CVMar 27, 2022Code
Observation-Centric SORT: Rethinking SORT for Robust Multi-Object TrackingJinkun Cao, Jiangmiao Pang, Xinshuo Weng et al. · cmu
Kalman filter (KF) based methods for multi-object tracking (MOT) make an assumption that objects move linearly. While this assumption is acceptable for very short periods of occlusion, linear estimates of motion for prolonged time can be highly inaccurate. Moreover, when there is no measurement available to update Kalman filter parameters, the standard convention is to trust the priori state estimations for posteriori update. This leads to the accumulation of errors during a period of occlusion. The error causes significant motion direction variance in practice. In this work, we show that a basic Kalman filter can still obtain state-of-the-art tracking performance if proper care is taken to fix the noise accumulated during occlusion. Instead of relying only on the linear state estimate (i.e., estimation-centric approach), we use object observations (i.e., the measurements by object detector) to compute a virtual trajectory over the occlusion period to fix the error accumulation of filter parameters during the occlusion period. This allows more time steps to correct errors accumulated during occlusion. We name our method Observation-Centric SORT (OC-SORT). It remains Simple, Online, and Real-Time but improves robustness during occlusion and non-linear motion. Given off-the-shelf detections as input, OC-SORT runs at 700+ FPS on a single CPU. It achieves state-of-the-art on multiple datasets, including MOT17, MOT20, KITTI, head tracking, and especially DanceTrack where the object motion is highly non-linear. The code and models are available at \url{https://github.com/noahcao/OC_SORT}.
CVFeb 23, 2023Code
Deep OC-SORT: Multi-Pedestrian Tracking by Adaptive Re-IdentificationGerard Maggiolino, Adnan Ahmad, Jinkun Cao et al. · cmu
Motion-based association for Multi-Object Tracking (MOT) has recently re-achieved prominence with the rise of powerful object detectors. Despite this, little work has been done to incorporate appearance cues beyond simple heuristic models that lack robustness to feature degradation. In this paper, we propose a novel way to leverage objects' appearances to adaptively integrate appearance matching into existing high-performance motion-based methods. Building upon the pure motion-based method OC-SORT, we achieve 1st place on MOT20 and 2nd place on MOT17 with 63.9 and 64.9 HOTA, respectively. We also achieve 61.3 HOTA on the challenging DanceTrack benchmark as a new state-of-the-art even compared to more heavily-designed methods. The code and models are available at \url{https://github.com/GerardMaggiolino/Deep-OC-SORT}.
CVMar 23, 2023Code
MV-JAR: Masked Voxel Jigsaw and Reconstruction for LiDAR-Based Self-Supervised Pre-TrainingRunsen Xu, Tai Wang, Wenwei Zhang et al. · cmu
This paper introduces the Masked Voxel Jigsaw and Reconstruction (MV-JAR) method for LiDAR-based self-supervised pre-training and a carefully designed data-efficient 3D object detection benchmark on the Waymo dataset. Inspired by the scene-voxel-point hierarchy in downstream 3D object detectors, we design masking and reconstruction strategies accounting for voxel distributions in the scene and local point distributions within the voxel. We employ a Reversed-Furthest-Voxel-Sampling strategy to address the uneven distribution of LiDAR points and propose MV-JAR, which combines two techniques for modeling the aforementioned distributions, resulting in superior performance. Our experiments reveal limitations in previous data-efficient experiments, which uniformly sample fine-tuning splits with varying data proportions from each LiDAR sequence, leading to similar data diversity across splits. To address this, we propose a new benchmark that samples scene sequences for diverse fine-tuning splits, ensuring adequate model convergence and providing a more accurate evaluation of pre-training methods. Experiments on our Waymo benchmark and the KITTI dataset demonstrate that MV-JAR consistently and significantly improves 3D detection performance across various data scales, achieving up to a 6.3% increase in mAPH compared to training from scratch. Codes and the benchmark will be available at https://github.com/SmartBot-PJLab/MV-JAR .
