CVJan 20, 2023
Novel-View Acoustic SynthesisChangan Chen, Alexander Richard, Roman Shapovalov et al. · meta-ai
We introduce the novel-view acoustic synthesis (NVAS) task: given the sight and sound observed at a source viewpoint, can we synthesize the sound of that scene from an unseen target viewpoint? We propose a neural rendering approach: Visually-Guided Acoustic Synthesis (ViGAS) network that learns to synthesize the sound of an arbitrary point in space by analyzing the input audio-visual cues. To benchmark this task, we collect two first-of-their-kind large-scale multi-view audio-visual datasets, one synthetic and one real. We show that our model successfully reasons about the spatial cues and synthesizes faithful audio on both datasets. To our knowledge, this work represents the very first formulation, dataset, and approach to solve the novel-view acoustic synthesis task, which has exciting potential applications ranging from AR/VR to art and design. Unlocked by this work, we believe that the future of novel-view synthesis is in multi-modal learning from videos.
CVMar 28, 2023
Egocentric Auditory Attention Localization in ConversationsFiona Ryan, Hao Jiang, Abhinav Shukla et al. · gatech
In a noisy conversation environment such as a dinner party, people often exhibit selective auditory attention, or the ability to focus on a particular speaker while tuning out others. Recognizing who somebody is listening to in a conversation is essential for developing technologies that can understand social behavior and devices that can augment human hearing by amplifying particular sound sources. The computer vision and audio research communities have made great strides towards recognizing sound sources and speakers in scenes. In this work, we take a step further by focusing on the problem of localizing auditory attention targets in egocentric video, or detecting who in a camera wearer's field of view they are listening to. To tackle the new and challenging Selective Auditory Attention Localization problem, we propose an end-to-end deep learning approach that uses egocentric video and multichannel audio to predict the heatmap of the camera wearer's auditory attention. Our approach leverages spatiotemporal audiovisual features and holistic reasoning about the scene to make predictions, and outperforms a set of baselines on a challenging multi-speaker conversation dataset. Project page: https://fkryan.github.io/saal
SDNov 8, 2022
Towards Improved Room Impulse Response Estimation for Speech RecognitionAnton Ratnarajah, Ishwarya Ananthabhotla, Vamsi Krishna Ithapu et al.
We propose a novel approach for blind room impulse response (RIR) estimation systems in the context of a downstream application scenario, far-field automatic speech recognition (ASR). We first draw the connection between improved RIR estimation and improved ASR performance, as a means of evaluating neural RIR estimators. We then propose a generative adversarial network (GAN) based architecture that encodes RIR features from reverberant speech and constructs an RIR from the encoded features, and uses a novel energy decay relief loss to optimize for capturing energy-based properties of the input reverberant speech. We show that our model outperforms the state-of-the-art baselines on acoustic benchmarks (by 17\% on the energy decay relief and 22\% on an early-reflection energy metric), as well as in an ASR evaluation task (by 6.9\% in word error rate).
SDNov 20, 2022
LA-VocE: Low-SNR Audio-visual Speech Enhancement using Neural VocodersRodrigo Mira, Buye Xu, Jacob Donley et al.
Audio-visual speech enhancement aims to extract clean speech from a noisy environment by leveraging not only the audio itself but also the target speaker's lip movements. This approach has been shown to yield improvements over audio-only speech enhancement, particularly for the removal of interfering speech. Despite recent advances in speech synthesis, most audio-visual approaches continue to use spectral mapping/masking to reproduce the clean audio, often resulting in visual backbones added to existing speech enhancement architectures. In this work, we propose LA-VocE, a new two-stage approach that predicts mel-spectrograms from noisy audio-visual speech via a transformer-based architecture, and then converts them into waveform audio using a neural vocoder (HiFi-GAN). We train and evaluate our framework on thousands of speakers and 11+ different languages, and study our model's ability to adapt to different levels of background noise and speech interference. Our experiments show that LA-VocE outperforms existing methods according to multiple metrics, particularly under very noisy scenarios.
