Berthold Bäuml

RO
h-index7
5papers
34citations
Novelty52%
AI Score43

5 Papers

ROMay 29
Learning Controlled Separation of Small Objects Between Two Fingers with a Tactile Skin

Ulf Kasolowsky, Berthold Bäuml

We introduce and solve the novel task of controlled separation of small objects with two fingers of a multi-purpose robotic hand: after grasping into a box of small objects, the task is to drop as many of them until a desired number remains between the fingers. The objects are small compared to the width of the fingers but also in absolute terms. In our case little pellets with a diameter of only 6mm are handled. We show that the task can be performed purely tactile (no vision) using a spatially-resolved tactile skin on a fingertip. The separation policy is trained in simulation via reinforcement learning using a straightforward sparse reward, which basically checks if the desired number of objects is reached. In simulation experiments, we provide an exhaustive analysis of the benefits of using spatially-resolved tactile feedback: while an ideal (high-resolution) tactile sensor allows solving the task almost perfectly, a sensor with lower spatial resolution (here 4x4 taxels) still leads to an improvement of up to 20% compared to using only the fingers' joint sensors. For this analysis, we further train an estimator alongside the policy that predicts the ground truth contact positions. Finally, we demonstrate the successful sim-to-real transfer for the DLR-Hand II equipped with a tactile skin.

RONov 7, 2023
Estimator-Coupled Reinforcement Learning for Robust Purely Tactile In-Hand Manipulation

Lennart Röstel, Johannes Pitz, Leon Sievers et al.

This paper identifies and addresses the problems with naively combining (reinforcement) learning-based controllers and state estimators for robotic in-hand manipulation. Specifically, we tackle the challenging task of purely tactile, goal-conditioned, dextrous in-hand reorientation with the hand pointing downwards. Due to the limited sensing available, many control strategies that are feasible in simulation when having full knowledge of the object's state do not allow for accurate state estimation. Hence, separately training the controller and the estimator and combining the two at test time leads to poor performance. We solve this problem by coupling the control policy to the state estimator already during training in simulation. This approach leads to more robust state estimation and overall higher performance on the task while maintaining an interpretability advantage over end-to-end policy learning. With our GPU-accelerated implementation, learning from scratch takes a median training time of only 6.5 hours on a single, low-cost GPU. In simulation experiments with the DLR-Hand II and for four significantly different object shapes, we provide an in-depth analysis of the performance of our approach. We demonstrate the successful sim2real transfer by rotating the four objects to all 24 orientations in the $π/2$ discretization of SO(3), which has never been achieved for such a diverse set of shapes. Finally, our method can reorient a cube consecutively to nine goals (median), which was beyond the reach of previous methods in this challenging setting.

ROOct 31, 2023
Combining Shape Completion and Grasp Prediction for Fast and Versatile Grasping with a Multi-Fingered Hand

Matthias Humt, Dominik Winkelbauer, Ulrich Hillenbrand et al.

Grasping objects with limited or no prior knowledge about them is a highly relevant skill in assistive robotics. Still, in this general setting, it has remained an open problem, especially when it comes to only partial observability and versatile grasping with multi-fingered hands. We present a novel, fast, and high fidelity deep learning pipeline consisting of a shape completion module that is based on a single depth image, and followed by a grasp predictor that is based on the predicted object shape. The shape completion network is based on VQDIF and predicts spatial occupancy values at arbitrary query points. As grasp predictor, we use our two-stage architecture that first generates hand poses using an autoregressive model and then regresses finger joint configurations per pose. Critical factors turn out to be sufficient data realism and augmentation, as well as special attention to difficult cases during training. Experiments on a physical robot platform demonstrate successful grasping of a wide range of household objects based on a depth image from a single viewpoint. The whole pipeline is fast, taking only about 1 s for completing the object's shape (0.7 s) and generating 1000 grasps (0.3 s).

ROFeb 23
Denoising Particle Filters: Learning State Estimation with Single-Step Objectives

Lennart Röstel, Berthold Bäuml

Learning-based methods commonly treat state estimation in robotics as a sequence modeling problem. While this paradigm can be effective at maximizing end-to-end performance, models are often difficult to interpret and expensive to train, since training requires unrolling sequences of predictions in time. As an alternative to end-to-end trained state estimation, we propose a novel particle filtering algorithm in which models are trained from individual state transitions, fully exploiting the Markov property in robotic systems. In this framework, measurement models are learned implicitly by minimizing a denoising score matching objective. At inference, the learned denoiser is used alongside a (learned) dynamics model to approximately solve the Bayesian filtering equation at each time step, effectively guiding predicted states toward the data manifold informed by measurements. We evaluate the proposed method on challenging robotic state estimation tasks in simulation, demonstrating competitive performance compared to tuned end-to-end trained baselines. Importantly, our method offers the desirable composability of classical filtering algorithms, allowing prior information and external sensor models to be incorporated without retraining.

ROMay 19, 2025
Composing Dextrous Grasping and In-hand Manipulation via Scoring with a Reinforcement Learning Critic

Lennart Röstel, Dominik Winkelbauer, Johannes Pitz et al.

In-hand manipulation and grasping are fundamental yet often separately addressed tasks in robotics. For deriving in-hand manipulation policies, reinforcement learning has recently shown great success. However, the derived controllers are not yet useful in real-world scenarios because they often require a human operator to place the objects in suitable initial (grasping) states. Finding stable grasps that also promote the desired in-hand manipulation goal is an open problem. In this work, we propose a method for bridging this gap by leveraging the critic network of a reinforcement learning agent trained for in-hand manipulation to score and select initial grasps. Our experiments show that this method significantly increases the success rate of in-hand manipulation without requiring additional training. We also present an implementation of a full grasp manipulation pipeline on a real-world system, enabling autonomous grasping and reorientation even of unwieldy objects.