LGSep 29, 2023Code
Cleanba: A Reproducible and Efficient Distributed Reinforcement Learning PlatformShengyi Huang, Jiayi Weng, Rujikorn Charakorn et al.
Distributed Deep Reinforcement Learning (DRL) aims to leverage more computational resources to train autonomous agents with less training time. Despite recent progress in the field, reproducibility issues have not been sufficiently explored. This paper first shows that the typical actor-learner framework can have reproducibility issues even if hyperparameters are controlled. We then introduce Cleanba, a new open-source platform for distributed DRL that proposes a highly reproducible architecture. Cleanba implements highly optimized distributed variants of PPO and IMPALA. Our Atari experiments show that these variants can obtain equivalent or higher scores than strong IMPALA baselines in moolib and torchbeast and PPO baseline in CleanRL. However, Cleanba variants present 1) shorter training time and 2) more reproducible learning curves in different hardware settings. Cleanba's source code is available at \url{https://github.com/vwxyzjn/cleanba}
CLFeb 13
Doc-to-LoRA: Learning to Instantly Internalize ContextsRujikorn Charakorn, Edoardo Cetin, Shinnosuke Uesaka et al.
Long input sequences are central to in-context learning, document understanding, and multi-step reasoning of Large Language Models (LLMs). However, the quadratic attention cost of Transformers makes inference memory-intensive and slow. While context distillation (CD) can transfer information into model parameters, per-prompt distillation is impractical due to training costs and latency. To address these limitations, we propose Doc-to-LoRA (D2L), a lightweight hypernetwork that meta-learns to perform approximate CD within a single forward pass. Given an unseen prompt, D2L generates a LoRA adapter for a target LLM, enabling subsequent queries to be answered without re-consuming the original context, reducing latency and KV-cache memory consumption during inference of the target LLM. On a long-context needle-in-a-haystack task, D2L successfully learns to map contexts into adapters that store the needle information, achieving near-perfect zero-shot accuracy at sequence lengths exceeding the target LLM's native context window by more than 4x. On real-world QA datasets with limited compute, D2L outperforms standard CD while significantly reducing peak memory consumption and update latency. We envision that D2L can facilitate rapid adaptation of LLMs, opening up the possibility of frequent knowledge updates and personalized chat behavior.
CVJan 24, 2020Code
An Explicit Local and Global Representation Disentanglement Framework with Applications in Deep Clustering and Unsupervised Object DetectionRujikorn Charakorn, Yuttapong Thawornwattana, Sirawaj Itthipuripat et al.
Visual data can be understood at different levels of granularity, where global features correspond to semantic-level information and local features correspond to texture patterns. In this work, we propose a framework, called SPLIT, which allows us to disentangle local and global information into two separate sets of latent variables within the variational autoencoder (VAE) framework. Our framework adds generative assumption to the VAE by requiring a subset of the latent variables to generate an auxiliary set of observable data. This additional generative assumption primes the latent variables to local information and encourages the other latent variables to represent global information. We examine three different flavours of VAEs with different generative assumptions. We show that the framework can effectively disentangle local and global information within these models leads to improved representation, with better clustering and unsupervised object detection benchmarks. Finally, we establish connections between SPLIT and recent research in cognitive neuroscience regarding the disentanglement in human visual perception. The code for our experiments is at https://github.com/51616/split-vae .
LGFeb 5, 2024
Open RL Benchmark: Comprehensive Tracked Experiments for Reinforcement LearningShengyi Huang, Quentin Gallouédec, Florian Felten et al.
In many Reinforcement Learning (RL) papers, learning curves are useful indicators to measure the effectiveness of RL algorithms. However, the complete raw data of the learning curves are rarely available. As a result, it is usually necessary to reproduce the experiments from scratch, which can be time-consuming and error-prone. We present Open RL Benchmark, a set of fully tracked RL experiments, including not only the usual data such as episodic return, but also all algorithm-specific and system metrics. Open RL Benchmark is community-driven: anyone can download, use, and contribute to the data. At the time of writing, more than 25,000 runs have been tracked, for a cumulative duration of more than 8 years. Open RL Benchmark covers a wide range of RL libraries and reference implementations. Special care is taken to ensure that each experiment is precisely reproducible by providing not only the full parameters, but also the versions of the dependencies used to generate it. In addition, Open RL Benchmark comes with a command-line interface (CLI) for easy fetching and generating figures to present the results. In this document, we include two case studies to demonstrate the usefulness of Open RL Benchmark in practice. To the best of our knowledge, Open RL Benchmark is the first RL benchmark of its kind, and the authors hope that it will improve and facilitate the work of researchers in the field.
AIMay 19, 2025
From Grunts to Lexicons: Emergent Language from Cooperative ForagingMaytus Piriyajitakonkij, Rujikorn Charakorn, Weicheng Tao et al.
Language is a powerful communicative and cognitive tool. It enables humans to express thoughts, share intentions, and reason about complex phenomena. Despite our fluency in using and understanding language, the question of how it arises and evolves over time remains unsolved. A leading hypothesis in linguistics and anthropology posits that language evolved to meet the ecological and social demands of early human cooperation. Language did not arise in isolation, but through shared survival goals. Inspired by this view, we investigate the emergence of language in multi-agent Foraging Games. These environments are designed to reflect the cognitive and ecological constraints believed to have influenced the evolution of communication. Agents operate in a shared grid world with only partial knowledge about other agents and the environment, and must coordinate to complete games like picking up high-value targets or executing temporally ordered actions. Using end-to-end deep reinforcement learning, agents learn both actions and communication strategies from scratch. We find that agents develop communication protocols with hallmark features of natural language: arbitrariness, interchangeability, displacement, cultural transmission, and compositionality. We quantify each property and analyze how different factors, such as population size, social dynamics, and temporal dependencies, shape specific aspects of the emergent language. Our framework serves as a platform for studying how language can evolve from partial observability, temporal reasoning, and cooperative goals in embodied multi-agent settings. We will release all data, code, and models publicly.
AINov 5, 2021
Learning to Cooperate with Unseen Agent via Meta-Reinforcement LearningRujikorn Charakorn, Poramate Manoonpong, Nat Dilokthanakul
Ad hoc teamwork problem describes situations where an agent has to cooperate with previously unseen agents to achieve a common goal. For an agent to be successful in these scenarios, it has to have a suitable cooperative skill. One could implement cooperative skills into an agent by using domain knowledge to design the agent's behavior. However, in complex domains, domain knowledge might not be available. Therefore, it is worthwhile to explore how to directly learn cooperative skills from data. In this work, we apply meta-reinforcement learning (meta-RL) formulation in the context of the ad hoc teamwork problem. Our empirical results show that such a method could produce robust cooperative agents in two cooperative environments with different cooperative circumstances: social compliance and language interpretation. (This is a full paper of the extended abstract version.)