Thomas Kollar

CV
h-index66
19papers
3,717citations
Novelty60%
AI Score44

19 Papers

ROFeb 24, 2023
Language-Driven Representation Learning for Robotics

Siddharth Karamcheti, Suraj Nair, Annie S. Chen et al. · stanford

Recent work in visual representation learning for robotics demonstrates the viability of learning from large video datasets of humans performing everyday tasks. Leveraging methods such as masked autoencoding and contrastive learning, these representations exhibit strong transfer to policy learning for visuomotor control. But, robot learning encompasses a diverse set of problems beyond control including grasp affordance prediction, language-conditioned imitation learning, and intent scoring for human-robot collaboration, amongst others. First, we demonstrate that existing representations yield inconsistent results across these tasks: masked autoencoding approaches pick up on low-level spatial features at the cost of high-level semantics, while contrastive learning approaches capture the opposite. We then introduce Voltron, a framework for language-driven representation learning from human videos and associated captions. Voltron trades off language-conditioned visual reconstruction to learn low-level visual patterns, and visually-grounded language generation to encode high-level semantics. We also construct a new evaluation suite spanning five distinct robot learning problems $\unicode{x2013}$ a unified platform for holistically evaluating visual representations for robotics. Through comprehensive, controlled experiments across all five problems, we find that Voltron's language-driven representations outperform the prior state-of-the-art, especially on targeted problems requiring higher-level features.

CVMar 3, 2022
CenterSnap: Single-Shot Multi-Object 3D Shape Reconstruction and Categorical 6D Pose and Size Estimation

Muhammad Zubair Irshad, Thomas Kollar, Michael Laskey et al. · gatech

This paper studies the complex task of simultaneous multi-object 3D reconstruction, 6D pose and size estimation from a single-view RGB-D observation. In contrast to instance-level pose estimation, we focus on a more challenging problem where CAD models are not available at inference time. Existing approaches mainly follow a complex multi-stage pipeline which first localizes and detects each object instance in the image and then regresses to either their 3D meshes or 6D poses. These approaches suffer from high-computational cost and low performance in complex multi-object scenarios, where occlusions can be present. Hence, we present a simple one-stage approach to predict both the 3D shape and estimate the 6D pose and size jointly in a bounding-box free manner. In particular, our method treats object instances as spatial centers where each center denotes the complete shape of an object along with its 6D pose and size. Through this per-pixel representation, our approach can reconstruct in real-time (40 FPS) multiple novel object instances and predict their 6D pose and sizes in a single-forward pass. Through extensive experiments, we demonstrate that our approach significantly outperforms all shape completion and categorical 6D pose and size estimation baselines on multi-object ShapeNet and NOCS datasets respectively with a 12.6% absolute improvement in mAP for 6D pose for novel real-world object instances.

CVJul 27, 2022
ShAPO: Implicit Representations for Multi-Object Shape, Appearance, and Pose Optimization

Muhammad Zubair Irshad, Sergey Zakharov, Rares Ambrus et al. · gatech

Our method studies the complex task of object-centric 3D understanding from a single RGB-D observation. As it is an ill-posed problem, existing methods suffer from low performance for both 3D shape and 6D pose and size estimation in complex multi-object scenarios with occlusions. We present ShAPO, a method for joint multi-object detection, 3D textured reconstruction, 6D object pose and size estimation. Key to ShAPO is a single-shot pipeline to regress shape, appearance and pose latent codes along with the masks of each object instance, which is then further refined in a sparse-to-dense fashion. A novel disentangled shape and appearance database of priors is first learned to embed objects in their respective shape and appearance space. We also propose a novel, octree-based differentiable optimization step, allowing us to further improve object shape, pose and appearance simultaneously under the learned latent space, in an analysis-by-synthesis fashion. Our novel joint implicit textured object representation allows us to accurately identify and reconstruct novel unseen objects without having access to their 3D meshes. Through extensive experiments, we show that our method, trained on simulated indoor scenes, accurately regresses the shape, appearance and pose of novel objects in the real-world with minimal fine-tuning. Our method significantly out-performs all baselines on the NOCS dataset with an 8% absolute improvement in mAP for 6D pose estimation. Project page: https://zubair-irshad.github.io/projects/ShAPO.html