CVJan 4, 2023
Chat2Map: Efficient Scene Mapping from Multi-Ego ConversationsSagnik Majumder, Hao Jiang, Pierre Moulon et al.
Can conversational videos captured from multiple egocentric viewpoints reveal the map of a scene in a cost-efficient way? We seek to answer this question by proposing a new problem: efficiently building the map of a previously unseen 3D environment by exploiting shared information in the egocentric audio-visual observations of participants in a natural conversation. Our hypothesis is that as multiple people ("egos") move in a scene and talk among themselves, they receive rich audio-visual cues that can help uncover the unseen areas of the scene. Given the high cost of continuously processing egocentric visual streams, we further explore how to actively coordinate the sampling of visual information, so as to minimize redundancy and reduce power use. To that end, we present an audio-visual deep reinforcement learning approach that works with our shared scene mapper to selectively turn on the camera to efficiently chart out the space. We evaluate the approach using a state-of-the-art audio-visual simulator for 3D scenes as well as real-world video. Our model outperforms previous state-of-the-art mapping methods, and achieves an excellent cost-accuracy tradeoff. Project: http://vision.cs.utexas.edu/projects/chat2map.
CVAug 9, 2024
Spherical World-Locking for Audio-Visual Localization in Egocentric VideosHeeseung Yun, Ruohan Gao, Ishwarya Ananthabhotla et al.
Egocentric videos provide comprehensive contexts for user and scene understanding, spanning multisensory perception to behavioral interaction. We propose Spherical World-Locking (SWL) as a general framework for egocentric scene representation, which implicitly transforms multisensory streams with respect to measurements of head orientation. Compared to conventional head-locked egocentric representations with a 2D planar field-of-view, SWL effectively offsets challenges posed by self-motion, allowing for improved spatial synchronization between input modalities. Using a set of multisensory embeddings on a worldlocked sphere, we design a unified encoder-decoder transformer architecture that preserves the spherical structure of the scene representation, without requiring expensive projections between image and world coordinate systems. We evaluate the effectiveness of the proposed framework on multiple benchmark tasks for egocentric video understanding, including audio-visual active speaker localization, auditory spherical source localization, and behavior anticipation in everyday activities.
SDNov 16, 2022
Leveraging Heteroscedastic Uncertainty in Learning Complex Spectral Mapping for Single-channel Speech EnhancementKuan-Lin Chen, Daniel D. E. Wong, Ke Tan et al.
Most speech enhancement (SE) models learn a point estimate and do not make use of uncertainty estimation in the learning process. In this paper, we show that modeling heteroscedastic uncertainty by minimizing a multivariate Gaussian negative log-likelihood (NLL) improves SE performance at no extra cost. During training, our approach augments a model learning complex spectral mapping with a temporary submodel to predict the covariance of the enhancement error at each time-frequency bin. Due to unrestricted heteroscedastic uncertainty, the covariance introduces an undersampling effect, detrimental to SE performance. To mitigate undersampling, our approach inflates the uncertainty lower bound and weights each loss component with their uncertainty, effectively compensating severely undersampled components with more penalties. Our multivariate setting reveals common covariance assumptions such as scalar and diagonal matrices. By weakening these assumptions, we show that the NLL achieves superior performance compared to popular loss functions including the mean squared error (MSE), mean absolute error (MAE), and scale-invariant signal-to-distortion ratio (SI-SDR).
CLMar 18
Text-to-Stage: Spatial Layouts from Long-form NarrativesJefferson Hernandez, Swarnadeep Saha, Chenxi Whitehouse et al.
