suffered by the latter. However, AIL requires effective exploration during an online reinforcement learning phase. In this work, we show that the standard, naive approach to exploration can manifest as a suboptimal local maximum if a policy learned with AIL sufficiently matches the expert distribution without fully learning the desired task. This can be particularly catastrophic for manipulation tasks, where the difference between an expert and a non-expert state-action pair is often subtle. We present Learning from Guided Play (LfGP), a framework in which we leverage expert demonstrations of multiple exploratory, auxiliary tasks in addition to a main task. The addition of these auxiliary tasks forces the agent to explore states and actions that standard AIL may learn to ignore. Additionally, this particular formulation allows for the reusability of expert data between main tasks. Our experimental results in a challenging multitask robotic manipulation domain indicate that LfGP significantly outperforms both AIL and behaviour cloning, while also being more expert sample efficient than these baselines. To explain this performance gap, we provide further analysis of a toy problem that highlights the coupling between a local maximum and poor exploration, and also visualize the differences between the learned models from AIL and LfGP.

LGApr 21, 2022
Learning Sequential Latent Variable Models from Multimodal Time Series Data

Oliver Limoyo, Trevor Ablett, Jonathan Kelly

Sequential modelling of high-dimensional data is an important problem that appears in many domains including model-based reinforcement learning and dynamics identification for control. Latent variable models applied to sequential data (i.e., latent dynamics models) have been shown to be a particularly effective probabilistic approach to solve this problem, especially when dealing with images. However, in many application areas (e.g., robotics), information from multiple sensing modalities is available -- existing latent dynamics methods have not yet been extended to effectively make use of such multimodal sequential data. Multimodal sensor streams can be correlated in a useful manner and often contain complementary information across modalities. In this work, we present a self-supervised generative modelling framework to jointly learn a probabilistic latent state representation of multimodal data and the respective dynamics. Using synthetic and real-world datasets from a multimodal robotic planar pushing task, we demonstrate that our approach leads to significant improvements in prediction and representation quality. Furthermore, we compare to the common learning baseline of concatenating each modality in the latent space and show that our principled probabilistic formulation performs better. Finally, despite being fully self-supervised, we demonstrate that our method is nearly as effective as an existing supervised approach that relies on ground truth labels.

RONov 2, 2023
Multimodal and Force-Matched Imitation Learning with a See-Through Visuotactile Sensor

Trevor Ablett, Oliver Limoyo, Adam Sigal et al.

Contact-rich tasks continue to present many challenges for robotic manipulation. In this work, we leverage a multimodal visuotactile sensor within the framework of imitation learning (IL) to perform contact-rich tasks that involve relative motion (e.g., slipping and sliding) between the end-effector and the manipulated object. We introduce two algorithmic contributions, tactile force matching and learned mode switching, as complimentary methods for improving IL. Tactile force matching enhances kinesthetic teaching by reading approximate forces during the demonstration and generating an adapted robot trajectory that recreates the recorded forces. Learned mode switching uses IL to couple visual and tactile sensor modes with the learned motion policy, simplifying the transition from reaching to contacting. We perform robotic manipulation experiments on four door-opening tasks with a variety of observation and algorithm configurations to study the utility of multimodal visuotactile sensing and our proposed improvements. Our results show that the inclusion of force matching raises average policy success rates by 62.5%, visuotactile mode switching by 30.3%, and visuotactile data as a policy input by 42.5%, emphasizing the value of see-through tactile sensing for IL, both for data collection to allow force matching, and for policy execution to enable accurate task feedback. Project site: https://papers.starslab.ca/sts-il/

ROJul 3, 2024
Efficient Imitation Without Demonstrations via Value-Penalized Auxiliary Control from Examples

Trevor Ablett, Bryan Chan, Jayce Haoran Wang et al.

Common approaches to providing feedback in reinforcement learning are the use of hand-crafted rewards or full-trajectory expert demonstrations. Alternatively, one can use examples of completed tasks, but such an approach can be extremely sample inefficient. We introduce value-penalized auxiliary control from examples (VPACE), an algorithm that significantly improves exploration in example-based control by adding examples of simple auxiliary tasks and an above-success-level value penalty. Across both simulated and real robotic environments, we show that our approach substantially improves learning efficiency for challenging tasks, while maintaining bounded value estimates. Preliminary results also suggest that VPACE may learn more efficiently than the more common approaches of using full trajectories or true sparse rewards. Project site: https://papers.starslab.ca/vpace/.