CVMar 28, 2023
CARTO: Category and Joint Agnostic Reconstruction of ARTiculated Objects

Nick Heppert, Muhammad Zubair Irshad, Sergey Zakharov et al. · gatech

We present CARTO, a novel approach for reconstructing multiple articulated objects from a single stereo RGB observation. We use implicit object-centric representations and learn a single geometry and articulation decoder for multiple object categories. Despite training on multiple categories, our decoder achieves a comparable reconstruction accuracy to methods that train bespoke decoders separately for each category. Combined with our stereo image encoder we infer the 3D shape, 6D pose, size, joint type, and the joint state of multiple unknown objects in a single forward pass. Our method achieves a 20.4% absolute improvement in mAP 3D IOU50 for novel instances when compared to a two-stage pipeline. Inference time is fast and can run on a NVIDIA TITAN XP GPU at 1 HZ for eight or less objects present. While only trained on simulated data, CARTO transfers to real-world object instances. Code and evaluation data is available at: http://carto.cs.uni-freiburg.de

CVAug 24, 2023
NeO 360: Neural Fields for Sparse View Synthesis of Outdoor Scenes

Muhammad Zubair Irshad, Sergey Zakharov, Katherine Liu et al. · gatech

Recent implicit neural representations have shown great results for novel view synthesis. However, existing methods require expensive per-scene optimization from many views hence limiting their application to real-world unbounded urban settings where the objects of interest or backgrounds are observed from very few views. To mitigate this challenge, we introduce a new approach called NeO 360, Neural fields for sparse view synthesis of outdoor scenes. NeO 360 is a generalizable method that reconstructs 360° scenes from a single or a few posed RGB images. The essence of our approach is in capturing the distribution of complex real-world outdoor 3D scenes and using a hybrid image-conditional triplanar representation that can be queried from any world point. Our representation combines the best of both voxel-based and bird's-eye-view (BEV) representations and is more effective and expressive than each. NeO 360's representation allows us to learn from a large collection of unbounded 3D scenes while offering generalizability to new views and novel scenes from as few as a single image during inference. We demonstrate our approach on the proposed challenging 360° unbounded dataset, called NeRDS 360, and show that NeO 360 outperforms state-of-the-art generalizable methods for novel view synthesis while also offering editing and composition capabilities. Project page: https://zubair-irshad.github.io/projects/neo360.html

ROSep 27, 2022
SGTM 2.0: Autonomously Untangling Long Cables using Interactive Perception

Kaushik Shivakumar, Vainavi Viswanath, Anrui Gu et al.

Cables are commonplace in homes, hospitals, and industrial warehouses and are prone to tangling. This paper extends prior work on autonomously untangling long cables by introducing novel uncertainty quantification metrics and actions that interact with the cable to reduce perception uncertainty. We present Sliding and Grasping for Tangle Manipulation 2.0 (SGTM 2.0), a system that autonomously untangles cables approximately 3 meters in length with a bilateral robot using estimates of uncertainty at each step to inform actions. By interactively reducing uncertainty, Sliding and Grasping for Tangle Manipulation 2.0 (SGTM 2.0) reduces the number of state-resetting moves it must take, significantly speeding up run-time. Experiments suggest that SGTM 2.0 can achieve 83% untangling success on cables with 1 or 2 overhand and figure-8 knots, and 70% termination detection success across these configurations, outperforming SGTM 1.0 by 43% in untangling accuracy and 200% in full rollout speed. Supplementary material, visualizations, and videos can be found at sites.google.com/view/sgtm2.