In this work, we probe the ability of a language model to demonstrate spatial reasoning from unstructured text, mimicking human capabilities and automating a process that benefits many downstream media applications. Concretely, we study the narrative-to-play task: inferring stage-play layouts (scenes, speaker positions, movements, and room types) from text that lacks explicit spatial, positional, or relational cues. We then introduce a dramaturgy-inspired deterministic evaluation suite and, finally, a training and inference recipe that combines rejection SFT using Best-of-N sampling with RL from verifiable rewards via GRPO. Experiments on a text-only corpus of classical English literature demonstrate improvements over vanilla models across multiple metrics (character attribution, spatial plausibility, and movement economy), as well as alignment with an LLM-as-a-judge and subjective human preferences.
SDNov 1, 2025
More Than A Shortcut: A Hyperbolic Approach To Early-Exit NetworksSwapnil Bhosale, Cosmin Frateanu, Camilla Clark et al.
Deploying accurate event detection on resource-constrained devices is challenged by the trade-off between performance and computational cost. While Early-Exit (EE) networks offer a solution through adaptive computation, they often fail to enforce a coherent hierarchical structure, limiting the reliability of their early predictions. To address this, we propose Hyperbolic Early-Exit networks (HypEE), a novel framework that learns EE representations in the hyperbolic space. Our core contribution is a hierarchical training objective with a novel entailment loss, which enforces a partial-ordering constraint to ensure that deeper network layers geometrically refine the representations of shallower ones. Experiments on multiple audio event detection tasks and backbone architectures show that HypEE significantly outperforms standard Euclidean EE baselines, especially at the earliest, most computationally-critical exits. The learned geometry also provides a principled measure of uncertainty, enabling a novel triggering mechanism that makes the overall system both more efficient and more accurate than a conventional EE and standard backbone models without early-exits.
CVDec 20, 2023
The Audio-Visual Conversational Graph: From an Egocentric-Exocentric PerspectiveWenqi Jia, Miao Liu, Hao Jiang et al.
In recent years, the thriving development of research related to egocentric videos has provided a unique perspective for the study of conversational interactions, where both visual and audio signals play a crucial role. While most prior work focus on learning about behaviors that directly involve the camera wearer, we introduce the Ego-Exocentric Conversational Graph Prediction problem, marking the first attempt to infer exocentric conversational interactions from egocentric videos. We propose a unified multi-modal framework -- Audio-Visual Conversational Attention (AV-CONV), for the joint prediction of conversation behaviors -- speaking and listening -- for both the camera wearer as well as all other social partners present in the egocentric video. Specifically, we adopt the self-attention mechanism to model the representations across-time, across-subjects, and across-modalities. To validate our method, we conduct experiments on a challenging egocentric video dataset that includes multi-speaker and multi-conversation scenarios. Our results demonstrate the superior performance of our method compared to a series of baselines. We also present detailed ablation studies to assess the contribution of each component in our model. Check our project page at https://vjwq.github.io/AV-CONV/.
CVApr 14, 2025
Hearing Anywhere in Any EnvironmentXiulong Liu, Anurag Kumar, Paul Calamia et al.
In mixed reality applications, a realistic acoustic experience in spatial environments is as crucial as the visual experience for achieving true immersion. Despite recent advances in neural approaches for Room Impulse Response (RIR) estimation, most existing methods are limited to the single environment on which they are trained, lacking the ability to generalize to new rooms with different geometries and surface materials. We aim to develop a unified model capable of reconstructing the spatial acoustic experience of any environment with minimum additional measurements. To this end, we present xRIR, a framework for cross-room RIR prediction. The core of our generalizable approach lies in combining a geometric feature extractor, which captures spatial context from panorama depth images, with a RIR encoder that extracts detailed acoustic features from only a few reference RIR samples. To evaluate our method, we introduce ACOUSTICROOMS, a new dataset featuring high-fidelity simulation of over 300,000 RIRs from 260 rooms. Experiments show that our method strongly outperforms a series of baselines. Furthermore, we successfully perform sim-to-real transfer by evaluating our model on four real-world environments, demonstrating the generalizability of our approach and the realism of our dataset.
CVJan 17, 2024
Hearing Loss Detection from Facial Expressions in One-on-one ConversationsYufeng Yin, Ishwarya Ananthabhotla, Vamsi Krishna Ithapu et al.
