Arun Kumar

RO
h-index10
6papers
42citations
Novelty43%
AI Score22

6 Papers

1.4CVDec 6, 2022
Objects as Spatio-Temporal 2.5D points

Paridhi Singh, Gaurav Singh, Arun Kumar

Determining accurate bird's eye view (BEV) positions of objects and tracks in a scene is vital for various perception tasks including object interactions mapping, scenario extraction etc., however, the level of supervision required to accomplish that is extremely challenging to procure. We propose a light-weight, weakly supervised method to estimate 3D position of objects by jointly learning to regress the 2D object detections and scene's depth prediction in a single feed-forward pass of a network. Our proposed method extends a center-point based single-shot object detector, and introduces a novel object representation where each object is modeled as a BEV point spatio-temporally, without the need of any 3D or BEV annotations for training and LiDAR data at query time. The approach leverages readily available 2D object supervision along with LiDAR point clouds (used only during training) to jointly train a single network, that learns to predict 2D object detection alongside the whole scene's depth, to spatio-temporally model object tracks as points in BEV. The proposed method is computationally over $\sim$10x efficient compared to recent SOTA approaches while achieving comparable accuracies on KITTI tracking benchmark.

4.1ROMay 16, 2020
A Methodology to Assess the Human Factors Associated with Lunar Teleoperated Assembly Tasks

Arun Kumar, Mason Bell, Benjamin Mellinkoff et al.

Low-latency telerobotics can enable more intricate surface tasks on extraterrestrial planetary bodies than has ever been attempted. For humanity to create a sustainable lunar presence, well-developed collaboration between humans and robots is necessary to perform complex tasks. This paper presents a methodology to assess the human factors, situational awareness (SA) and cognitive load (CL), associated with teleoperated assembly tasks. Currently, telerobotic assembly on an extraterrestrial body has never been attempted, and a valid methodology to assess the associated human factors has not been developed. The Telerobotics Laboratory at the University of Colorado-Boulder created the Telerobotic Simulation System (TSS) which enables remote operation of a rover and a robotic arm. The TSS was used in a laboratory experiment designed as an analog to a lunar mission. The operator's task was to assemble a radio interferometer. Each participant completed this task under two conditions, remote teleoperation (limited SA) and local operation (optimal SA). The goal of the experiment was to establish a methodology to accurately measure the operator's SA and CL while performing teleoperated assembly tasks. A successful methodology would yield results showing greater SA and lower CL while operating locally. Performance metrics showed greater SA and lower CL in the local environment, supported by a 27% increase in the mean time to completion of the assembly task when operating remotely. Subjective measurements of SA and CL did not align with the performance metrics. Results from this experiment will guide future work attempting to accurately quantify the human factors associated with telerobotic assembly. Once an accurate methodology has been developed, we will be able to measure how new variables affect an operator's SA and CL to optimize the efficiency and effectiveness of telerobotic assembly tasks.

2.0AIFeb 2, 2019
Belief dynamics extraction

Arun Kumar, Zhengwei Wu, Xaq Pitkow et al.

Animal behavior is not driven simply by its current observations, but is strongly influenced by internal states. Estimating the structure of these internal states is crucial for understanding the neural basis of behavior. In principle, internal states can be estimated by inverting behavior models, as in inverse model-based Reinforcement Learning. However, this requires careful parameterization and risks model-mismatch to the animal. Here we take a data-driven approach to infer latent states directly from observations of behavior, using a partially observable switching semi-Markov process. This process has two elements critical for capturing animal behavior: it captures non-exponential distribution of times between observations, and transitions between latent states depend on the animal's actions, features that require more complex non-markovian models to represent. To demonstrate the utility of our approach, we apply it to the observations of a simulated optimal agent performing a foraging task, and find that latent dynamics extracted by the model has correspondences with the belief dynamics of the agent. Finally, we apply our model to identify latent states in the behaviors of monkey performing a foraging task, and find clusters of latent states that identify periods of time consistent with expectant waiting. This data-driven behavioral model will be valuable for inferring latent cognitive states, and thereby for measuring neural representations of those states.

1.7IROct 20, 2018
Temporal Proximity induces Attributes Similarity

Arun Kumar, Karan Aggarwal, Paul Schrater

Users consume their favorite content in temporal proximity of consumption bundles according to their preferences and tastes. Thus, the underlying attributes of items implicitly match user preferences, however, current recommender systems largely ignore this fundamental driver in identifying matching items. In this work, we introduce a novel temporal proximity filtering method to enable items-matching. First, we demonstrate that proximity preferences exist. Second, we present an induced similarity metric in temporal proximity driven by user tastes and third, we show that this induced similarity can be used to learn items pairwise similarity in attribute space. The proposed model does not rely on any knowledge outside users' consumption bundles and provide a novel way to devise user preferences and tastes driven novel items recommender.

4.2ROJul 16, 2018
Bipedal Walking Robot using Deep Deterministic Policy Gradient

Arun Kumar, Navneet Paul, S N Omkar

Machine learning algorithms have found several applications in the field of robotics and control systems. The control systems community has started to show interest towards several machine learning algorithms from the sub-domains such as supervised learning, imitation learning and reinforcement learning to achieve autonomous control and intelligent decision making. Amongst many complex control problems, stable bipedal walking has been the most challenging problem. In this paper, we present an architecture to design and simulate a planar bipedal walking robot(BWR) using a realistic robotics simulator, Gazebo. The robot demonstrates successful walking behaviour by learning through several of its trial and errors, without any prior knowledge of itself or the world dynamics. The autonomous walking of the BWR is achieved using reinforcement learning algorithm called Deep Deterministic Policy Gradient(DDPG). DDPG is one of the algorithms for learning controls in continuous action spaces. After training the model in simulation, it was observed that, with a proper shaped reward function, the robot achieved faster walking or even rendered a running gait with an average speed of 0.83 m/s. The gait pattern of the bipedal walker was compared with the actual human walking pattern. The results show that the bipedal walking pattern had similar characteristics to that of a human walking pattern. The video presenting our experiment is available at https://goo.gl/NHXKqR.

6.1HCOct 21, 2016
Novelty Learning via Collaborative Proximity Filtering

Arun Kumar, Paul Schrater

The vast majority of recommender systems model preferences as static or slowly changing due to observable user experience. However, spontaneous changes in user preferences are ubiquitous in many domains like media consumption and key factors that drive changes in preferences are not directly observable. These latent sources of preference change pose new challenges. When systems do not track and adapt to users' tastes, users lose confidence and trust, increasing the risk of user churn. We meet these challenges by developing a model of novelty preferences that learns and tracks latent user tastes. We combine three innovations: a new measure of item similarity based on patterns of consumption co-occurrence; model for {\em spontaneous} changes in preferences; and a learning agent that tracks each user's dynamic preferences and learns individualized policies for variety. The resulting framework adaptively provides users with novelty tailored to their preferences for change per se.