CLMar 13, 2024Code
Language models scale reliably with over-training and on downstream tasks

Samir Yitzhak Gadre, Georgios Smyrnis, Vaishaal Shankar et al. · allen-ai, cmu

Scaling laws are useful guides for derisking expensive training runs, as they predict performance of large models using cheaper, small-scale experiments. However, there remain gaps between current scaling studies and how language models are ultimately trained and evaluated. For instance, scaling is usually studied in the compute-optimal training regime (i.e., "Chinchilla optimal" regime). In contrast, models are often over-trained to reduce inference costs. Moreover, scaling laws mostly predict loss on next-token prediction, but models are usually compared on downstream task performance. To address both shortcomings, we create a testbed of 104 models with 0.011B to 6.9B parameters trained with various numbers of tokens on three data distributions. First, we fit scaling laws that extrapolate in both the amount of over-training and the number of model parameters. This enables us to predict the validation loss of a 1.4B parameter, 900B token run (i.e., 32$\times$ over-trained) and a 6.9B parameter, 138B token run (i.e., a compute-optimal run)$\unicode{x2014}$each from experiments that take 300$\times$ less compute. Second, we relate the perplexity of a language model to its downstream task performance by proposing a power law. We use this law to predict top-1 error averaged over downstream tasks for the two aforementioned models, using experiments that take 20$\times$ less compute. Our experiments are available at https://github.com/mlfoundations/scaling.

CLMay 10, 2024Code
Linearizing Large Language Models

Jean Mercat, Igor Vasiljevic, Sedrick Keh et al. · cmu

Linear transformers have emerged as a subquadratic-time alternative to softmax attention and have garnered significant interest due to their fixed-size recurrent state that lowers inference cost. However, their original formulation suffers from poor scaling and underperforms compute-matched transformers. Recent linear models such as RWKV and Mamba have attempted to address these shortcomings by proposing novel time-mixing and gating architectures, but pre-training large language models requires significant data and compute investments. Thus, the search for subquadratic architectures is limited by the availability of compute and quality pre-training datasets. As a cost-effective alternative to pre-training linear transformers, we propose Scalable UPtraining for Recurrent Attention (SUPRA). We present a method to uptrain existing large pre-trained transformers into Recurrent Neural Networks (RNNs) with a modest compute budget. This allows us to leverage the strong pre-training data and performance of existing transformer LLMs, while requiring 5% of the training cost. We find that our linearization technique leads to competitive performance on standard benchmarks, but we identify persistent in-context learning and long-context modeling shortfalls for even the largest linear models. Our code and models can be found at https://github.com/TRI-ML/linear_open_lm.

LGFeb 19, 2024Code
A Critical Evaluation of AI Feedback for Aligning Large Language Models

Archit Sharma, Sedrick Keh, Eric Mitchell et al. · cmu, stanford

Reinforcement learning with AI feedback (RLAIF) is a popular paradigm for improving the instruction-following abilities of powerful pre-trained language models. RLAIF first performs supervised fine-tuning (SFT) using demonstrations from a teacher model and then further fine-tunes the model with reinforcement learning (RL), using feedback from a critic model. While recent popular open-source models have demonstrated substantial improvements in performance from the RL step, in this paper we question whether the complexity of this RL step is truly warranted for AI feedback. We show that the improvements of the RL step are virtually entirely due to the widespread practice of using a weaker teacher model (e.g. GPT-3.5) for SFT data collection than the critic (e.g., GPT-4) used for AI feedback generation. Specifically, we show that simple supervised fine-tuning with GPT-4 as the teacher outperforms existing RLAIF pipelines. More generally, we find that the gains from RLAIF vary substantially across base model families, test-time evaluation protocols, and critic models. Finally, we provide a mechanistic explanation for when SFT may outperform the full two-step RLAIF pipeline as well as suggestions for making RLAIF maximally useful in practice.

ROMay 8, 2024Code
How Generalizable Is My Behavior Cloning Policy? A Statistical Approach to Trustworthy Performance Evaluation

Joseph A. Vincent, Haruki Nishimura, Masha Itkina et al.