CVSep 14, 2023Code
Unified Human-Scene Interaction via Prompted Chain-of-ContactsZeqi Xiao, Tai Wang, Jingbo Wang et al. · cmu
Human-Scene Interaction (HSI) is a vital component of fields like embodied AI and virtual reality. Despite advancements in motion quality and physical plausibility, two pivotal factors, versatile interaction control and the development of a user-friendly interface, require further exploration before the practical application of HSI. This paper presents a unified HSI framework, UniHSI, which supports unified control of diverse interactions through language commands. This framework is built upon the definition of interaction as Chain of Contacts (CoC): steps of human joint-object part pairs, which is inspired by the strong correlation between interaction types and human-object contact regions. Based on the definition, UniHSI constitutes a Large Language Model (LLM) Planner to translate language prompts into task plans in the form of CoC, and a Unified Controller that turns CoC into uniform task execution. To facilitate training and evaluation, we collect a new dataset named ScenePlan that encompasses thousands of task plans generated by LLMs based on diverse scenarios. Comprehensive experiments demonstrate the effectiveness of our framework in versatile task execution and generalizability to real scanned scenes. The project page is at https://github.com/OpenRobotLab/UniHSI .
LGJun 9, 2022Code
An Empirical Study on Disentanglement of Negative-free Contrastive LearningJinkun Cao, Ruiqian Nai, Qing Yang et al. · cmu
Negative-free contrastive learning methods have attracted a lot of attention with simplicity and impressive performances for large-scale pretraining. However, its disentanglement property remains unexplored. In this paper, we examine negative-free contrastive learning methods to study the disentanglement property empirically. We find that existing disentanglement metrics fail to make meaningful measurements for high-dimensional representation models, so we propose a new disentanglement metric based on Mutual Information between latent representations and data factors. With this proposed metric, we benchmark the disentanglement property of negative-free contrastive learning on both popular synthetic datasets and a real-world dataset CelebA. Our study shows that the investigated methods can learn a well-disentangled subset of representation. As far as we know, we are the first to extend the study of disentangled representation learning to high-dimensional representation space and introduce negative-free contrastive learning methods into this area. The source code of this paper is available at \url{https://github.com/noahcao/disentanglement_lib_med}.
CVOct 17, 2022
Track Targets by Dense Spatio-Temporal Position EncodingJinkun Cao, Hao Wu, Kris Kitani · cmu
In this work, we propose a novel paradigm to encode the position of targets for target tracking in videos using transformers. The proposed paradigm, Dense Spatio-Temporal (DST) position encoding, encodes spatio-temporal position information in a pixel-wise dense fashion. The provided position encoding provides location information to associate targets across frames beyond appearance matching by comparing objects in two bounding boxes. Compared to the typical transformer positional encoding, our proposed encoding is applied to the 2D CNN features instead of the projected feature vectors to avoid losing positional information. Moreover, the designed DST encoding can represent the location of a single-frame object and the evolution of the location of the trajectory among frames uniformly. Integrated with the DST encoding, we build a transformer-based multi-object tracking model. The model takes a video clip as input and conducts the target association in the clip. It can also perform online inference by associating existing trajectories with objects from the new-coming frames. Experiments on video multi-object tracking (MOT) and multi-object tracking and segmentation (MOTS) datasets demonstrate the effectiveness of the proposed DST position encoding.
CVOct 6, 2023
Universal Humanoid Motion Representations for Physics-Based ControlZhengyi Luo, Jinkun Cao, Josh Merel et al. · cmu
We present a universal motion representation that encompasses a comprehensive range of motor skills for physics-based humanoid control. Due to the high dimensionality of humanoids and the inherent difficulties in reinforcement learning, prior methods have focused on learning skill embeddings for a narrow range of movement styles (e.g. locomotion, game characters) from specialized motion datasets. This limited scope hampers their applicability in complex tasks. We close this gap by significantly increasing the coverage of our motion representation space. To achieve this, we first learn a motion imitator that can imitate all of human motion from a large, unstructured motion dataset. We then create our motion representation by distilling skills directly from the imitator. This is achieved by using an encoder-decoder structure with a variational information bottleneck. Additionally, we jointly learn a prior conditioned on proprioception (humanoid's own pose and velocities) to improve model expressiveness and sampling efficiency for downstream tasks. By sampling from the prior, we can generate long, stable, and diverse human motions. Using this latent space for hierarchical RL, we show that our policies solve tasks using human-like behavior. We demonstrate the effectiveness of our motion representation by solving generative tasks (e.g. strike, terrain traversal) and motion tracking using VR controllers.
