6.8CLMay 27
Personality, Role, and Expressive Style in Large Language Models: An Interactionist AnalysisMoe Nagao, Koichiro Terao, Mikio Nakano et al.
Prompt-based personality control is a key technique for designing large language model (LLM) dialogue agents that behave consistently across social contexts. However, specifying Big Five personality traits (BFTs) in a prompt does not ensure that the intended traits are expressed in generated utterances. This paper investigates this mismatch from an interactionist perspective, viewing personality expression as a context-dependent outcome shaped by the interplay between trait specification and situational factors. We analyze how perceived BFT expression in LLM-generated dialogue is influenced by three prompt factors: personality traits, dialogue roles, and expressive styles. Using a factorial design that combines six personality conditions, three roles, and three expressive-style conditions, we generate 1,080 LLM-agent dialogues in each of English and Japanese. We then evaluate the target agent's utterances using an LLM-as-a-judge framework to estimate expressed Big Five traits. The results show that expressed personality is shaped not only by explicit trait specification, but also by dialogue role and expressive style. These effects are trait-specific: dialogue role strongly influences Openness, expressive style substantially shapes Conscientiousness and Agreeableness, and explicit trait specification dominates Neuroticism. Even without explicit personality-trait specification, social and expressive conditions induce distinct personality-like impressions. Cross-linguistic comparisons show broadly similar patterns between English and Japanese dialogues, with noticeable differences only under specific combinations of personality, role, and expressive style. These findings suggest that personality control in LLM agents should be understood not as a direct consequence of trait prompting, but as a context-dependent process involving personality specification, social role, and expressive style.
AIMay 18, 2025Code
BeliefNest: A Joint Action Simulator for Embodied Agents with Theory of MindRikunari Sagara, Koichiro Terao, Naoto Iwahashi
This paper introduces an open-source simulator, BeliefNest, designed to enable embodied agents to perform collaborative tasks by leveraging Theory of Mind. BeliefNest dynamically and hierarchically constructs simulators within a Minecraft environment, allowing agents to explicitly represent nested belief states about themselves and others. This enables agent control in open-domain tasks that require Theory of Mind reasoning. The simulator provides a prompt generation mechanism based on each belief state, facilitating the design and evaluation of methods for agent control utilizing large language models (LLMs). We demonstrate through experiments that agents can infer others' beliefs and predict their belief-based actions in false-belief tasks.
AIJan 26, 2018
Symbol Emergence in Cognitive Developmental Systems: a SurveyTadahiro Taniguchi, Emre Ugur, Matej Hoffmann et al.
Humans use signs, e.g., sentences in a spoken language, for communication and thought. Hence, symbol systems like language are crucial for our communication with other agents and adaptation to our real-world environment. The symbol systems we use in our human society adaptively and dynamically change over time. In the context of artificial intelligence (AI) and cognitive systems, the symbol grounding problem has been regarded as one of the central problems related to {\it symbols}. However, the symbol grounding problem was originally posed to connect symbolic AI and sensorimotor information and did not consider many interdisciplinary phenomena in human communication and dynamic symbol systems in our society, which semiotics considered. In this paper, we focus on the symbol emergence problem, addressing not only cognitive dynamics but also the dynamics of symbol systems in society, rather than the symbol grounding problem. We first introduce the notion of a symbol in semiotics from the humanities, to leave the very narrow idea of symbols in symbolic AI. Furthermore, over the years, it became more and more clear that symbol emergence has to be regarded as a multifaceted problem. Therefore, secondly, we review the history of the symbol emergence problem in different fields, including both biological and artificial systems, showing their mutual relations. We summarize the discussion and provide an integrative viewpoint and comprehensive overview of symbol emergence in cognitive systems. Additionally, we describe the challenges facing the creation of cognitive systems that can be part of symbol emergence systems.
AISep 29, 2015
Symbol Emergence in Robotics: A SurveyTadahiro Taniguchi, Takayuki Nagai, Tomoaki Nakamura et al.
Humans can learn the use of language through physical interaction with their environment and semiotic communication with other people. It is very important to obtain a computational understanding of how humans can form a symbol system and obtain semiotic skills through their autonomous mental development. Recently, many studies have been conducted on the construction of robotic systems and machine-learning methods that can learn the use of language through embodied multimodal interaction with their environment and other systems. Understanding human social interactions and developing a robot that can smoothly communicate with human users in the long term, requires an understanding of the dynamics of symbol systems and is crucially important. The embodied cognition and social interaction of participants gradually change a symbol system in a constructive manner. In this paper, we introduce a field of research called symbol emergence in robotics (SER). SER is a constructive approach towards an emergent symbol system. The emergent symbol system is socially self-organized through both semiotic communications and physical interactions with autonomous cognitive developmental agents, i.e., humans and developmental robots. Specifically, we describe some state-of-art research topics concerning SER, e.g., multimodal categorization, word discovery, and a double articulation analysis, that enable a robot to obtain words and their embodied meanings from raw sensory--motor information, including visual information, haptic information, auditory information, and acoustic speech signals, in a totally unsupervised manner. Finally, we suggest future directions of research in SER.