William Brown

LG
h-index12
13papers
265citations
Novelty48%
AI Score46

13 Papers

LGSep 15, 2022
Private Synthetic Data for Multitask Learning and Marginal Queries

Giuseppe Vietri, Cedric Archambeau, Sergul Aydore et al. · amazon-science

We provide a differentially private algorithm for producing synthetic data simultaneously useful for multiple tasks: marginal queries and multitask machine learning (ML). A key innovation in our algorithm is the ability to directly handle numerical features, in contrast to a number of related prior approaches which require numerical features to be first converted into {high cardinality} categorical features via {a binning strategy}. Higher binning granularity is required for better accuracy, but this negatively impacts scalability. Eliminating the need for binning allows us to produce synthetic data preserving large numbers of statistical queries such as marginals on numerical features, and class conditional linear threshold queries. Preserving the latter means that the fraction of points of each class label above a particular half-space is roughly the same in both the real and synthetic data. This is the property that is needed to train a linear classifier in a multitask setting. Our algorithm also allows us to produce high quality synthetic data for mixed marginal queries, that combine both categorical and numerical features. Our method consistently runs 2-5x faster than the best comparable techniques, and provides significant accuracy improvements in both marginal queries and linear prediction tasks for mixed-type datasets.

94.8CLMay 2Code
Medmarks: A Comprehensive Open-Source LLM Benchmark Suite for Medical Tasks

Benjamin Warner, Ratna Sagari Grandhi, Max Kieffer et al.

Evaluating large language models (LLMs) for medical applications remains challenging due to benchmark saturation, limited data accessibility, and insufficient coverage of relevant tasks. Existing suites have either saturated, heavily depend on restricted datasets, or lack comprehensive model coverage. We introduce Medmarks, a fully open-source evaluation suite with 30 benchmarks spanning question answering, information extraction, medical calculations, and open-ended clinical reasoning. We perform a systematic evaluation of 61 models across 71 configurations using verifiable metrics and LLM-as-a-Judge. Our results show that frontier reasoning models (Gemini 3 Pro Preview, GPT-5.1, & GPT-5.2) achieve the highest performance across both benchmarks, most frontier proprietary models are significantly more token efficient than open-weight alternatives, medically fine-tuned models outperform their generalist counterparts, and that models are susceptible to answer-order bias (particularly smaller models and Grok 4). A subset of our evals (Medmarks-T) can be directly used as reinforcement learning environments to post-train LLMs for medical reasoning. Code is available at https://github.com/MedARC-AI/Medmarks

PEDec 21, 2022
Forecasting West Nile Virus with Graph Neural Networks: Harnessing Spatial Dependence in Irregularly Sampled Geospatial Data

Adam Tonks, Trevor Harris, Bo Li et al.

Machine learning methods have seen increased application to geospatial environmental problems, such as precipitation nowcasting, haze forecasting, and crop yield prediction. However, many of the machine learning methods applied to mosquito population and disease forecasting do not inherently take into account the underlying spatial structure of the given data. In our work, we apply a spatially aware graph neural network model consisting of GraphSAGE layers to forecast the presence of West Nile virus in Illinois, to aid mosquito surveillance and abatement efforts within the state. More generally, we show that graph neural networks applied to irregularly sampled geospatial data can exceed the performance of a range of baseline methods including logistic regression, XGBoost, and fully-connected neural networks.

LGDec 18, 2025Code
INTELLECT-3: Technical Report

Prime Intellect Team, Mika Senghaas, Fares Obeid et al.

We present INTELLECT-3, a 106B-parameter Mixture-of-Experts model (12B active) trained with large-scale reinforcement learning on our end-to-end RL infrastructure stack. INTELLECT-3 achieves state of the art performance for its size across math, code, science and reasoning benchmarks, outperforming many larger frontier models. We open-source the model together with the full infrastructure stack used to create it, including RL frameworks, complete recipe, and a wide collection of environments, built with the verifiers library, for training and evaluation from our Environments Hub community platform. Built for this effort, we introduce prime-rl, an open framework for large-scale asynchronous reinforcement learning, which scales seamlessly from a single node to thousands of GPUs, and is tailored for agentic RL with first-class support for multi-turn interactions and tool use. Using this stack, we run both SFT and RL training on top of the GLM-4.5-Air-Base model, scaling RL training up to 512 H200s with high training efficiency.