CVFeb 17Code
SAM 3D Body: Robust Full-Body Human Mesh RecoveryXitong Yang, Devansh Kukreja, Don Pinkus et al.
We introduce SAM 3D Body (3DB), a promptable model for single-image full-body 3D human mesh recovery (HMR) that demonstrates state-of-the-art performance, with strong generalization and consistent accuracy in diverse in-the-wild conditions. 3DB estimates the human pose of the body, feet, and hands. It is the first model to use a new parametric mesh representation, Momentum Human Rig (MHR), which decouples skeletal structure and surface shape. 3DB employs an encoder-decoder architecture and supports auxiliary prompts, including 2D keypoints and masks, enabling user-guided inference similar to the SAM family of models. We derive high-quality annotations from a multi-stage annotation pipeline that uses various combinations of manual keypoint annotation, differentiable optimization, multi-view geometry, and dense keypoint detection. Our data engine efficiently selects and processes data to ensure data diversity, collecting unusual poses and rare imaging conditions. We present a new evaluation dataset organized by pose and appearance categories, enabling nuanced analysis of model behavior. Our experiments demonstrate superior generalization and substantial improvements over prior methods in both qualitative user preference studies and traditional quantitative analysis. Both 3DB and MHR are open-source.
CVSep 6, 2024
Joint Diffusion for Universal Hand-Object Grasp GenerationJinkun Cao, Jingyuan Liu, Kris Kitani et al.
Predicting and generating human hand grasp over objects is critical for animation and robotic tasks. In this work, we focus on generating both the hand and objects in a grasp by a single diffusion model. Our proposed Joint Hand-Object Diffusion (JHOD) models the hand and object in a unified latent representation. It uses the hand-object grasping data to learn to accommodate hand and object to form plausible grasps. Also, to enforce the generalizability over diverse object shapes, it leverages large-scale object datasets to learn an inclusive object latent embedding. With or without a given object as an optional condition, the diffusion model can generate grasps unconditionally or conditional to the object. Compared to the usual practice of learning object-conditioned grasp generation from only hand-object grasp data, our method benefits from more diverse object data used for training to handle grasp generation more universally. According to both qualitative and quantitative experiments, both conditional and unconditional generation of hand grasp achieves good visual plausibility and diversity. With the extra inclusiveness of object representation learned from large-scale object datasets, the proposed method generalizes well to unseen object shapes.
CVFeb 19, 2024Code
MGF: Mixed Gaussian Flow for Diverse Trajectory PredictionJiahe Chen, Jinkun Cao, Dahua Lin et al.
To predict future trajectories, the normalizing flow with a standard Gaussian prior suffers from weak diversity. The ineffectiveness comes from the conflict between the fact of asymmetric and multi-modal distribution of likely outcomes and symmetric and single-modal original distribution and supervision losses. Instead, we propose constructing a mixed Gaussian prior for a normalizing flow model for trajectory prediction. The prior is constructed by analyzing the trajectory patterns in the training samples without requiring extra annotations while showing better expressiveness and being multi-modal and asymmetric. Besides diversity, it also provides better controllability for probabilistic trajectory generation. We name our method Mixed Gaussian Flow (MGF). It achieves state-of-the-art performance in the evaluation of both trajectory alignment and diversity on the popular UCY/ETH and SDD datasets. Code is available at https://github.com/mulplue/MGF.
CVMar 17
Ground Reaction Inertial Poser: Physics-based Human Motion Capture from Sparse IMUs and Insole Pressure SensorsRyosuke Hori, Jyun-Ting Song, Zhengyi Luo et al.
We propose Ground Reaction Inertial Poser (GRIP), a method that reconstructs physically plausible human motion using four wearable devices. Unlike conventional IMU-only approaches, GRIP combines IMU signals with foot pressure data to capture both body dynamics and ground interactions. Furthermore, rather than relying solely on kinematic estimation, GRIP uses a digital twin of a person, in the form of a synthetic humanoid in a physics simulator, to reconstruct realistic and physically plausible motion. At its core, GRIP consists of two modules: KinematicsNet, which estimates body poses and velocities from sensor data, and DynamicsNet, which controls the humanoid in the simulator using the residual between the KinematicsNet prediction and the simulated humanoid state. To enable robust training and fair evaluation, we introduce a large-scale dataset, Pressure and Inertial Sensing for Human Motion and Interaction (PRISM), that captures diverse human motions with synchronized IMUs and insole pressure sensors. Experimental results show that GRIP outperforms existing IMU-only and IMU-pressure fusion methods across all evaluated datasets, achieving higher global pose accuracy and improved physical consistency.