LGDec 16, 2021Code
Learning from Guided Play: A Scheduled Hierarchical Approach for Improving Exploration in Adversarial Imitation Learning

Trevor Ablett, Bryan Chan, Jonathan Kelly

Effective exploration continues to be a significant challenge that prevents the deployment of reinforcement learning for many physical systems. This is particularly true for systems with continuous and high-dimensional state and action spaces, such as robotic manipulators. The challenge is accentuated in the sparse rewards setting, where the low-level state information required for the design of dense rewards is unavailable. Adversarial imitation learning (AIL) can partially overcome this barrier by leveraging expert-generated demonstrations of optimal behaviour and providing, essentially, a replacement for dense reward information. Unfortunately, the availability of expert demonstrations does not necessarily improve an agent's capability to explore effectively and, as we empirically show, can lead to inefficient or stagnated learning. We present Learning from Guided Play (LfGP), a framework in which we leverage expert demonstrations of, in addition to a main task, multiple auxiliary tasks. Subsequently, a hierarchical model is used to learn each task reward and policy through a modified AIL procedure, in which exploration of all tasks is enforced via a scheduler composing different tasks together. This affords many benefits: learning efficiency is improved for main tasks with challenging bottleneck transitions, expert data becomes reusable between tasks, and transfer learning through the reuse of learned auxiliary task models becomes possible. Our experimental results in a challenging multitask robotic manipulation domain indicate that our method compares favourably to supervised imitation learning and to a state-of-the-art AIL method. Code is available at https://github.com/utiasSTARS/lfgp.

CVMay 19, 2025
Learning Cross-Spectral Point Features with Task-Oriented Training

Mia Thomas, Trevor Ablett, Jonathan Kelly

Unmanned aerial vehicles (UAVs) enable operations in remote and hazardous environments, yet the visible-spectrum, camera-based navigation systems often relied upon by UAVs struggle in low-visibility conditions. Thermal cameras, which capture long-wave infrared radiation, are able to function effectively in darkness and smoke, where visible-light cameras fail. This work explores learned cross-spectral (thermal-visible) point features as a means to integrate thermal imagery into established camera-based navigation systems. Existing methods typically train a feature network's detection and description outputs directly, which often focuses training on image regions where thermal and visible-spectrum images exhibit similar appearance. Aiming to more fully utilize the available data, we propose a method to train the feature network on the tasks of matching and registration. We run our feature network on thermal-visible image pairs, then feed the network response into a differentiable registration pipeline. Losses are applied to the matching and registration estimates of this pipeline. Our selected model, trained on the task of matching, achieves a registration error (corner error) below 10 pixels for more than 75% of estimates on the MultiPoint dataset. We further demonstrate that our model can also be used with a classical pipeline for matching and registration.

RODec 4, 2023
Working Backwards: Learning to Place by Picking

Oliver Limoyo, Abhisek Konar, Trevor Ablett et al.

We present placing via picking (PvP), a method to autonomously collect real-world demonstrations for a family of placing tasks in which objects must be manipulated to specific, contact-constrained locations. With PvP, we approach the collection of robotic object placement demonstrations by reversing the grasping process and exploiting the inherent symmetry of the pick and place problems. Specifically, we obtain placing demonstrations from a set of grasp sequences of objects initially located at their target placement locations. Our system can collect hundreds of demonstrations in contact-constrained environments without human intervention using two modules: compliant control for grasping and tactile regrasping. We train a policy directly from visual observations through behavioural cloning, using the autonomously-collected demonstrations. By doing so, the policy can generalize to object placement scenarios outside of the training environment without privileged information (e.g., placing a plate picked up from a table). We validate our approach in home robot scenarios that include dishwasher loading and table setting. Our approach yields robotic placing policies that outperform policies trained with kinesthetic teaching, both in terms of success rate and data efficiency, while requiring no human supervision.