Individuals with impaired hearing experience difficulty in conversations, especially in noisy environments. This difficulty often manifests as a change in behavior and may be captured via facial expressions, such as the expression of discomfort or fatigue. In this work, we build on this idea and introduce the problem of detecting hearing loss from an individual's facial expressions during a conversation. Building machine learning models that can represent hearing-related facial expression changes is a challenge. In addition, models need to disentangle spurious age-related correlations from hearing-driven expressions. To this end, we propose a self-supervised pre-training strategy tailored for the modeling of expression variations. We also use adversarial representation learning to mitigate the age bias. We evaluate our approach on a large-scale egocentric dataset with real-world conversational scenarios involving subjects with hearing loss and show that our method for hearing loss detection achieves superior performance over baselines.
ASNov 4, 2024
Modulating State Space Model with SlowFast Framework for Compute-Efficient Ultra Low-Latency Speech EnhancementLongbiao Cheng, Ashutosh Pandey, Buye Xu et al.
Deep learning-based speech enhancement (SE) methods often face significant computational challenges when needing to meet low-latency requirements because of the increased number of frames to be processed. This paper introduces the SlowFast framework which aims to reduce computation costs specifically when low-latency enhancement is needed. The framework consists of a slow branch that analyzes the acoustic environment at a low frame rate, and a fast branch that performs SE in the time domain at the needed higher frame rate to match the required latency. Specifically, the fast branch employs a state space model where its state transition process is dynamically modulated by the slow branch. Experiments on a SE task with a 2 ms algorithmic latency requirement using the Voice Bank + Demand dataset show that our approach reduces computation cost by 70% compared to a baseline single-branch network with equivalent parameters, without compromising enhancement performance. Furthermore, by leveraging the SlowFast framework, we implemented a network that achieves an algorithmic latency of just 62.5 μs (one sample point at 16 kHz sample rate) with a computation cost of 100 M MACs/s, while scoring a PESQ-NB of 3.12 and SISNR of 16.62.
CVJun 26, 2025
EgoAdapt: Adaptive Multisensory Distillation and Policy Learning for Efficient Egocentric PerceptionSanjoy Chowdhury, Subrata Biswas, Sayan Nag et al.
Modern perception models, particularly those designed for multisensory egocentric tasks, have achieved remarkable performance but often come with substantial computational costs. These high demands pose challenges for real-world deployment, especially in resource-constrained environments. In this paper, we introduce EgoAdapt, a framework that adaptively performs cross-modal distillation and policy learning to enable efficient inference across different egocentric perception tasks, including egocentric action recognition, active speaker localization, and behavior anticipation. Our proposed policy module is adaptable to task-specific action spaces, making it broadly applicable. Experimental results on three challenging egocentric datasets EPIC-Kitchens, EasyCom, and Aria Everyday Activities demonstrate that our method significantly enhances efficiency, reducing GMACs by up to 89.09%, parameters up to 82.02%, and energy up to 9.6x, while still on-par and in many cases outperforming, the performance of corresponding state-of-the-art models.
SDFeb 17, 2022
RemixIT: Continual self-training of speech enhancement models via bootstrapped remixingEfthymios Tzinis, Yossi Adi, Vamsi Krishna Ithapu et al.
We present RemixIT, a simple yet effective self-supervised method for training speech enhancement without the need of a single isolated in-domain speech nor a noise waveform. Our approach overcomes limitations of previous methods which make them dependent on clean in-domain target signals and thus, sensitive to any domain mismatch between train and test samples. RemixIT is based on a continuous self-training scheme in which a pre-trained teacher model on out-of-domain data infers estimated pseudo-target signals for in-domain mixtures. Then, by permuting the estimated clean and noise signals and remixing them together, we generate a new set of bootstrapped mixtures and corresponding pseudo-targets which are used to train the student network. Vice-versa, the teacher periodically refines its estimates using the updated parameters of the latest student models. Experimental results on multiple speech enhancement datasets and tasks not only show the superiority of our method over prior approaches but also showcase that RemixIT can be combined with any separation model as well as be applied towards any semi-supervised and unsupervised domain adaptation task. Our analysis, paired with empirical evidence, sheds light on the inside functioning of our self-training scheme wherein the student model keeps obtaining better performance while observing severely degraded pseudo-targets.