CVMay 19, 2025Code
CacheFlow: Fast Human Motion Prediction by Cached Normalizing FlowTakahiro Maeda, Jinkun Cao, Norimichi Ukita et al.
Many density estimation techniques for 3D human motion prediction require a significant amount of inference time, often exceeding the duration of the predicted time horizon. To address the need for faster density estimation for 3D human motion prediction, we introduce a novel flow-based method for human motion prediction called CacheFlow. Unlike previous conditional generative models that suffer from time efficiency, CacheFlow takes advantage of an unconditional flow-based generative model that transforms a Gaussian mixture into the density of future motions. The results of the computation of the flow-based generative model can be precomputed and cached. Then, for conditional prediction, we seek a mapping from historical trajectories to samples in the Gaussian mixture. This mapping can be done by a much more lightweight model, thus saving significant computation overhead compared to a typical conditional flow model. In such a two-stage fashion and by caching results from the slow flow model computation, we build our CacheFlow without loss of prediction accuracy and model expressiveness. This inference process is completed in approximately one millisecond, making it 4 times faster than previous VAE methods and 30 times faster than previous diffusion-based methods on standard benchmarks such as Human3.6M and AMASS datasets. Furthermore, our method demonstrates improved density estimation accuracy and comparable prediction accuracy to a SOTA method on Human3.6M. Our code and models will be publicly available.
CVDec 31, 2020Code
TransTrack: Multiple Object Tracking with TransformerPeize Sun, Jinkun Cao, Yi Jiang et al.
In this work, we propose TransTrack, a simple but efficient scheme to solve the multiple object tracking problems. TransTrack leverages the transformer architecture, which is an attention-based query-key mechanism. It applies object features from the previous frame as a query of the current frame and introduces a set of learned object queries to enable detecting new-coming objects. It builds up a novel joint-detection-and-tracking paradigm by accomplishing object detection and object association in a single shot, simplifying complicated multi-step settings in tracking-by-detection methods. On MOT17 and MOT20 benchmark, TransTrack achieves 74.5\% and 64.5\% MOTA, respectively, competitive to the state-of-the-art methods. We expect TransTrack to provide a novel perspective for multiple object tracking. The code is available at: \url{https://github.com/PeizeSun/TransTrack}.
CVMar 11, 2024
Real-Time Simulated Avatar from Head-Mounted SensorsZhengyi Luo, Jinkun Cao, Rawal Khirodkar et al. · cmu
We present SimXR, a method for controlling a simulated avatar from information (headset pose and cameras) obtained from AR / VR headsets. Due to the challenging viewpoint of head-mounted cameras, the human body is often clipped out of view, making traditional image-based egocentric pose estimation challenging. On the other hand, headset poses provide valuable information about overall body motion, but lack fine-grained details about the hands and feet. To synergize headset poses with cameras, we control a humanoid to track headset movement while analyzing input images to decide body movement. When body parts are seen, the movements of hands and feet will be guided by the images; when unseen, the laws of physics guide the controller to generate plausible motion. We design an end-to-end method that does not rely on any intermediate representations and learns to directly map from images and headset poses to humanoid control signals. To train our method, we also propose a large-scale synthetic dataset created using camera configurations compatible with a commercially available VR headset (Quest 2) and show promising results on real-world captures. To demonstrate the applicability of our framework, we also test it on an AR headset with a forward-facing camera.
