Ho Jae Lee

2papers

2 Papers

40.0ROMay 5
Learning Reactive Dexterous Grasping via Hierarchical Task-Space RL Planning and Joint-Space QP Control

Ho Jae Lee, Yonghyeon Lee, Alexander Alexiev et al.

In this work, we propose a hybrid hierarchical control framework for reactive dexterous grasping that explicitly decouples high-level spatial intent from low-level joint execution. We introduce a multi-agent reinforcement learning architecture, specialized into distinct arm and hand agents, that acts as a high-level planner by generating desired task-space velocity commands. These commands are then processed by a GPU-parallelized quadratic programming controller, which translates them into feasible joint velocities while strictly enforcing kinematic limits and collision avoidance. This structural isolation not only accelerates training convergence but also strictly enforces hardware safety. Furthermore, the architecture unlocks zero-shot steerability, allowing system operators to dynamically adjust safety margins and avoid dynamic obstacles without retraining the policy. We extensively validate the proposed framework through a rigorous simulation-to-reality pipeline. Real-world hardware experiments on a 7-DoF arm equipped with a 20-DoF anthropomorphic hand demonstrate highly robust zero-shot transferability for dexterous grasping to a diverse set of unseen objects, highlighting the system's ability to reactively recover from unexpected physical disturbances in unstructured environments.

25.0CVApr 12
Point2Pose: Occlusion-Recovering 6D Pose Tracking and 3D Reconstruction for Multiple Unknown Objects Via 2D Point Trackers

Tzu-Yuan Lin, Ho Jae Lee, Kevin Doherty et al.

We present Point2Pose, a model-free method for causal 6D pose tracking of multiple rigid objects from monocular RGB-D video. Initialized only from sparse image points on the objects to be tracked, our approach tracks multiple unseen objects without requiring object CAD models or category priors. Point2Pose leverages a 2D point tracker to obtain long-range correspondences, enabling instant recovery after complete occlusion. Simultaneously, the system incrementally reconstructs an online Truncated Signed Distance Function (TSDF) representation of the tracked targets. Alongside the method, we introduce a new multi-object tracking dataset comprising both simulation and real-world sequences, with motion-capture ground truth for evaluation. Experiments show that Point2Pose achieves performance comparable to the state-of-the-art methods on a severe-occlusion benchmark, while additionally supporting multi-object tracking and recovery from complete occlusion, capabilities that are not supported by previous model-free tracking approaches.