Julius Schlapbach

2papers

2 Papers

6.8GRApr 21Code
sumo3Dviz: A three dimensional traffic visualisation

Kevin Riehl, Julius Schlapbach, Anastasios Kouvelas et al.

Traffic microsimulation software such as SUMO generate rich spatio-temporal data describing individual vehicle movements, interactions, and support the development of control strategies. While numerical outputs and 2D visualisations are sufficient for many technical analyses, they are often inadequate for applications that require intuitive interpretation, effective communication, or human-centred evaluation. In particular, user studies in mobility psychology, acceptance research, and virtual experience stated-preference experiments require realistic visualisations that reflect how traffic scenarios are perceived from a human perspective. This paper introduces sumo3Dviz, a lightweight, open-source 3D visualisation pipeline for SUMO traffic simulations. It converts standard SUMO simulation outputs, such as vehicle trajectories and signal states, into high-quality 3D renderings using a Python-based framework. In contrast to heavyweight game-engine-based approaches or tightly coupled co-simulation frameworks, sumo3Dviz is designed to be simple, scriptable, and reproducible. The tool is installable through the pip package manager, runs across operating systems, and works independently of any proprietary software or licenses. sumo3Dviz supports both external camera views and first-person perspectives, enabling cinematic overviews as well as driver-level experiences. The rendering process is optimized for batch video generation, making it suitable for large-scale scenario visualisation, educational demonstrations, and automated experiment pipelines. A key technical challenge addressed by the tool is trajectory interpolation and orientation smoothing, enabling visually coherent motion from discrete simulation outputs. Source Code on project's GitHub page: https://github.com/DerKevinRiehl/sumo3dviz/.

28.2SYApr 9Code
Karma Mechanisms for Decentralised, Cooperative Multi Agent Path Finding

Kevin Riehl, Julius Schlapbach, Anastasios Kouvelas et al.

Multi-Agent Path Finding (MAPF) is a fundamental coordination problem in large-scale robotic and cyber-physical systems, where multiple agents must compute conflict-free trajectories with limited computational and communication resources. While centralised optimal solvers provide guarantees on solution optimality, their exponential computational complexity limits scalability to large-scale systems and real-time applicability. Existing decentralised heuristics are faster, but result in suboptimal outcomes and high cost disparities. This paper proposes a decentralised coordination framework for cooperative MAPF based on Karma mechanisms - artificial, non-tradeable credits that account for agents' past cooperative behaviour and regulate future conflict resolution decisions. The approach formulates conflict resolution as a bilateral negotiation process that enables agents to resolve conflicts through pairwise replanning while promoting long-term fairness under limited communication and without global priority structures. The mechanism is evaluated in a lifelong robotic warehouse multi-agent pickup-and-delivery scenario with kinematic orientation constraints. The results highlight that the Karma mechanism balances replanning effort across agents, reducing disparity in service times without sacrificing overall efficiency. Code: https://github.com/DerKevinRiehl/karma_dmapf