SDFeb 7, 2022
Deep Impulse Responses: Estimating and Parameterizing Filters with Deep NetworksAlexander Richard, Peter Dodds, Vamsi Krishna Ithapu
Impulse response estimation in high noise and in-the-wild settings, with minimal control of the underlying data distributions, is a challenging problem. We propose a novel framework for parameterizing and estimating impulse responses based on recent advances in neural representation learning. Our framework is driven by a carefully designed neural network that jointly estimates the impulse response and the (apriori unknown) spectral noise characteristics of an observed signal given the source signal. We demonstrate robustness in estimation, even under low signal-to-noise ratios, and show strong results when learning from spatio-temporal real-world speech data. Our framework provides a natural way to interpolate impulse responses on a spatial grid, while also allowing for efficiently compressing and storing them for real-time rendering applications in augmented and virtual reality.
CVJan 6, 2022
Egocentric Deep Multi-Channel Audio-Visual Active Speaker LocalizationHao Jiang, Calvin Murdock, Vamsi Krishna Ithapu
Augmented reality devices have the potential to enhance human perception and enable other assistive functionalities in complex conversational environments. Effectively capturing the audio-visual context necessary for understanding these social interactions first requires detecting and localizing the voice activities of the device wearer and the surrounding people. These tasks are challenging due to their egocentric nature: the wearer's head motion may cause motion blur, surrounding people may appear in difficult viewing angles, and there may be occlusions, visual clutter, audio noise, and bad lighting. Under these conditions, previous state-of-the-art active speaker detection methods do not give satisfactory results. Instead, we tackle the problem from a new setting using both video and multi-channel microphone array audio. We propose a novel end-to-end deep learning approach that is able to give robust voice activity detection and localization results. In contrast to previous methods, our method localizes active speakers from all possible directions on the sphere, even outside the camera's field of view, while simultaneously detecting the device wearer's own voice activity. Our experiments show that the proposed method gives superior results, can run in real time, and is robust against noise and clutter.
CVOct 13, 2021
Ego4D: Around the World in 3,000 Hours of Egocentric VideoKristen Grauman, Andrew Westbury, Eugene Byrne et al.
We introduce Ego4D, a massive-scale egocentric video dataset and benchmark suite. It offers 3,670 hours of daily-life activity video spanning hundreds of scenarios (household, outdoor, workplace, leisure, etc.) captured by 931 unique camera wearers from 74 worldwide locations and 9 different countries. The approach to collection is designed to uphold rigorous privacy and ethics standards with consenting participants and robust de-identification procedures where relevant. Ego4D dramatically expands the volume of diverse egocentric video footage publicly available to the research community. Portions of the video are accompanied by audio, 3D meshes of the environment, eye gaze, stereo, and/or synchronized videos from multiple egocentric cameras at the same event. Furthermore, we present a host of new benchmark challenges centered around understanding the first-person visual experience in the past (querying an episodic memory), present (analyzing hand-object manipulation, audio-visual conversation, and social interactions), and future (forecasting activities). By publicly sharing this massive annotated dataset and benchmark suite, we aim to push the frontier of first-person perception. Project page: https://ego4d-data.org/
ASJul 15, 2021
Filtered Noise Shaping for Time Domain Room Impulse Response Estimation From Reverberant SpeechChristian J. Steinmetz, Vamsi Krishna Ithapu, Paul Calamia
Deep learning approaches have emerged that aim to transform an audio signal so that it sounds as if it was recorded in the same room as a reference recording, with applications both in audio post-production and augmented reality. In this work, we propose FiNS, a Filtered Noise Shaping network that directly estimates the time domain room impulse response (RIR) from reverberant speech. Our domain-inspired architecture features a time domain encoder and a filtered noise shaping decoder that models the RIR as a summation of decaying filtered noise signals, along with direct sound and early reflection components. Previous methods for acoustic matching utilize either large models to transform audio to match the target room or predict parameters for algorithmic reverberators. Instead, blind estimation of the RIR enables efficient and realistic transformation with a single convolution. An evaluation demonstrates our model not only synthesizes RIRs that match parameters of the target room, such as the $T_{60}$ and DRR, but also more accurately reproduces perceptual characteristics of the target room, as shown in a listening test when compared to deep learning baselines.
