1.2SYMar 8, 2019
Self-triggered Control for Safety Critical Systems using Control Barrier FunctionsGuang Yang, Calin Belta, Roberto Tron
We propose a real-time control strategy that combines self-triggered control with Control Lyapunov Functions (CLF) and Control Barrier Functions (CBF). Similar to related works proposing CLF-CBF-based controllers, the computation of the controller is achieved by solving a Quadratic Program (QP). However, we propose a Zeroth-Order Hold (ZOH) implementation of the controller that overcomes the main limitations of traditional approaches based on periodic controllers, i.e., unnecessary controller updates and potential violations of the safety constraints. Central to our approach is the novel notion of safe period, which enforces a strong safety guarantee for implementing ZOH control. In addition, we prove that the system does not exhibit a Zeno behavior as it approaches the desired equilibrium.
1.2SYMar 9, 2019
Continuous-time Signal Temporal Logic Planning with Control Barrier FunctionGuang Yang, Roberto Tron, Calin Belta
Temporal Logic (TL) guided control problems have gained interests in recent years. By using the TL, one can specify a wide range of temporal constraints on the system and is widely used in cyber-physical systems. On the other hand, Control Barrier Functions have also gained interests in the context of safety critical applications. However, most of the existing approaches only focus on discrete-time dynamical systems. In this paper, we propose an offline trajectory planner for linear systems subject to safety and temporal specifications. Such specifications can be expressed as logical junctions or disjunctions of linear CBFs, or as STL specifications with linear predicates. Our planner produces trajectories that are valid in continuous time, while assuming only discrete-time control updates and arbitrary time interval in the STL formula. Our planner is based on a Mixed Integer Quadratic Programming (MIQP) formulation, where the linear STL predicates are encoded as set of linear constraints to guarantee satisfaction at on a finite discrete set of time instants, while we use CBFs to derive constraints that guarantee continuous satisfaction between time instants. Moreover, we have shown the predicates can be encoded as time-based CBF constraints for system with any relative degrees. We validate our theoretical results and formulation through numerical simulations.
5.2CVSep 3, 2024
CT-SDM: A Sampling Diffusion Model for Sparse-View CT Reconstruction across All Sampling RatesLiutao Yang, Jiahao Huang, Guang Yang et al.
Sparse views X-ray computed tomography has emerged as a contemporary technique to mitigate radiation dose. Because of the reduced number of projection views, traditional reconstruction methods can lead to severe artifacts. Recently, research studies utilizing deep learning methods has made promising progress in removing artifacts for Sparse-View Computed Tomography (SVCT). However, given the limitations on the generalization capability of deep learning models, current methods usually train models on fixed sampling rates, affecting the usability and flexibility of model deployment in real clinical settings. To address this issue, our study proposes a adaptive reconstruction method to achieve high-performance SVCT reconstruction at any sampling rate. Specifically, we design a novel imaging degradation operator in the proposed sampling diffusion model for SVCT (CT-SDM) to simulate the projection process in the sinogram domain. Thus, the CT-SDM can gradually add projection views to highly undersampled measurements to generalize the full-view sinograms. By choosing an appropriate starting point in diffusion inference, the proposed model can recover the full-view sinograms from any sampling rate with only one trained model. Experiments on several datasets have verified the effectiveness and robustness of our approach, demonstrating its superiority in reconstructing high-quality images from sparse-view CT scans across various sampling rates.
7.8AIDec 3, 2025
Multi-Agent Reinforcement Learning with Communication-Constrained PriorsGuang Yang, Tianpei Yang, Jingwen Qiao et al.