IRSep 20, 2022
Diversified Recommendations for Agents with Adaptive Preferences

Arpit Agarwal, William Brown

When an Agent visits a platform recommending a menu of content to select from, their choice of item depends not only on fixed preferences, but also on their prior engagements with the platform. The Recommender's primary objective is typically to encourage content consumption which optimizes some reward, such as ad revenue, but they often also aim to ensure that a wide variety of content is consumed by the Agent over time. We formalize this problem as an adversarial bandit task. At each step, the Recommender presents a menu of $k$ (out of $n$) items to the Agent, who selects one item in the menu according to their unknown preference model, which maps their history of past items to relative selection probabilities. The Recommender then observes the Agent's chosen item and receives bandit feedback of the item's reward. In addition to optimizing reward from selected items, the Recommender must also ensure that the total distribution of chosen items has sufficiently high entropy. We define a class of preference models which are locally learnable, i.e. behavior over the entire domain can be estimated by only observing behavior in a small region; this includes models representable by bounded-degree polynomials as well as functions with a sparse Fourier basis. For this class, we give an algorithm for the Recommender which obtains $\tilde{O}(T^{3/4})$ regret against all item distributions satisfying two conditions: they are sufficiently diversified, and they are instantaneously realizable at any history by some distribution over menus. We show that these conditions are closely connected: all sufficiently high-entropy distributions are instantaneously realizable at any item history. We also give a set of negative results justifying our assumptions, in the form of a runtime lower bound for non-local learning and linear regret lower bounds for alternate benchmarks.

LGFeb 12, 2023
Online Recommendations for Agents with Discounted Adaptive Preferences

Arpit Agarwal, William Brown

We consider a bandit recommendations problem in which an agent's preferences (representing selection probabilities over recommended items) evolve as a function of past selections, according to an unknown $\textit{preference model}$. In each round, we show a menu of $k$ items (out of $n$ total) to the agent, who then chooses a single item, and we aim to minimize regret with respect to some $\textit{target set}$ (a subset of the item simplex) for adversarial losses over the agent's choices. Extending the setting from Agarwal and Brown (2022), where uniform-memory agents were considered, here we allow for non-uniform memory in which a discount factor is applied to the agent's memory vector at each subsequent round. In the "long-term memory" regime (when the effective memory horizon scales with $T$ sublinearly), we show that efficient sublinear regret is obtainable with respect to the set of $\textit{everywhere instantaneously realizable distributions}$ (the "EIRD set", as formulated in prior work) for any $\textit{smooth}$ preference model. Further, for preferences which are bounded above and below by linear functions of memory weight (we call these "scale-bounded" preferences) we give an algorithm which obtains efficient sublinear regret with respect to nearly the $\textit{entire}$ item simplex. We show an NP-hardness result for expanding to targets beyond EIRD in general. In the "short-term memory" regime (when the memory horizon is constant), we show that scale-bounded preferences again enable efficient sublinear regret for nearly the entire simplex even without smoothness if losses do not change too frequently, yet we show an information-theoretic barrier for competing against the EIRD set under arbitrary smooth preference models even when losses are constant.