SDJul 9, 2021
EasyCom: An Augmented Reality Dataset to Support Algorithms for Easy Communication in Noisy EnvironmentsJacob Donley, Vladimir Tourbabin, Jung-Suk Lee et al.
Augmented Reality (AR) as a platform has the potential to facilitate the reduction of the cocktail party effect. Future AR headsets could potentially leverage information from an array of sensors spanning many different modalities. Training and testing signal processing and machine learning algorithms on tasks such as beam-forming and speech enhancement require high quality representative data. To the best of the author's knowledge, as of publication there are no available datasets that contain synchronized egocentric multi-channel audio and video with dynamic movement and conversations in a noisy environment. In this work, we describe, evaluate and release a dataset that contains over 5 hours of multi-modal data useful for training and testing algorithms for the application of improving conversations for an AR glasses wearer. We provide speech intelligibility, quality and signal-to-noise ratio improvement results for a baseline method and show improvements across all tested metrics. The dataset we are releasing contains AR glasses egocentric multi-channel microphone array audio, wide field-of-view RGB video, speech source pose, headset microphone audio, annotated voice activity, speech transcriptions, head bounding boxes, target of speech and source identification labels. We have created and are releasing this dataset to facilitate research in multi-modal AR solutions to the cocktail party problem.
SDJun 21, 2021
Do sound event representations generalize to other audio tasks? A case study in audio transfer learningAnurag Kumar, Yun Wang, Vamsi Krishna Ithapu et al.
Transfer learning is critical for efficient information transfer across multiple related learning problems. A simple, yet effective transfer learning approach utilizes deep neural networks trained on a large-scale task for feature extraction. Such representations are then used to learn related downstream tasks. In this paper, we investigate transfer learning capacity of audio representations obtained from neural networks trained on a large-scale sound event detection dataset. We build and evaluate these representations across a wide range of other audio tasks, via a simple linear classifier transfer mechanism. We show that such simple linear transfer is already powerful enough to achieve high performance on the downstream tasks. We also provide insights into the attributes of sound event representations that enable such efficient information transfer.
CVApr 12, 2021
Egocentric Pose Estimation from Human Vision SpanHao Jiang, Vamsi Krishna Ithapu
Estimating camera wearer's body pose from an egocentric view (egopose) is a vital task in augmented and virtual reality. Existing approaches either use a narrow field of view front facing camera that barely captures the wearer, or an extruded head-mounted top-down camera for maximal wearer visibility. In this paper, we tackle the egopose estimation from a more natural human vision span, where camera wearer can be seen in the peripheral view and depending on the head pose the wearer may become invisible or has a limited partial view. This is a realistic visual field for user-centric wearable devices like glasses which have front facing wide angle cameras. Existing solutions are not appropriate for this setting, and so, we propose a novel deep learning system taking advantage of both the dynamic features from camera SLAM and the body shape imagery. We compute 3D head pose, 3D body pose, the figure/ground separation, all at the same time while explicitly enforcing a certain geometric consistency across pose attributes. We further show that this system can be trained robustly with lots of existing mocap data so we do not have to collect and annotate large new datasets. Lastly, our system estimates egopose in real time and on the fly while maintaining high accuracy.