CVOct 27, 2024
Harmony4D: A Video Dataset for In-The-Wild Close Human InteractionsRawal Khirodkar, Jyun-Ting Song, Jinkun Cao et al. · cmu
Understanding how humans interact with each other is key to building realistic multi-human virtual reality systems. This area remains relatively unexplored due to the lack of large-scale datasets. Recent datasets focusing on this issue mainly consist of activities captured entirely in controlled indoor environments with choreographed actions, significantly affecting their diversity. To address this, we introduce Harmony4D, a multi-view video dataset for human-human interaction featuring in-the-wild activities such as wrestling, dancing, MMA, and more. We use a flexible multi-view capture system to record these dynamic activities and provide annotations for human detection, tracking, 2D/3D pose estimation, and mesh recovery for closely interacting subjects. We propose a novel markerless algorithm to track 3D human poses in severe occlusion and close interaction to obtain our annotations with minimal manual intervention. Harmony4D consists of 1.66 million images and 3.32 million human instances from more than 20 synchronized cameras with 208 video sequences spanning diverse environments and 24 unique subjects. We rigorously evaluate existing state-of-the-art methods for mesh recovery and highlight their significant limitations in modeling close interaction scenarios. Additionally, we fine-tune a pre-trained HMR2.0 model on Harmony4D and demonstrate an improved performance of 54.8% PVE in scenes with severe occlusion and contact. Code and data are available at https://jyuntins.github.io/harmony4d/.
GRMay 2, 2025
GENMO: A GENeralist Model for Human MOtionJiefeng Li, Jinkun Cao, Haotian Zhang et al.
Human motion modeling traditionally separates motion generation and estimation into distinct tasks with specialized models. Motion generation models focus on creating diverse, realistic motions from inputs like text, audio, or keyframes, while motion estimation models aim to reconstruct accurate motion trajectories from observations like videos. Despite sharing underlying representations of temporal dynamics and kinematics, this separation limits knowledge transfer between tasks and requires maintaining separate models. We present GENMO, a unified Generalist Model for Human Motion that bridges motion estimation and generation in a single framework. Our key insight is to reformulate motion estimation as constrained motion generation, where the output motion must precisely satisfy observed conditioning signals. Leveraging the synergy between regression and diffusion, GENMO achieves accurate global motion estimation while enabling diverse motion generation. We also introduce an estimation-guided training objective that exploits in-the-wild videos with 2D annotations and text descriptions to enhance generative diversity. Furthermore, our novel architecture handles variable-length motions and mixed multimodal conditions (text, audio, video) at different time intervals, offering flexible control. This unified approach creates synergistic benefits: generative priors improve estimated motions under challenging conditions like occlusions, while diverse video data enhances generation capabilities. Extensive experiments demonstrate GENMO's effectiveness as a generalist framework that successfully handles multiple human motion tasks within a single model.
CVFeb 24, 2024
Multi-Object Tracking by Hierarchical Visual RepresentationsJinkun Cao, Jiangmiao Pang, Kris Kitani
We propose a new visual hierarchical representation paradigm for multi-object tracking. It is more effective to discriminate between objects by attending to objects' compositional visual regions and contrasting with the background contextual information instead of sticking to only the semantic visual cue such as bounding boxes. This compositional-semantic-contextual hierarchy is flexible to be integrated in different appearance-based multi-object tracking methods. We also propose an attention-based visual feature module to fuse the hierarchical visual representations. The proposed method achieves state-of-the-art accuracy and time efficiency among query-based methods on multiple multi-object tracking benchmarks.
ROJun 28, 2024
SMPLOlympics: Sports Environments for Physically Simulated HumanoidsZhengyi Luo, Jiashun Wang, Kangni Liu et al.
We present SMPLOlympics, a collection of physically simulated environments that allow humanoids to compete in a variety of Olympic sports. Sports simulation offers a rich and standardized testing ground for evaluating and improving the capabilities of learning algorithms due to the diversity and physically demanding nature of athletic activities. As humans have been competing in these sports for many years, there is also a plethora of existing knowledge on the preferred strategy to achieve better performance. To leverage these existing human demonstrations from videos and motion capture, we design our humanoid to be compatible with the widely-used SMPL and SMPL-X human models from the vision and graphics community. We provide a suite of individual sports environments, including golf, javelin throw, high jump, long jump, and hurdling, as well as competitive sports, including both 1v1 and 2v2 games such as table tennis, tennis, fencing, boxing, soccer, and basketball. Our analysis shows that combining strong motion priors with simple rewards can result in human-like behavior in various sports. By providing a unified sports benchmark and baseline implementation of state and reward designs, we hope that SMPLOlympics can help the control and animation communities achieve human-like and performant behaviors.
ROJun 20, 2024
CooHOI: Learning Cooperative Human-Object Interaction with Manipulated Object DynamicsJiawei Gao, Ziqin Wang, Zeqi Xiao et al.