Communication is one of the effective means to improve the learning of cooperative policy in multi-agent systems. However, in most real-world scenarios, lossy communication is a prevalent issue. Existing multi-agent reinforcement learning with communication, due to their limited scalability and robustness, struggles to apply to complex and dynamic real-world environments. To address these challenges, we propose a generalized communication-constrained model to uniformly characterize communication conditions across different scenarios. Based on this, we utilize it as a learning prior to distinguish between lossy and lossless messages for specific scenarios. Additionally, we decouple the impact of lossy and lossless messages on distributed decision-making, drawing on a dual mutual information estimatior, and introduce a communication-constrained multi-agent reinforcement learning framework, quantifying the impact of communication messages into the global reward. Finally, we validate the effectiveness of our approach across several communication-constrained benchmarks.
5.9DBFeb 7, 2025
A New Paradigm in Tuning Learned Indexes: A Reinforcement Learning Enhanced ApproachTaiyi Wang, Liang Liang, Guang Yang et al.
Learned Index Structures (LIS) have significantly advanced data management by leveraging machine learning models to optimize data indexing. However, designing these structures often involves critical trade-offs, making it challenging for both designers and end-users to find an optimal balance tailored to specific workloads and scenarios. While some indexes offer adjustable parameters that demand intensive manual tuning, others rely on fixed configurations based on heuristic auto-tuners or expert knowledge, which may not consistently deliver optimal performance. This paper introduces LITune, a novel framework for end-to-end automatic tuning of Learned Index Structures. LITune employs an adaptive training pipeline equipped with a tailor-made Deep Reinforcement Learning (DRL) approach to ensure stable and efficient tuning. To accommodate long-term dynamics arising from online tuning, we further enhance LITune with an on-the-fly updating mechanism termed the O2 system. These innovations allow LITune to effectively capture state transitions in online tuning scenarios and dynamically adjust to changing data distributions and workloads, marking a significant improvement over other tuning methods. Our experimental results demonstrate that LITune achieves up to a 98% reduction in runtime and a 17-fold increase in throughput compared to default parameter settings given a selected Learned Index instance. These findings highlight LITune's effectiveness and its potential to facilitate broader adoption of LIS in real-world applications.
10.1RONov 8, 2019
Haptic Teleoperation of UAVs through Control Barrier FunctionsDawei Zhang, Guang Yang, Rebecca P. Khurshid
This paper presents a novel approach to haptic teleoperation. Specifically, we use control barrier functions (CBFs) to generate force feedback to help human operators safely fly quadrotor UAVs. CBFs take a control signal as input and output a control signal that is as close as possible to the initial control signal, while also meeting specified safety constraints. In the proposed method, we generate haptic force feedback based on the difference between a command issued by the human operator and the safe command returned by a CBF. In this way, if the user issues an unsafe control command, the haptic feedback will help guide the user towards the safe input command that is closest to their current command. We conducted a within-subject user study, in which 12 participants flew a simulated UAV in a virtual hallway environment. Participants completed the task with our proposed CBF-based haptic feedback, no haptic feedback, and haptic feedback generated via parametric risk fields, which is a state-of-the-art method described in the literature. The results of this study show that CBF-based haptic feedback can improve a human operator's ability to safely fly a UAV and reduce the operator's perceived workload, without sacrificing task efficiency.
4.1CVOct 29, 2019
Distributed and Consistent Multi-Image Feature Matching via QuickMatchZachary Serlin, Guang Yang, Brandon Sookraj et al.
In this work we consider the multi-image object matching problem, extend a centralized solution of the problem to a distributed solution, and present an experimental application of the centralized solution. Multi-image feature matching is a keystone of many applications, including simultaneous localization and mapping, homography, object detection, and structure from motion. We first review the QuickMatch algorithm for multi-image feature matching. We then present a scheme for distributing sets of features across computational units (agents) that largely preserves feature match quality and minimizes communication between agents (avoiding, in particular, the need of flooding all data to all agents). Finally, we show how QuickMatch performs on an object matching test with low quality images. The centralized QuickMatch algorithm is compared to other standard matching algorithms, while the Distributed QuickMatch algorithm is compared to the centralized algorithm in terms of preservation of match consistency. The presented experiment shows that QuickMatch matches features across a large number of images and features in larger numbers and more accurately than standard techniques.