CVJun 19, 2023
Pre-Pruning and Gradient-Dropping Improve Differentially Private Image ClassificationKamil Adamczewski, Yingchen He, Mijung Park
Scalability is a significant challenge when it comes to applying differential privacy to training deep neural networks. The commonly used DP-SGD algorithm struggles to maintain a high level of privacy protection while achieving high accuracy on even moderately sized models. To tackle this challenge, we take advantage of the fact that neural networks are overparameterized, which allows us to improve neural network training with differential privacy. Specifically, we introduce a new training paradigm that uses \textit{pre-pruning} and \textit{gradient-dropping} to reduce the parameter space and improve scalability. The process starts with pre-pruning the parameters of the original network to obtain a smaller model that is then trained with DP-SGD. During training, less important gradients are dropped, and only selected gradients are updated. Our training paradigm introduces a tension between the rates of pre-pruning and gradient-dropping, privacy loss, and classification accuracy. Too much pre-pruning and gradient-dropping reduces the model's capacity and worsens accuracy, while training a smaller model requires less privacy budget for achieving good accuracy. We evaluate the interplay between these factors and demonstrate the effectiveness of our training paradigm for both training from scratch and fine-tuning pre-trained networks on several benchmark image classification datasets. The tools can also be readily incorporated into existing training paradigms.
LGMay 19, 2025
PLAICraft: Large-Scale Time-Aligned Vision-Speech-Action Dataset for Embodied AIYingchen He, Christian D. Weilbach, Martyna E. Wojciechowska et al.
Advances in deep generative modelling have made it increasingly plausible to train human-level embodied agents. Yet progress has been limited by the absence of large-scale, real-time, multi-modal, and socially interactive datasets that reflect the sensory-motor complexity of natural environments. To address this, we present PLAICraft, a novel data collection platform and dataset capturing multiplayer Minecraft interactions across five time-aligned modalities: video, game output audio, microphone input audio, mouse, and keyboard actions. Each modality is logged with millisecond time precision, enabling the study of synchronous, embodied behaviour in a rich, open-ended world. The dataset comprises over 10,000 hours of gameplay from more than 10,000 global participants.\footnote{We have done a privacy review for the public release of an initial 200-hour subset of the dataset, with plans to release most of the dataset over time.} Alongside the dataset, we provide an evaluation suite for benchmarking model capabilities in object recognition, spatial awareness, language grounding, and long-term memory. PLAICraft opens a path toward training and evaluating agents that act fluently and purposefully in real time, paving the way for truly embodied artificial intelligence.
CVJun 7, 2024
Lifelong Learning of Video Diffusion Models From a Single Video StreamJason Yoo, Yingchen He, Saeid Naderiparizi et al.
This work demonstrates that training autoregressive video diffusion models from a single video stream$\unicode{x2013}$resembling the experience of embodied agents$\unicode{x2013}$is not only possible, but can also be as effective as standard offline training given the same number of gradient steps. Our work further reveals that this main result can be achieved using experience replay methods that only retain a subset of the preceding video stream. To support training and evaluation in this setting, we introduce four new datasets for streaming lifelong generative video modeling: Lifelong Bouncing Balls, Lifelong 3D Maze, Lifelong Drive, and Lifelong PLAICraft, each consisting of one million consecutive frames from environments of increasing complexity.