With the rise of stochastic generative models in robot policy learning, end-to-end visuomotor policies are increasingly successful at solving complex tasks by learning from human demonstrations. Nevertheless, since real-world evaluation costs afford users only a small number of policy rollouts, it remains a challenge to accurately gauge the performance of such policies. This is exacerbated by distribution shifts causing unpredictable changes in performance during deployment. To rigorously evaluate behavior cloning policies, we present a framework that provides a tight lower-bound on robot performance in an arbitrary environment, using a minimal number of experimental policy rollouts. Notably, by applying the standard stochastic ordering to robot performance distributions, we provide a worst-case bound on the entire distribution of performance (via bounds on the cumulative distribution function) for a given task. We build upon established statistical results to ensure that the bounds hold with a user-specified confidence level and tightness, and are constructed from as few policy rollouts as possible. In experiments we evaluate policies for visuomotor manipulation in both simulation and hardware. Specifically, we (i) empirically validate the guarantees of the bounds in simulated manipulation settings, (ii) find the degree to which a learned policy deployed on hardware generalizes to new real-world environments, and (iii) rigorously compare two policies tested in out-of-distribution settings. Our experimental data, code, and implementation of confidence bounds are open-source.

CVFeb 12, 2024
Prismatic VLMs: Investigating the Design Space of Visually-Conditioned Language Models

Siddharth Karamcheti, Suraj Nair, Ashwin Balakrishna et al. · stanford

Visually-conditioned language models (VLMs) have seen growing adoption in applications such as visual dialogue, scene understanding, and robotic task planning; adoption that has fueled a wealth of new models such as LLaVa, InstructBLIP, and PaLI-3. Despite the volume of new releases, key design decisions around image preprocessing, architecture, and optimization are under-explored, making it challenging to understand what factors account for model performance $-$ a challenge further complicated by the lack of objective, consistent evaluations. To address these gaps, we first compile a suite of standardized evaluations spanning visual question answering, object localization, and challenge sets that probe properties such as hallucination; evaluations that provide fine-grained insight VLM capabilities. Second, we rigorously investigate VLMs along key design axes, including pretrained visual representations and training from base vs. instruct-tuned language models, amongst others. We couple our analysis with three resource contributions: (1) a unified framework for evaluating VLMs, (2) optimized, flexible training code, and (3) checkpoints for all models, including a family of VLMs at the 7-13B scale that strictly outperform InstructBLIP and LLaVa v1.5, the state-of-the-art in open VLMs.

ROJun 13, 2024Code
OpenVLA: An Open-Source Vision-Language-Action Model

Moo Jin Kim, Karl Pertsch, Siddharth Karamcheti et al.

Large policies pretrained on a combination of Internet-scale vision-language data and diverse robot demonstrations have the potential to change how we teach robots new skills: rather than training new behaviors from scratch, we can fine-tune such vision-language-action (VLA) models to obtain robust, generalizable policies for visuomotor control. Yet, widespread adoption of VLAs for robotics has been challenging as 1) existing VLAs are largely closed and inaccessible to the public, and 2) prior work fails to explore methods for efficiently fine-tuning VLAs for new tasks, a key component for adoption. Addressing these challenges, we introduce OpenVLA, a 7B-parameter open-source VLA trained on a diverse collection of 970k real-world robot demonstrations. OpenVLA builds on a Llama 2 language model combined with a visual encoder that fuses pretrained features from DINOv2 and SigLIP. As a product of the added data diversity and new model components, OpenVLA demonstrates strong results for generalist manipulation, outperforming closed models such as RT-2-X (55B) by 16.5% in absolute task success rate across 29 tasks and multiple robot embodiments, with 7x fewer parameters. We further show that we can effectively fine-tune OpenVLA for new settings, with especially strong generalization results in multi-task environments involving multiple objects and strong language grounding abilities, and outperform expressive from-scratch imitation learning methods such as Diffusion Policy by 20.4%. We also explore compute efficiency; as a separate contribution, we show that OpenVLA can be fine-tuned on consumer GPUs via modern low-rank adaptation methods and served efficiently via quantization without a hit to downstream success rate. Finally, we release model checkpoints, fine-tuning notebooks, and our PyTorch codebase with built-in support for training VLAs at scale on Open X-Embodiment datasets.

ROOct 26, 2024
GHIL-Glue: Hierarchical Control with Filtered Subgoal Images

Kyle B. Hatch, Ashwin Balakrishna, Oier Mees et al.

