Debate on Graph: a Flexible and Reliable Reasoning Framework for Large Language ModelsJie Ma, Zhitao Gao, Qi Chai et al.
Large Language Models (LLMs) may suffer from hallucinations in real-world applications due to the lack of relevant knowledge. In contrast, knowledge graphs encompass extensive, multi-relational structures that store a vast array of symbolic facts. Consequently, integrating LLMs with knowledge graphs has been extensively explored, with Knowledge Graph Question Answering (KGQA) serving as a critical touchstone for the integration. This task requires LLMs to answer natural language questions by retrieving relevant triples from knowledge graphs. However, existing methods face two significant challenges: \textit{excessively long reasoning paths distracting from the answer generation}, and \textit{false-positive relations hindering the path refinement}. In this paper, we propose an iterative interactive KGQA framework that leverages the interactive learning capabilities of LLMs to perform reasoning and Debating over Graphs (DoG). Specifically, DoG employs a subgraph-focusing mechanism, allowing LLMs to perform answer trying after each reasoning step, thereby mitigating the impact of lengthy reasoning paths. On the other hand, DoG utilizes a multi-role debate team to gradually simplify complex questions, reducing the influence of false-positive relations. This debate mechanism ensures the reliability of the reasoning process. Experimental results on five public datasets demonstrate the effectiveness and superiority of our architecture. Notably, DoG outperforms the state-of-the-art method ToG by 23.7\% and 9.1\% in accuracy on WebQuestions and GrailQA, respectively. Furthermore, the integration experiments with various LLMs on the mentioned datasets highlight the flexibility of DoG. Code is available at \url{https://github.com/reml-group/DoG}.
XTQA: Span-Level Explanations of the Textbook Question AnsweringJie Ma, Qi Chai, Jun Liu et al.
Textbook Question Answering (TQA) is a task that one should answer a diagram/non-diagram question given a large multi-modal context consisting of abundant essays and diagrams. We argue that the explainability of this task should place students as a key aspect to be considered. To address this issue, we devise a novel architecture towards span-level eXplanations of the TQA (XTQA) based on our proposed coarse-to-fine grained algorithm, which can provide not only the answers but also the span-level evidences to choose them for students. This algorithm first coarsely chooses top $M$ paragraphs relevant to questions using the TF-IDF method, and then chooses top $K$ evidence spans finely from all candidate spans within these paragraphs by computing the information gain of each span to questions. Experimental results shows that XTQA significantly improves the state-of-the-art performance compared with baselines. The source code is available at https://github.com/keep-smile-001/opentqa
17.4AIAug 26, 2025
VistaWise: Building Cost-Effective Agent with Cross-Modal Knowledge Graph for MinecraftHonghao Fu, Junlong Ren, Qi Chai et al.
Large language models (LLMs) have shown significant promise in embodied decision-making tasks within virtual open-world environments. Nonetheless, their performance is hindered by the absence of domain-specific knowledge. Methods that finetune on large-scale domain-specific data entail prohibitive development costs. This paper introduces VistaWise, a cost-effective agent framework that integrates cross-modal domain knowledge and finetunes a dedicated object detection model for visual analysis. It reduces the requirement for domain-specific training data from millions of samples to a few hundred. VistaWise integrates visual information and textual dependencies into a cross-modal knowledge graph (KG), enabling a comprehensive and accurate understanding of multimodal environments. We also equip the agent with a retrieval-based pooling strategy to extract task-related information from the KG, and a desktop-level skill library to support direct operation of the Minecraft desktop client via mouse and keyboard inputs. Experimental results demonstrate that VistaWise achieves state-of-the-art performance across various open-world tasks, highlighting its effectiveness in reducing development costs while enhancing agent performance.