Daniel Rho

CV
h-index7
11papers
698citations
Novelty52%
AI Score39

11 Papers

24.0CVDec 18, 2022Code
Masked Wavelet Representation for Compact Neural Radiance Fields

Daniel Rho, Byeonghyeon Lee, Seungtae Nam et al.

Neural radiance fields (NeRF) have demonstrated the potential of coordinate-based neural representation (neural fields or implicit neural representation) in neural rendering. However, using a multi-layer perceptron (MLP) to represent a 3D scene or object requires enormous computational resources and time. There have been recent studies on how to reduce these computational inefficiencies by using additional data structures, such as grids or trees. Despite the promising performance, the explicit data structure necessitates a substantial amount of memory. In this work, we present a method to reduce the size without compromising the advantages of having additional data structures. In detail, we propose using the wavelet transform on grid-based neural fields. Grid-based neural fields are for fast convergence, and the wavelet transform, whose efficiency has been demonstrated in high-performance standard codecs, is to improve the parameter efficiency of grids. Furthermore, in order to achieve a higher sparsity of grid coefficients while maintaining reconstruction quality, we present a novel trainable masking approach. Experimental results demonstrate that non-spatial grid coefficients, such as wavelet coefficients, are capable of attaining a higher level of sparsity than spatial grid coefficients, resulting in a more compact representation. With our proposed mask and compression pipeline, we achieved state-of-the-art performance within a memory budget of 2 MB. Our code is available at https://github.com/daniel03c1/masked_wavelet_nerf.

42.4CVNov 22, 2023Code
Compact 3D Gaussian Representation for Radiance Field

Joo Chan Lee, Daniel Rho, Xiangyu Sun et al.

Neural Radiance Fields (NeRFs) have demonstrated remarkable potential in capturing complex 3D scenes with high fidelity. However, one persistent challenge that hinders the widespread adoption of NeRFs is the computational bottleneck due to the volumetric rendering. On the other hand, 3D Gaussian splatting (3DGS) has recently emerged as an alternative representation that leverages a 3D Gaussisan-based representation and adopts the rasterization pipeline to render the images rather than volumetric rendering, achieving very fast rendering speed and promising image quality. However, a significant drawback arises as 3DGS entails a substantial number of 3D Gaussians to maintain the high fidelity of the rendered images, which requires a large amount of memory and storage. To address this critical issue, we place a specific emphasis on two key objectives: reducing the number of Gaussian points without sacrificing performance and compressing the Gaussian attributes, such as view-dependent color and covariance. To this end, we propose a learnable mask strategy that significantly reduces the number of Gaussians while preserving high performance. In addition, we propose a compact but effective representation of view-dependent color by employing a grid-based neural field rather than relying on spherical harmonics. Finally, we learn codebooks to compactly represent the geometric attributes of Gaussian by vector quantization. With model compression techniques such as quantization and entropy coding, we consistently show over 25$\times$ reduced storage and enhanced rendering speed, while maintaining the quality of the scene representation, compared to 3DGS. Our work provides a comprehensive framework for 3D scene representation, achieving high performance, fast training, compactness, and real-time rendering. Our project page is available at https://maincold2.github.io/c3dgs/.

21.0CVDec 23, 2022Code
FFNeRV: Flow-Guided Frame-Wise Neural Representations for Videos

Joo Chan Lee, Daniel Rho, Jong Hwan Ko et al.

Neural fields, also known as coordinate-based or implicit neural representations, have shown a remarkable capability of representing, generating, and manipulating various forms of signals. For video representations, however, mapping pixel-wise coordinates to RGB colors has shown relatively low compression performance and slow convergence and inference speed. Frame-wise video representation, which maps a temporal coordinate to its entire frame, has recently emerged as an alternative method to represent videos, improving compression rates and encoding speed. While promising, it has still failed to reach the performance of state-of-the-art video compression algorithms. In this work, we propose FFNeRV, a novel method for incorporating flow information into frame-wise representations to exploit the temporal redundancy across the frames in videos inspired by the standard video codecs. Furthermore, we introduce a fully convolutional architecture, enabled by one-dimensional temporal grids, improving the continuity of spatial features. Experimental results show that FFNeRV yields the best performance for video compression and frame interpolation among the methods using frame-wise representations or neural fields. To reduce the model size even further, we devise a more compact convolutional architecture using the group and pointwise convolutions. With model compression techniques, including quantization-aware training and entropy coding, FFNeRV outperforms widely-used standard video codecs (H.264 and HEVC) and performs on par with state-of-the-art video compression algorithms.