Enabling humanoid robots to clean rooms has long been a pursued dream within humanoid research communities. However, many tasks require multi-humanoid collaboration, such as carrying large and heavy furniture together. Given the scarcity of motion capture data on multi-humanoid collaboration and the efficiency challenges associated with multi-agent learning, these tasks cannot be straightforwardly addressed using training paradigms designed for single-agent scenarios. In this paper, we introduce Cooperative Human-Object Interaction (CooHOI), a framework designed to tackle the challenge of multi-humanoid object transportation problem through a two-phase learning paradigm: individual skill learning and subsequent policy transfer. First, a single humanoid character learns to interact with objects through imitation learning from human motion priors. Then, the humanoid learns to collaborate with others by considering the shared dynamics of the manipulated object using centralized training and decentralized execution (CTDE) multi-agent RL algorithms. When one agent interacts with the object, resulting in specific object dynamics changes, the other agents learn to respond appropriately, thereby achieving implicit communication and coordination between teammates. Unlike previous approaches that relied on tracking-based methods for multi-humanoid HOI, CooHOI is inherently efficient, does not depend on motion capture data of multi-humanoid interactions, and can be seamlessly extended to include more participants and a wide range of object types.
CVMay 10, 2023
Perpetual Humanoid Control for Real-time Simulated AvatarsZhengyi Luo, Jinkun Cao, Alexander Winkler et al.
We present a physics-based humanoid controller that achieves high-fidelity motion imitation and fault-tolerant behavior in the presence of noisy input (e.g. pose estimates from video or generated from language) and unexpected falls. Our controller scales up to learning ten thousand motion clips without using any external stabilizing forces and learns to naturally recover from fail-state. Given reference motion, our controller can perpetually control simulated avatars without requiring resets. At its core, we propose the progressive multiplicative control policy (PMCP), which dynamically allocates new network capacity to learn harder and harder motion sequences. PMCP allows efficient scaling for learning from large-scale motion databases and adding new tasks, such as fail-state recovery, without catastrophic forgetting. We demonstrate the effectiveness of our controller by using it to imitate noisy poses from video-based pose estimators and language-based motion generators in a live and real-time multi-person avatar use case.
CVNov 29, 2021
DanceTrack: Multi-Object Tracking in Uniform Appearance and Diverse MotionPeize Sun, Jinkun Cao, Yi Jiang et al.
A typical pipeline for multi-object tracking (MOT) is to use a detector for object localization, and following re-identification (re-ID) for object association. This pipeline is partially motivated by recent progress in both object detection and re-ID, and partially motivated by biases in existing tracking datasets, where most objects tend to have distinguishing appearance and re-ID models are sufficient for establishing associations. In response to such bias, we would like to re-emphasize that methods for multi-object tracking should also work when object appearance is not sufficiently discriminative. To this end, we propose a large-scale dataset for multi-human tracking, where humans have similar appearance, diverse motion and extreme articulation. As the dataset contains mostly group dancing videos, we name it "DanceTrack". We expect DanceTrack to provide a better platform to develop more MOT algorithms that rely less on visual discrimination and depend more on motion analysis. We benchmark several state-of-the-art trackers on our dataset and observe a significant performance drop on DanceTrack when compared against existing benchmarks. The dataset, project code and competition server are released at: \url{https://github.com/DanceTrack}.
ROJan 14, 2021
Instance-Aware Predictive Navigation in Multi-Agent EnvironmentsJinkun Cao, Xin Wang, Trevor Darrell et al.
In this work, we aim to achieve efficient end-to-end learning of driving policies in dynamic multi-agent environments. Predicting and anticipating future events at the object level are critical for making informed driving decisions. We propose an Instance-Aware Predictive Control (IPC) approach, which forecasts interactions between agents as well as future scene structures. We adopt a novel multi-instance event prediction module to estimate the possible interaction among agents in the ego-centric view, conditioned on the selected action sequence of the ego-vehicle. To decide the action at each step, we seek the action sequence that can lead to safe future states based on the prediction module outputs by repeatedly sampling likely action sequences. We design a sequential action sampling strategy to better leverage predicted states on both scene-level and instance-level. Our method establishes a new state of the art in the challenging CARLA multi-agent driving simulation environments without expert demonstration, giving better explainability and sample efficiency.
