Toshihiko Nishimura

h-index15
2papers
1,187citations

2 Papers

4.2CVMay 11
Clip-level Uncertainty and Temporal-aware Active Learning for End-to-End Multi-Object Tracking

Riku Inoue, Shogo Sato, Kazuhiko Murasaki et al.

Multi-Object Tracking (MOT) in dynamic environments relies on robust temporal reasoning to maintain consistent object identities over time. Transformer-based end-to-end MOT models achieve strong performance by explicitly modeling temporal dependencies, yet training them requires extensive bounding-box and identity annotations. Given the high labeling cost and strong redundancy in videos, Active Learning (AL) is an effective approach to improve annotation efficiency. However, existing AL methods for MOT primarily operate at the frame level, which is structurally misaligned with modern end-to-end trackers whose inference and training rely on multi-frame clips. To bridge this gap, we formulate clip-level active learning and propose Clip-level Uncertainty and Temporal-aware Active Learning (CUTAL). In contrast to frame-based approaches, CUTAL scores each clip using uncertainty metrics derived from multi-frame predictions to capture inter-frame correspondence ambiguities, while enforcing temporal diversity to select an informative and non-redundant subset. Experiments show that CUTAL achieves stronger overall performance than baselines at the same label budgets across MeMOTR and SambaMOTR. Notably, CUTAL achieves performance comparable to full supervision for MeMOTR on both datasets using only 50% of the labeled training data.

2.0CVOct 29, 2024
Memory-Efficient Point Cloud Registration via Overlapping Region Sampling

Tomoyasu Shimada, Kazuhiko Murasaki, Shogo Sato et al.

Recent advances in deep learning have improved 3D point cloud registration but increased graphics processing unit (GPU) memory usage, often requiring preliminary sampling that reduces accuracy. We propose an overlapping region sampling method to reduce memory usage while maintaining accuracy. Our approach estimates the overlapping region and intensively samples from it, using a k-nearest-neighbor (kNN) based point compression mechanism with multi layer perceptron (MLP) and transformer architectures. Evaluations on 3DMatch and 3DLoMatch datasets show our method outperforms other sampling methods in registration recall, especially at lower GPU memory levels. For 3DMatch, we achieve 94% recall with 33% reduced memory usage, with greater advantages in 3DLoMatch. Our method enables efficient large-scale point cloud registration in resource-constrained environments, maintaining high accuracy while significantly reducing memory requirements.