13.2CVJul 20, 2022Code
Streamable Neural Fields

Junwoo Cho, Seungtae Nam, Daniel Rho et al.

Neural fields have emerged as a new data representation paradigm and have shown remarkable success in various signal representations. Since they preserve signals in their network parameters, the data transfer by sending and receiving the entire model parameters prevents this emerging technology from being used in many practical scenarios. We propose streamable neural fields, a single model that consists of executable sub-networks of various widths. The proposed architectural and training techniques enable a single network to be streamable over time and reconstruct different qualities and parts of signals. For example, a smaller sub-network produces smooth and low-frequency signals, while a larger sub-network can represent fine details. Experimental results have shown the effectiveness of our method in various domains, such as 2D images, videos, and 3D signed distance functions. Finally, we demonstrate that our proposed method improves training stability, by exploiting parameter sharing.

18.2CVAug 7, 2024
Compact 3D Gaussian Splatting for Static and Dynamic Radiance Fields

Joo Chan Lee, Daniel Rho, Xiangyu Sun et al.

3D Gaussian splatting (3DGS) has recently emerged as an alternative representation that leverages a 3D Gaussian-based representation and introduces an approximated volumetric rendering, achieving very fast rendering speed and promising image quality. Furthermore, subsequent studies have successfully extended 3DGS to dynamic 3D scenes, demonstrating its wide range of applications. However, a significant drawback arises as 3DGS and its following methods entail a substantial number of Gaussians to maintain the high fidelity of the rendered images, which requires a large amount of memory and storage. To address this critical issue, we place a specific emphasis on two key objectives: reducing the number of Gaussian points without sacrificing performance and compressing the Gaussian attributes, such as view-dependent color and covariance. To this end, we propose a learnable mask strategy that significantly reduces the number of Gaussians while preserving high performance. In addition, we propose a compact but effective representation of view-dependent color by employing a grid-based neural field rather than relying on spherical harmonics. Finally, we learn codebooks to compactly represent the geometric and temporal attributes by residual vector quantization. With model compression techniques such as quantization and entropy coding, we consistently show over 25x reduced storage and enhanced rendering speed compared to 3DGS for static scenes, while maintaining the quality of the scene representation. For dynamic scenes, our approach achieves more than 12x storage efficiency and retains a high-quality reconstruction compared to the existing state-of-the-art methods. Our work provides a comprehensive framework for 3D scene representation, achieving high performance, fast training, compactness, and real-time rendering. Our project page is available at https://maincold2.github.io/c3dgs/.

6.8CVNov 25, 2023Code
Coordinate-Aware Modulation for Neural Fields

Joo Chan Lee, Daniel Rho, Seungtae Nam et al.

Neural fields, mapping low-dimensional input coordinates to corresponding signals, have shown promising results in representing various signals. Numerous methodologies have been proposed, and techniques employing MLPs and grid representations have achieved substantial success. MLPs allow compact and high expressibility, yet often suffer from spectral bias and slow convergence speed. On the other hand, methods using grids are free from spectral bias and achieve fast training speed, however, at the expense of high spatial complexity. In this work, we propose a novel way for exploiting both MLPs and grid representations in neural fields. Unlike the prevalent methods that combine them sequentially (extract features from the grids first and feed them to the MLP), we inject spectral bias-free grid representations into the intermediate features in the MLP. More specifically, we suggest a Coordinate-Aware Modulation (CAM), which modulates the intermediate features using scale and shift parameters extracted from the grid representations. This can maintain the strengths of MLPs while mitigating any remaining potential biases, facilitating the rapid learning of high-frequency components. In addition, we empirically found that the feature normalizations, which have not been successful in neural filed literature, proved to be effective when applied in conjunction with the proposed CAM. Experimental results demonstrate that CAM enhances the performance of neural representation and improves learning stability across a range of signals. Especially in the novel view synthesis task, we achieved state-of-the-art performance with the least number of parameters and fast training speed for dynamic scenes and the best performance under 1MB memory for static scenes. CAM also outperforms the best-performing video compression methods using neural fields by a large margin.