Image and video generative models that are pre-trained on Internet-scale data can greatly increase the generalization capacity of robot learning systems. These models can function as high-level planners, generating intermediate subgoals for low-level goal-conditioned policies to reach. However, the performance of these systems can be greatly bottlenecked by the interface between generative models and low-level controllers. For example, generative models may predict photorealistic yet physically infeasible frames that confuse low-level policies. Low-level policies may also be sensitive to subtle visual artifacts in generated goal images. This paper addresses these two facets of generalization, providing an interface to effectively "glue together" language-conditioned image or video prediction models with low-level goal-conditioned policies. Our method, Generative Hierarchical Imitation Learning-Glue (GHIL-Glue), filters out subgoals that do not lead to task progress and improves the robustness of goal-conditioned policies to generated subgoals with harmful visual artifacts. We find in extensive experiments in both simulated and real environments that GHIL-Glue achieves a 25% improvement across several hierarchical models that leverage generative subgoals, achieving a new state-of-the-art on the CALVIN simulation benchmark for policies using observations from a single RGB camera. GHIL-Glue also outperforms other generalist robot policies across 3/4 language-conditioned manipulation tasks testing zero-shot generalization in physical experiments.

CVMay 19, 2025
Understanding Complexity in VideoQA via Visual Program Generation

Cristobal Eyzaguirre, Igor Vasiljevic, Achal Dave et al. · salesforce, stanford

We propose a data-driven approach to analyzing query complexity in Video Question Answering (VideoQA). Previous efforts in benchmark design have relied on human expertise to design challenging questions, yet we experimentally show that humans struggle to predict which questions are difficult for machine learning models. Our automatic approach leverages recent advances in code generation for visual question answering, using the complexity of generated code as a proxy for question difficulty. We demonstrate that this measure correlates significantly better with model performance than human estimates. To operationalize this insight, we propose an algorithm for estimating question complexity from code. It identifies fine-grained primitives that correlate with the hardest questions for any given set of models, making it easy to scale to new approaches in the future. Finally, to further illustrate the utility of our method, we extend it to automatically generate complex questions, constructing a new benchmark that is 1.9 times harder than the popular NExT-QA.

CVMar 10, 2025
Should VLMs be Pre-trained with Image Data?

Sedrick Keh, Jean Mercat, Samir Yitzhak Gadre et al. · cmu

Pre-trained LLMs that are further trained with image data perform well on vision-language tasks. While adding images during a second training phase effectively unlocks this capability, it is unclear how much of a gain or loss this two-step pipeline gives over VLMs which integrate images earlier into the training process. To investigate this, we train models spanning various datasets, scales, image-text ratios, and amount of pre-training done before introducing vision tokens. We then fine-tune these models and evaluate their downstream performance on a suite of vision-language and text-only tasks. We find that pre-training with a mixture of image and text data allows models to perform better on vision-language tasks while maintaining strong performance on text-only evaluations. On an average of 6 diverse tasks, we find that for a 1B model, introducing visual tokens 80% of the way through pre-training results in a 2% average improvement over introducing visual tokens to a fully pre-trained model.

LGJun 17, 2024
DataComp-LM: In search of the next generation of training sets for language models

Jeffrey Li, Alex Fang, Georgios Smyrnis et al.

We introduce DataComp for Language Models (DCLM), a testbed for controlled dataset experiments with the goal of improving language models. As part of DCLM, we provide a standardized corpus of 240T tokens extracted from Common Crawl, effective pretraining recipes based on the OpenLM framework, and a broad suite of 53 downstream evaluations. Participants in the DCLM benchmark can experiment with data curation strategies such as deduplication, filtering, and data mixing at model scales ranging from 412M to 7B parameters. As a baseline for DCLM, we conduct extensive experiments and find that model-based filtering is key to assembling a high-quality training set. The resulting dataset, DCLM-Baseline enables training a 7B parameter language model from scratch to 64% 5-shot accuracy on MMLU with 2.6T training tokens. Compared to MAP-Neo, the previous state-of-the-art in open-data language models, DCLM-Baseline represents a 6.6 percentage point improvement on MMLU while being trained with 40% less compute. Our baseline model is also comparable to Mistral-7B-v0.3 and Llama 3 8B on MMLU (63% & 66%), and performs similarly on an average of 53 natural language understanding tasks while being trained with 6.6x less compute than Llama 3 8B. Our results highlight the importance of dataset design for training language models and offer a starting point for further research on data curation.

