Hao Peng

LG
h-index13
6papers
113citations
Novelty43%
AI Score33

6 Papers

17.7LGAug 30, 2022
A Self-supervised Riemannian GNN with Time Varying Curvature for Temporal Graph Learning

Li Sun, Junda Ye, Hao Peng et al.

Representation learning on temporal graphs has drawn considerable research attention owing to its fundamental importance in a wide spectrum of real-world applications. Though a number of studies succeed in obtaining time-dependent representations, it still faces significant challenges. On the one hand, most of the existing methods restrict the embedding space with a certain curvature. However, the underlying geometry in fact shifts among the positive curvature hyperspherical, zero curvature Euclidean and negative curvature hyperbolic spaces in the evolvement over time. On the other hand, these methods usually require abundant labels to learn temporal representations, and thereby notably limit their wide use in the unlabeled graphs of the real applications. To bridge this gap, we make the first attempt to study the problem of self-supervised temporal graph representation learning in the general Riemannian space, supporting the time-varying curvature to shift among hyperspherical, Euclidean and hyperbolic spaces. In this paper, we present a novel self-supervised Riemannian graph neural network (SelfRGNN). Specifically, we design a curvature-varying Riemannian GNN with a theoretically grounded time encoding, and formulate a functional curvature over time to model the evolvement shifting among the positive, zero and negative curvature spaces. To enable the self-supervised learning, we propose a novel reweighting self-contrastive approach, exploring the Riemannian space itself without augmentation, and propose an edge-based self-supervised curvature learning with the Ricci curvature. Extensive experiments show the superiority of SelfRGNN, and moreover, the case study shows the time-varying curvature of temporal graph in reality.

2.6LGDec 18, 2024Code
SocialED: A Python Library for Social Event Detection

Kun Zhang, Xiaoyan Yu, Pu Li et al.

SocialED is a comprehensive, open-source Python library designed to support social event detection (SED) tasks, integrating 19 detection algorithms and 14 diverse datasets. It provides a unified API with detailed documentation, offering researchers and practitioners a complete solution for event detection in social media. The library is designed with modularity in mind, allowing users to easily adapt and extend components for various use cases. SocialED supports a wide range of preprocessing techniques, such as graph construction and tokenization, and includes standardized interfaces for training models and making predictions. By integrating popular deep learning frameworks, SocialED ensures high efficiency and scalability across both CPU and GPU environments. The library is built adhering to high code quality standards, including unit testing, continuous integration, and code coverage, ensuring that SocialED delivers robust, maintainable software. SocialED is publicly available at \url{https://github.com/RingBDStack/SocialED} and can be installed via PyPI.

5.5CLJun 11, 2024
$\textbf{PLUM}$: Improving Code LMs with Execution-Guided On-Policy Preference Learning Driven By Synthetic Test Cases

Dylan Zhang, Shizhe Diao, Xueyan Zou et al.

Preference learning provides a promising solution to address the limitations of supervised fine-tuning (SFT) for code language models, where the model is not explicitly trained to differentiate between correct and incorrect code. Recent findings demonstrate that on-policy data is the key to successful preference learning, where the preference data is collected using the same policy LM being trained. Inspired by this, we propose PLUM, an on-policy $\textbf{P}$reference $\textbf{L}$earning framework A$\textbf{u}$gmented with test cases for code L$\textbf{M}$ s. The framework operates in three key stages: (1) automatic generation of test cases from natural language instructions, (2) creation of a preference data by evaluating candidate code solutions sampled from the policy, which can then be used to (3) train the policy LM. PLUM levitates the need to train reward models, allowing for large scale on-policy and online preference data collation. PLUM is evaluated on both standard benchmarks (HumanEval, MBPP) and more challenging ones (LiveCodeBench), delivering substantial improvements over original SFT'ed models and other execution-feedback-driven approaches. We show PLUM's benefits are consistent across various widely-used code LMs even they have been well-trained with SFT. For example, PLUM increases pass rates by up to 4.8% on average on standard benchmarks and 11.8% on LiveCodeBench, demonstrating its effectiveness and generalizability. We also demonstrate the benefits of on-policy and online preference learning by comprehensive experimentation.

8.6DLJun 4, 2024
Promotional Language and the Adoption of Innovative Ideas in Science

Hao Peng, Huilian Sophie Qiu, Henrik Barslund Fosse et al.

How are the merits of innovative ideas communicated in science? Here we conduct semantic analyses of grant application success with a focus on scientific promotional language, which has been growing in frequency in many contexts and purportedly may convey an innovative idea's originality and significance. Our analysis attempts to surmount limitations of prior studies by examining the full text of tens of thousands of both funded and unfunded grants from three leading public and private funding agencies: the NIH, the NSF, and the Novo Nordisk Foundation, one of the world's largest private science foundations. We find a robust association between promotional language and the support and adoption of innovative ideas by funders and other scientists. First, the percentage of promotional language in a grant proposal is associated with up to a doubling of the grant's probability of being funded. Second, a grant's promotional language reflects its intrinsic level of innovativeness. Third, the percentage of promotional language predicts the expected citation and productivity impact of publications that are supported by funded grants. Lastly, a computer-assisted experiment that manipulates the promotional language in our data demonstrates how promotional language can communicate the merit of ideas through cognitive activation. With the incidence of promotional language in science steeply rising, and the pivotal role of grants in converting promising and aspirational ideas into solutions, our analysis provides empirical evidence that promotional language is associated with effectively communicating the merits of innovative scientific ideas.

20.3LGMay 6, 2024Code
Hyperbolic Geometric Latent Diffusion Model for Graph Generation

Xingcheng Fu, Yisen Gao, Yuecen Wei et al.

Diffusion models have made significant contributions to computer vision, sparking a growing interest in the community recently regarding the application of them to graph generation. Existing discrete graph diffusion models exhibit heightened computational complexity and diminished training efficiency. A preferable and natural way is to directly diffuse the graph within the latent space. However, due to the non-Euclidean structure of graphs is not isotropic in the latent space, the existing latent diffusion models effectively make it difficult to capture and preserve the topological information of graphs. To address the above challenges, we propose a novel geometrically latent diffusion framework HypDiff. Specifically, we first establish a geometrically latent space with interpretability measures based on hyperbolic geometry, to define anisotropic latent diffusion processes for graphs. Then, we propose a geometrically latent diffusion process that is constrained by both radial and angular geometric properties, thereby ensuring the preservation of the original topological properties in the generative graphs. Extensive experimental results demonstrate the superior effectiveness of HypDiff for graph generation with various topologies.

5.1SIJan 29, 2018
Performance Dynamics and Success in Online Games

Anna Sapienza, Hao Peng, Emilio Ferrara

Online data provide a way to monitor how users behave in social systems like social networks and online games, and understand which features turn an ordinary individual into a successful one. Here, we propose to study individual performance and success in Multiplayer Online Battle Arena (MOBA) games. Our purpose is to identify those behaviors and playing styles that are characteristic of players with high skill level and that distinguish them from other players. To this aim, we study Defense of the ancient 2 (Dota 2), a popular MOBA game. Our findings highlight three main aspects to be successful in the game: (i) players need to have a warm-up period to enhance their performance in the game; (ii) having a long in-game experience does not necessarily translate in achieving better skills; but rather, (iii) players that reach high skill levels differentiate from others because of their aggressive playing strategy, which implies to kill opponents more often than cooperating with teammates, and trying to give an early end to the match.