CVDec 31, 2020
Audio-Visual Floorplan ReconstructionSenthil Purushwalkam, Sebastian Vicenc Amengual Gari, Vamsi Krishna Ithapu et al.
Given only a few glimpses of an environment, how much can we infer about its entire floorplan? Existing methods can map only what is visible or immediately apparent from context, and thus require substantial movements through a space to fully map it. We explore how both audio and visual sensing together can provide rapid floorplan reconstruction from limited viewpoints. Audio not only helps sense geometry outside the camera's field of view, but it also reveals the existence of distant freespace (e.g., a dog barking in another room) and suggests the presence of rooms not visible to the camera (e.g., a dishwasher humming in what must be the kitchen to the left). We introduce AV-Map, a novel multi-modal encoder-decoder framework that reasons jointly about audio and vision to reconstruct a floorplan from a short input video sequence. We train our model to predict both the interior structure of the environment and the associated rooms' semantic labels. Our results on 85 large real-world environments show the impact: with just a few glimpses spanning 26% of an area, we can estimate the whole area with 66% accuracy -- substantially better than the state of the art approach for extrapolating visual maps.
SDJun 30, 2020
A Sequential Self Teaching Approach for Improving Generalization in Sound Event RecognitionAnurag Kumar, Vamsi Krishna Ithapu
An important problem in machine auditory perception is to recognize and detect sound events. In this paper, we propose a sequential self-teaching approach to learning sounds. Our main proposition is that it is harder to learn sounds in adverse situations such as from weakly labeled and/or noisy labeled data, and in these situations a single stage of learning is not sufficient. Our proposal is a sequential stage-wise learning process that improves generalization capabilities of a given modeling system. We justify this method via technical results and on Audioset, the largest sound events dataset, our sequential learning approach can lead to up to 9% improvement in performance. A comprehensive evaluation also shows that the method leads to improved transferability of knowledge from previously trained models, thereby leading to improved generalization capabilities on transfer learning tasks.
CVDec 24, 2019
SoundSpaces: Audio-Visual Navigation in 3D EnvironmentsChangan Chen, Unnat Jain, Carl Schissler et al.
Moving around in the world is naturally a multisensory experience, but today's embodied agents are deaf---restricted to solely their visual perception of the environment. We introduce audio-visual navigation for complex, acoustically and visually realistic 3D environments. By both seeing and hearing, the agent must learn to navigate to a sounding object. We propose a multi-modal deep reinforcement learning approach to train navigation policies end-to-end from a stream of egocentric audio-visual observations, allowing the agent to (1) discover elements of the geometry of the physical space indicated by the reverberating audio and (2) detect and follow sound-emitting targets. We further introduce SoundSpaces: a first-of-its-kind dataset of audio renderings based on geometrical acoustic simulations for two sets of publicly available 3D environments (Matterport3D and Replica), and we instrument Habitat to support the new sensor, making it possible to insert arbitrary sound sources in an array of real-world scanned environments. Our results show that audio greatly benefits embodied visual navigation in 3D spaces, and our work lays groundwork for new research in embodied AI with audio-visual perception.
SDOct 25, 2019
Secost: Sequential co-supervision for large scale weakly labeled audio event detectionAnurag Kumar, Vamsi Krishna Ithapu
Weakly supervised learning algorithms are critical for scaling audio event detection to several hundreds of sound categories. Such learning models should not only disambiguate sound events efficiently with minimal class-specific annotation but also be robust to label noise, which is more apparent with weak labels instead of strong annotations. In this work, we propose a new framework for designing learning models with weak supervision by bridging ideas from sequential learning and knowledge distillation. We refer to the proposed methodology as SeCoST (pronounced Sequest) -- Sequential Co-supervision for training generations of Students. SeCoST incrementally builds a cascade of student-teacher pairs via a novel knowledge transfer method. Our evaluations on Audioset (the largest weakly labeled dataset available) show that SeCoST achieves a mean average precision of 0.383 while outperforming prior state of the art by a considerable margin.