ROJun 30, 2021
SimNet: Enabling Robust Unknown Object Manipulation from Pure Synthetic Data via Stereo

Thomas Kollar, Michael Laskey, Kevin Stone et al.

Robot manipulation of unknown objects in unstructured environments is a challenging problem due to the variety of shapes, materials, arrangements and lighting conditions. Even with large-scale real-world data collection, robust perception and manipulation of transparent and reflective objects across various lighting conditions remain challenging. To address these challenges we propose an approach to performing sim-to-real transfer of robotic perception. The underlying model, SimNet, is trained as a single multi-headed neural network using simulated stereo data as input and simulated object segmentation masks, 3D oriented bounding boxes (OBBs), object keypoints, and disparity as output. A key component of SimNet is the incorporation of a learned stereo sub-network that predicts disparity. SimNet is evaluated on 2D car detection, unknown object detection, and deformable object keypoint detection and significantly outperforms a baseline that uses a structured light RGB-D sensor. By inferring grasp positions using the OBB and keypoint predictions, SimNet can be used to perform end-to-end manipulation of unknown objects in both easy and hard scenarios using our fleet of Toyota HSR robots in four home environments. In unknown object grasping experiments, the predictions from the baseline RGB-D network and SimNet enable successful grasps of most of the easy objects. However, the RGB-D baseline only grasps 35% of the hard (e.g., transparent) objects, while SimNet grasps 95%, suggesting that SimNet can enable robust manipulation of unknown objects, including transparent objects, in unknown environments.

ROSep 30, 2019
A Mobile Manipulation System for One-Shot Teaching of Complex Tasks in Homes

Max Bajracharya, James Borders, Dan Helmick et al.

We describe a mobile manipulation hardware and software system capable of autonomously performing complex human-level tasks in real homes, after being taught the task with a single demonstration from a person in virtual reality. This is enabled by a highly capable mobile manipulation robot, whole-body task space hybrid position/force control, teaching of parameterized primitives linked to a robust learned dense visual embeddings representation of the scene, and a task graph of the taught behaviors. We demonstrate the robustness of the approach by presenting results for performing a variety of tasks, under different environmental conditions, in multiple real homes. Our approach achieves 85% overall success rate on three tasks that consist of an average of 45 behaviors each.

CLNov 29, 2017
Generalized Grounding Graphs: A Probabilistic Framework for Understanding Grounded Commands

Thomas Kollar, Stefanie Tellex, Matthew Walter et al.

Many task domains require robots to interpret and act upon natural language commands which are given by people and which refer to the robot's physical surroundings. Such interpretation is known variously as the symbol grounding problem, grounded semantics and grounded language acquisition. This problem is challenging because people employ diverse vocabulary and grammar, and because robots have substantial uncertainty about the nature and contents of their surroundings, making it difficult to associate the constitutive language elements (principally noun phrases and spatial relations) of the command text to elements of those surroundings. Symbolic models capture linguistic structure but have not scaled successfully to handle the diverse language produced by untrained users. Existing statistical approaches can better handle diversity, but have not to date modeled complex linguistic structure, limiting achievable accuracy. Recent hybrid approaches have addressed limitations in scaling and complexity, but have not effectively associated linguistic and perceptual features. Our framework, called Generalized Grounding Graphs (G^3), addresses these issues by defining a probabilistic graphical model dynamically according to the linguistic parse structure of a natural language command. This approach scales effectively, handles linguistic diversity, and enables the system to associate parts of a command with the specific objects, places, and events in the external world to which they refer. We show that robots can learn word meanings and use those learned meanings to robustly follow natural language commands produced by untrained users. We demonstrate our approach for both mobility commands and mobile manipulation commands involving a variety of semi-autonomous robotic platforms, including a wheelchair, a micro-air vehicle, a forklift, and the Willow Garage PR2.