Xiangjun Wang

LG
h-index24
7papers
84citations
Novelty47%
AI Score31

7 Papers

1.8LGOct 14, 2022Code
WILD-SCAV: Benchmarking FPS Gaming AI on Unity3D-based Environments

Xi Chen, Tianyu Shi, Qingpeng Zhao et al.

Recent advances in deep reinforcement learning (RL) have demonstrated complex decision-making capabilities in simulation environments such as Arcade Learning Environment, MuJoCo, and ViZDoom. However, they are hardly extensible to more complicated problems, mainly due to the lack of complexity and variations in the environments they are trained and tested on. Furthermore, they are not extensible to an open-world environment to facilitate long-term exploration research. To learn realistic task-solving capabilities, we need to develop an environment with greater diversity and complexity. We developed WILD-SCAV, a powerful and extensible environment based on a 3D open-world FPS (First-Person Shooter) game to bridge the gap. It provides realistic 3D environments of variable complexity, various tasks, and multiple modes of interaction, where agents can learn to perceive 3D environments, navigate and plan, compete and cooperate in a human-like manner. WILD-SCAV also supports different complexities, such as configurable maps with different terrains, building structures and distributions, and multi-agent settings with cooperative and competitive tasks. The experimental results on configurable complexity, multi-tasking, and multi-agent scenarios demonstrate the effectiveness of WILD-SCAV in benchmarking various RL algorithms, as well as it is potential to give rise to intelligent agents with generalized task-solving abilities. The link to our open-sourced code can be found here https://github.com/inspirai/wilderness-scavenger.

5.8LGOct 25, 2022
Entity Divider with Language Grounding in Multi-Agent Reinforcement Learning

Ziluo Ding, Wanpeng Zhang, Junpeng Yue et al. · pku

We investigate the use of natural language to drive the generalization of policies in multi-agent settings. Unlike single-agent settings, the generalization of policies should also consider the influence of other agents. Besides, with the increasing number of entities in multi-agent settings, more agent-entity interactions are needed for language grounding, and the enormous search space could impede the learning process. Moreover, given a simple general instruction,e.g., beating all enemies, agents are required to decompose it into multiple subgoals and figure out the right one to focus on. Inspired by previous work, we try to address these issues at the entity level and propose a novel framework for language grounding in multi-agent reinforcement learning, entity divider (EnDi). EnDi enables agents to independently learn subgoal division at the entity level and act in the environment based on the associated entities. The subgoal division is regularized by opponent modeling to avoid subgoal conflicts and promote coordinated strategies. Empirically, EnDi demonstrates the strong generalization ability to unseen games with new dynamics and expresses the superiority over existing methods.

7.8LGSep 17, 2022
MA2QL: A Minimalist Approach to Fully Decentralized Multi-Agent Reinforcement Learning

Kefan Su, Siyuan Zhou, Jiechuan Jiang et al.

Decentralized learning has shown great promise for cooperative multi-agent reinforcement learning (MARL). However, non-stationarity remains a significant challenge in fully decentralized learning. In the paper, we tackle the non-stationarity problem in the simplest and fundamental way and propose multi-agent alternate Q-learning (MA2QL), where agents take turns updating their Q-functions by Q-learning. MA2QL is a minimalist approach to fully decentralized cooperative MARL but is theoretically grounded. We prove that when each agent guarantees $\varepsilon$-convergence at each turn, their joint policy converges to a Nash equilibrium. In practice, MA2QL only requires minimal changes to independent Q-learning (IQL). We empirically evaluate MA2QL on a variety of cooperative multi-agent tasks. Results show MA2QL consistently outperforms IQL, which verifies the effectiveness of MA2QL, despite such minimal changes.

3.1MLJul 5, 2024
Machine Learning for Complex Systems with Abnormal Pattern by Exception Maximization Outlier Detection Method

Zhikun Zhang, Yiting Duan, Xiangjun Wang et al.

This paper proposes a novel fast online methodology for outlier detection called the exception maximization outlier detection method(EMODM), which employs probabilistic models and statistical algorithms to detect abnormal patterns from the outputs of complex systems. The EMODM is based on a two-state Gaussian mixture model and demonstrates strong performance in probability anomaly detection working on real-time raw data rather than using special prior distribution information. We confirm this using the synthetic data from two numerical cases. For the real-world data, we have detected the short circuit pattern of the circuit system using EMODM by the current and voltage output of a three-phase inverter. The EMODM also found an abnormal period due to COVID-19 in the insured unemployment data of 53 regions in the United States from 2000 to 2024. The application of EMODM to these two real-life datasets demonstrated the effectiveness and accuracy of our algorithm.

4.5MLJun 1, 2025
Reconstruction and Prediction of Volterra Integral Equations Driven by Gaussian Noise

Zhihao Xu, Saisai Ding, Zhikun Zhang et al.

Integral equations are widely used in fields such as applied modeling, medical imaging, and system identification, providing a powerful framework for solving deterministic problems. While parameter identification for differential equations has been extensively studied, the focus on integral equations, particularly stochastic Volterra integral equations, remains limited. This research addresses the parameter identification problem, also known as the equation reconstruction problem, in Volterra integral equations driven by Gaussian noise. We propose an improved deep neural networks framework for estimating unknown parameters in the drift term of these equations. The network represents the primary variables and their integrals, enhancing parameter estimation accuracy by incorporating inter-output relationships into the loss function. Additionally, the framework extends beyond parameter identification to predict the system's behavior outside the integration interval. Prediction accuracy is validated by comparing predicted and true trajectories using a 95% confidence interval. Numerical experiments demonstrate the effectiveness of the proposed deep neural networks framework in both parameter identification and prediction tasks, showing robust performance under varying noise levels and providing accurate solutions for modeling stochastic systems.

13.2LGDec 24, 2020
SCC: an efficient deep reinforcement learning agent mastering the game of StarCraft II

Xiangjun Wang, Junxiao Song, Penghui Qi et al.

AlphaStar, the AI that reaches GrandMaster level in StarCraft II, is a remarkable milestone demonstrating what deep reinforcement learning can achieve in complex Real-Time Strategy (RTS) games. However, the complexities of the game, algorithms and systems, and especially the tremendous amount of computation needed are big obstacles for the community to conduct further research in this direction. We propose a deep reinforcement learning agent, StarCraft Commander (SCC). With order of magnitude less computation, it demonstrates top human performance defeating GrandMaster players in test matches and top professional players in a live event. Moreover, it shows strong robustness to various human strategies and discovers novel strategies unseen from human plays. In this paper, we will share the key insights and optimizations on efficient imitation learning and reinforcement learning for StarCraft II full game.

1.2DSMar 10, 2013
State estimation under non-Gaussian Levy noise: A modified Kalman filtering method

Xu Sun, Jinqiao Duan, Xiaofan Li et al.

The Kalman filter is extensively used for state estimation for linear systems under Gaussian noise. When non-Gaussian Lévy noise is present, the conventional Kalman filter may fail to be effective due to the fact that the non-Gaussian Lévy noise may have infinite variance. A modified Kalman filter for linear systems with non-Gaussian Lévy noise is devised. It works effectively with reasonable computational cost. Simulation results are presented to illustrate this non-Gaussian filtering method.