GTOct 25, 2022
Learning in Multi-Player Stochastic Games

William Brown

We consider the problem of simultaneous learning in stochastic games with many players in the finite-horizon setting. While the typical target solution for a stochastic game is a Nash equilibrium, this is intractable with many players. We instead focus on variants of {\it correlated equilibria}, such as those studied for extensive-form games. We begin with a hardness result for the adversarial MDP problem: even for a horizon of 3, obtaining sublinear regret against the best non-stationary policy is \textsf{NP}-hard when both rewards and transitions are adversarial. This implies that convergence to even the weakest natural solution concept -- normal-form coarse correlated equilbrium -- is not possible via black-box reduction to a no-regret algorithm even in stochastic games with constant horizon (unless $\textsf{NP}\subseteq\textsf{BPP}$). Instead, we turn to a different target: algorithms which {\it generate} an equilibrium when they are used by all players. Our main result is algorithm which generates an {\it extensive-form} correlated equilibrium, whose runtime is exponential in the horizon but polynomial in all other parameters. We give a similar algorithm which is polynomial in all parameters for "fast-mixing" stochastic games. We also show a method for efficiently reaching normal-form coarse correlated equilibria in "single-controller" stochastic games which follows the traditional no-regret approach. When shared randomness is available, the two generative algorithms can be extended to give simultaneous regret bounds and converge in the traditional sense.

LGMay 17, 2025
Reinforcing Multi-Turn Reasoning in LLM Agents via Turn-Level Reward Design

Quan Wei, Siliang Zeng, Chenliang Li et al.

This paper investigates Reinforcement Learning (RL) approaches to enhance the reasoning capabilities of Large Language Model (LLM) agents in long-horizon, multi-turn scenarios. Although RL algorithms such as Group Relative Policy Optimization (GRPO) and Proximal Policy Optimization (PPO) have been widely applied to train multi-turn LLM agents, they typically rely only on sparse outcome rewards and lack dense intermediate signals across multiple decision steps, limiting their performance on complex reasoning tasks. To bridge this gap, we present the first systematic study of \textit{turn-level reward design} for multi-turn RL algorithms and agent applications. By integrating turn-level rewards, we extend GRPO and PPO to their respective multi-turn variants, enabling fine-grained credit assignment. We conduct case studies on multi-turn reasoning-augmented search agents, where we carefully design two types of turn-level rewards: verifiable and LLM-as-judge. Our experiments on multi-turn search tasks demonstrate that incorporating well-designed turn-level rewards enables RL algorithms to significantly outperform baseline methods with trajectory-level rewards. Both training and validation reward curves illustrate that our method achieves \textit{greater stability}, \textit{faster convergence}, and \textit{higher accuracy}. Numerical results across diverse question-answering datasets further show that our approach consistently delivers highest answer correctness and 100\% format correctness.

LGJun 27, 2024
Online Stackelberg Optimization via Nonlinear Control

William Brown, Christos Papadimitriou, Tim Roughgarden

In repeated interaction problems with adaptive agents, our objective often requires anticipating and optimizing over the space of possible agent responses. We show that many problems of this form can be cast as instances of online (nonlinear) control which satisfy \textit{local controllability}, with convex losses over a bounded state space which encodes agent behavior, and we introduce a unified algorithmic framework for tractable regret minimization in such cases. When the instance dynamics are known but otherwise arbitrary, we obtain oracle-efficient $O(\sqrt{T})$ regret by reduction to online convex optimization, which can be made computationally efficient if dynamics are locally \textit{action-linear}. In the presence of adversarial disturbances to the state, we give tight bounds in terms of either the cumulative or per-round disturbance magnitude (for \textit{strongly} or \textit{weakly} locally controllable dynamics, respectively). Additionally, we give sublinear regret results for the cases of unknown locally action-linear dynamics as well as for the bandit feedback setting. Finally, we demonstrate applications of our framework to well-studied problems including performative prediction, recommendations for adaptive agents, adaptive pricing of real-valued goods, and repeated gameplay against no-regret learners, directly yielding extensions beyond prior results in each case.

GTMay 31, 2023
Is Learning in Games Good for the Learners?