ROApr 28, 2021
Seeing All the Angles: Learning Multiview Manipulation Policies for Contact-Rich Tasks from Demonstrations

Trevor Ablett, Yifan Zhai, Jonathan Kelly

Learned visuomotor policies have shown considerable success as an alternative to traditional, hand-crafted frameworks for robotic manipulation. Surprisingly, an extension of these methods to the multiview domain is relatively unexplored. A successful multiview policy could be deployed on a mobile manipulation platform, allowing the robot to complete a task regardless of its view of the scene. In this work, we demonstrate that a multiview policy can be found through imitation learning by collecting data from a variety of viewpoints. We illustrate the general applicability of the method by learning to complete several challenging multi-stage and contact-rich tasks, from numerous viewpoints, both in a simulated environment and on a real mobile manipulation platform. Furthermore, we analyze our policies to determine the benefits of learning from multiview data compared to learning with data collected from a fixed perspective. We show that learning from multiview data results in little, if any, penalty to performance for a fixed-view task compared to learning with an equivalent amount of fixed-view data. Finally, we examine the visual features learned by the multiview and fixed-view policies. Our results indicate that multiview policies implicitly learn to identify spatially correlated features.

ROJul 1, 2020
Fighting Failures with FIRE: Failure Identification to Reduce Expert Burden in Intervention-Based Learning

Trevor Ablett, Filip Marić, Jonathan Kelly

Supervised imitation learning, also known as behavioral cloning, suffers from distribution drift leading to failures during policy execution. One approach to mitigate this issue is to allow an expert to correct the agent's actions during task execution, based on the expert's determination that the agent has reached a `point of no return.' The agent's policy is then retrained using this new corrective data. This approach alone can enable high-performance agents to be learned, but at a substantial cost: the expert must vigilantly observe execution until the policy reaches a specified level of success, and even at that point, there is no guarantee that the policy will always succeed. To address these limitations, we present FIRE (Failure Identification to Reduce Expert Burden in intervention-based learning), a system that can predict when a running policy will fail, halt its execution, and request a correction from the expert. Unlike existing approaches that learn only from expert data, our approach learns from both expert and non-expert data, akin to adversarial learning. We demonstrate experimentally for a series of challenging manipulation tasks that our method is able to recognize state-action pairs that lead to failures. This permits seamless integration into an intervention-based learning system, where we show an order-of-magnitude gain in sample efficiency compared with a state-of-the-art inverse reinforcement learning method and dramatically improved performance over an equivalent amount of data learned with behavioral cloning.

ROAug 8, 2019
Fast Manipulability Maximization Using Continuous-Time Trajectory Optimization

Filip Marić, Oliver Limoyo, Luka Petrović et al.

A significant challenge in manipulation motion planning is to ensure agility in the face of unpredictable changes during task execution. This requires the identification and possible modification of suitable joint-space trajectories, since the joint velocities required to achieve a specific endeffector motion vary with manipulator configuration. For a given manipulator configuration, the joint space-to-task space velocity mapping is characterized by a quantity known as the manipulability index. In contrast to previous control-based approaches, we examine the maximization of manipulability during planning as a way of achieving adaptable and safe joint space-to-task space motion mappings in various scenarios. By representing the manipulator trajectory as a continuous-time Gaussian process (GP), we are able to leverage recent advances in trajectory optimization to maximize the manipulability index during trajectory generation. Moreover, the sparsity of our chosen representation reduces the typically large computational cost associated with maximizing manipulability when additional constraints exist. Results from simulation studies and experiments with a real manipulator demonstrate increases in manipulability, while maintaining smooth trajectories with more dexterous (and therefore more agile) arm configurations.

ROMar 16, 2018
Self-Calibration of Mobile Manipulator Kinematic and Sensor Extrinsic Parameters Through Contact-Based Interaction

Oliver Limoyo, Trevor Ablett, Filip Marić et al.

We present a novel approach for mobile manipulator self-calibration using contact information. Our method, based on point cloud registration, is applied to estimate the extrinsic transform between a fixed vision sensor mounted on a mobile base and an end effector. Beyond sensor calibration, we demonstrate that the method can be extended to include manipulator kinematic model parameters, which involves a non-rigid registration process. Our procedure uses on-board sensing exclusively and does not rely on any external measurement devices, fiducial markers, or calibration rigs. Further, it is fully automatic in the general case. We experimentally validate the proposed method on a custom mobile manipulator platform, and demonstrate centimetre-level post-calibration accuracy in positioning of the end effector using visual guidance only. We also discuss the stability properties of the registration algorithm, in order to determine the conditions under which calibration is possible.