CVNov 25, 2019
Attribute Restoration Framework for Anomaly DetectionChaoqin Huang, Fei Ye, Jinkun Cao et al.
With the recent advances in deep neural networks, anomaly detection in multimedia has received much attention in the computer vision community. While reconstruction-based methods have recently shown great promise for anomaly detection, the information equivalence among input and supervision for reconstruction tasks can not effectively force the network to learn semantic feature embeddings. We here propose to break this equivalence by erasing selected attributes from the original data and reformulate it as a restoration task, where the normal and the anomalous data are expected to be distinguishable based on restoration errors. Through forcing the network to restore the original image, the semantic feature embeddings related to the erased attributes are learned by the network. During testing phases, because anomalous data are restored with the attribute learned from the normal data, the restoration error is expected to be large. Extensive experiments have demonstrated that the proposed method significantly outperforms several state-of-the-arts on multiple benchmark datasets, especially on ImageNet, increasing the AUROC of the top-performing baseline by 10.1%. We also evaluate our method on a real-world anomaly detection dataset MVTec AD and a video anomaly detection dataset ShanghaiTech.
CVAug 16, 2019
Cross-Domain Adaptation for Animal Pose EstimationJinkun Cao, Hongyang Tang, Hao-Shu Fang et al.
In this paper, we are interested in pose estimation of animals. Animals usually exhibit a wide range of variations on poses and there is no available animal pose dataset for training and testing. To address this problem, we build an animal pose dataset to facilitate training and evaluation. Considering the heavy labor needed to label dataset and it is impossible to label data for all concerned animal species, we, therefore, proposed a novel cross-domain adaptation method to transform the animal pose knowledge from labeled animal classes to unlabeled animal classes. We use the modest animal pose dataset to adapt learned knowledge to multiple animals species. Moreover, humans also share skeleton similarities with some animals (especially four-footed mammals). Therefore, the easily available human pose dataset, which is of a much larger scale than our labeled animal dataset, provides important prior knowledge to boost up the performance on animal pose estimation. Experiments show that our proposed method leverages these pieces of prior knowledge well and achieves convincing results on animal pose estimation.
CRApr 27, 2019
A Novel Fuzzy Search Approach over Encrypted Data with Improved Accuracy and EfficiencyJinkun Cao, Jinhao Zhu, Liwei Lin et al.
As cloud computing becomes prevalent in recent years, more and more enterprises and individuals outsource their data to cloud servers. To avoid privacy leaks, outsourced data usually is encrypted before being sent to cloud servers, which disables traditional search schemes for plain text. To meet both end of security and searchability, search-supported encryption is proposed. However, many previous schemes suffer severe vulnerability when typos and semantic diversity exist in query requests. To overcome such flaw, higher error-tolerance is always expected for search-supported encryption design, sometimes defined as 'fuzzy search'. In this paper, we propose a new scheme of multi-keyword fuzzy search over encrypted and outsourced data. Our approach introduces a new mechanism to map a natural language expression into a word-vector space. Compared with previous approaches, our design shows higher robustness when multiple kinds of typos are involved. Besides, our approach is enhanced with novel data structures to improve search efficiency. These two innovations can work well for both accuracy and efficiency. Moreover, these designs will not hurt the fundamental security. Experiments on a real-world dataset demonstrate the effectiveness of our proposed approach, which outperforms currently popular approaches focusing on similar tasks.
CVJul 28, 2018
Pairwise Body-Part Attention for Recognizing Human-Object InteractionsHao-Shu Fang, Jinkun Cao, Yu-Wing Tai et al.
In human-object interactions (HOI) recognition, conventional methods consider the human body as a whole and pay a uniform attention to the entire body region. They ignore the fact that normally, human interacts with an object by using some parts of the body. In this paper, we argue that different body parts should be paid with different attention in HOI recognition, and the correlations between different body parts should be further considered. This is because our body parts always work collaboratively. We propose a new pairwise body-part attention model which can learn to focus on crucial parts, and their correlations for HOI recognition. A novel attention based feature selection method and a feature representation scheme that can capture pairwise correlations between body parts are introduced in the model. Our proposed approach achieved 4% improvement over the state-of-the-art results in HOI recognition on the HICO dataset. We will make our model and source codes publicly available.