William Brown, Jon Schneider, Kiran Vodrahalli

We consider a number of questions related to tradeoffs between reward and regret in repeated gameplay between two agents. To facilitate this, we introduce a notion of $\textit{generalized equilibrium}$ which allows for asymmetric regret constraints, and yields polytopes of feasible values for each agent and pair of regret constraints, where we show that any such equilibrium is reachable by a pair of algorithms which maintain their regret guarantees against arbitrary opponents. As a central example, we highlight the case one agent is no-swap and the other's regret is unconstrained. We show that this captures an extension of $\textit{Stackelberg}$ equilibria with a matching optimal value, and that there exists a wide class of games where a player can significantly increase their utility by deviating from a no-swap-regret algorithm against a no-swap learner (in fact, almost any game without pure Nash equilibria is of this form). Additionally, we make use of generalized equilibria to consider tradeoffs in terms of the opponent's algorithm choice. We give a tight characterization for the maximal reward obtainable against $\textit{some}$ no-regret learner, yet we also show a class of games in which this is bounded away from the value obtainable against the class of common "mean-based" no-regret algorithms. Finally, we consider the question of learning reward-optimal strategies via repeated play with a no-regret agent when the game is initially unknown. Again we show tradeoffs depending on the opponent's learning algorithm: the Stackelberg strategy is learnable in exponential time with any no-regret agent (and in polynomial time with any no-$\textit{adaptive}$-regret agent) for any game where it is learnable via queries, and there are games where it is learnable in polynomial time against any no-swap-regret agent but requires exponential time against a mean-based no-regret agent.

LGMar 11, 2021
Differentially Private Query Release Through Adaptive Projection

Sergul Aydore, William Brown, Michael Kearns et al.

We propose, implement, and evaluate a new algorithm for releasing answers to very large numbers of statistical queries like $k$-way marginals, subject to differential privacy. Our algorithm makes adaptive use of a continuous relaxation of the Projection Mechanism, which answers queries on the private dataset using simple perturbation, and then attempts to find the synthetic dataset that most closely matches the noisy answers. We use a continuous relaxation of the synthetic dataset domain which makes the projection loss differentiable, and allows us to use efficient ML optimization techniques and tooling. Rather than answering all queries up front, we make judicious use of our privacy budget by iteratively and adaptively finding queries for which our (relaxed) synthetic data has high error, and then repeating the projection. We perform extensive experimental evaluations across a range of parameters and datasets, and find that our method outperforms existing algorithms in many cases, especially when the privacy budget is small or the query class is large.

SEMar 1, 2020
Change Point Detection in Software Performance Testing

David Daly, William Brown, Henrik Ingo et al.

We describe our process for automatic detection of performance changes for a software product in the presence of noise. A large collection of tests run periodically as changes to our software product are committed to our source repository, and we would like to identify the commits responsible for performance regressions. Previously, we relied on manual inspection of time series graphs to identify significant changes. That was later replaced with a threshold-based detection system, but neither system was sufficient for finding changes in performance in a timely manner. This work describes our recent implementation of a change point detection system built upon the E-Divisive means algorithm. The algorithm produces a list of change points representing significant changes from a given history of performance results. A human reviews the list of change points for actionable changes, which are then triaged for further inspection. Using change point detection has had a dramatic impact on our ability to detect performance changes. Quantitatively, it has dramatically dropped our false positive rate for performance changes, while qualitatively it has made the entire performance evaluation process easier, more productive (ex. catching smaller regressions), and more timely.

CVJan 26, 2014
Painting Analysis Using Wavelets and Probabilistic Topic Models

Tong Wu, Gungor Polatkan, David Steel et al.

In this paper, computer-based techniques for stylistic analysis of paintings are applied to the five panels of the 14th century Peruzzi Altarpiece by Giotto di Bondone. Features are extracted by combining a dual-tree complex wavelet transform with a hidden Markov tree (HMT) model. Hierarchical clustering is used to identify stylistic keywords in image patches, and keyword frequencies are calculated for sub-images that each contains many patches. A generative hierarchical Bayesian model learns stylistic patterns of keywords; these patterns are then used to characterize the styles of the sub-images; this in turn, permits to discriminate between paintings. Results suggest that such unsupervised probabilistic topic models can be useful to distill characteristic elements of style.