7.7LGJun 20, 2023
Understanding Contrastive Learning Through the Lens of Margins

Daniel Rho, TaeSoo Kim, Sooill Park et al.

Contrastive learning, along with its variations, has been a highly effective self-supervised learning method across diverse domains. Contrastive learning measures the distance between representations using cosine similarity and uses cross-entropy for representation learning. Within the same framework of cosine-similarity-based representation learning, margins have played a significant role in enhancing face and speaker recognition tasks. Interestingly, despite the shared reliance on the same similarity metrics and objective functions, contrastive learning has not actively adopted margins. Furthermore, decision-boundary-based explanations are the only ones that have been used to explain the effect of margins in contrastive learning. In this work, we propose a new perspective to understand the role of margins based on gradient analysis. Based on the new perspective, we analyze how margins affect gradients of contrastive learning and separate the effect into more elemental levels. We separately analyze each and provide possible directions for improving contrastive learning. Our experimental results demonstrate that emphasizing positive samples and scaling gradients depending on positive sample angles and logits are the keys to improving the generalization performance of contrastive learning in both seen and unseen datasets, and other factors can only marginally improve performance.

4.1SDJan 22, 2022Code
NAS-VAD: Neural Architecture Search for Voice Activity Detection

Daniel Rho, Jinhyeok Park, Jong Hwan Ko

Various neural network-based approaches have been proposed for more robust and accurate voice activity detection (VAD). Manual design of such neural architectures is an error-prone and time-consuming process, which prompted the development of neural architecture search (NAS) that automatically design and optimize network architectures. While NAS has been successfully applied to improve performance in a variety of tasks, it has not yet been exploited in the VAD domain. In this paper, we present the first work that utilizes NAS approaches on the VAD task. To effectively search architectures for the VAD task, we propose a modified macro structure and a new search space with a much broader range of operations that includes attention operations. The results show that the network structures found by the propose NAS framework outperform previous manually designed state-of-the-art VAD models in various noise-added and real-world-recorded datasets. We also show that the architectures searched on a particular dataset achieve improved generalization performance on unseen audio datasets. Our code and models are available at https://github.com/daniel03c1/NAS_VAD.

10.1CVJan 12, 2022Code
Neural Residual Flow Fields for Efficient Video Representations

Daniel Rho, Junwoo Cho, Jong Hwan Ko et al.

Neural fields have emerged as a powerful paradigm for representing various signals, including videos. However, research on improving the parameter efficiency of neural fields is still in its early stages. Even though neural fields that map coordinates to colors can be used to encode video signals, this scheme does not exploit the spatial and temporal redundancy of video signals. Inspired by standard video compression algorithms, we propose a neural field architecture for representing and compressing videos that deliberately removes data redundancy through the use of motion information across video frames. Maintaining motion information, which is typically smoother and less complex than color signals, requires a far fewer number of parameters. Furthermore, reusing color values through motion information further improves the network parameter efficiency. In addition, we suggest using more than one reference frame for video frame reconstruction and separate networks, one for optical flows and the other for residuals. Experimental results have shown that the proposed method outperforms the baseline methods by a significant margin. The code is available in https://github.com/daniel03c1/eff_video_representation

15.8CVFeb 22, 2024
Mip-Grid: Anti-aliased Grid Representations for Neural Radiance Fields

Seungtae Nam, Daniel Rho, Jong Hwan Ko et al.

Despite the remarkable achievements of neural radiance fields (NeRF) in representing 3D scenes and generating novel view images, the aliasing issue, rendering "jaggies" or "blurry" images at varying camera distances, remains unresolved in most existing approaches. The recently proposed mip-NeRF has addressed this challenge by rendering conical frustums instead of rays. However, it relies on MLP architecture to represent the radiance fields, missing out on the fast training speed offered by the latest grid-based methods. In this work, we present mip-Grid, a novel approach that integrates anti-aliasing techniques into grid-based representations for radiance fields, mitigating the aliasing artifacts while enjoying fast training time. The proposed method generates multi-scale grids by applying simple convolution operations over a shared grid representation and uses the scale-aware coordinate to retrieve features at different scales from the generated multi-scale grids. To test the effectiveness, we integrated the proposed method into the two recent representative grid-based methods, TensoRF and K-Planes. Experimental results demonstrate that mip-Grid greatly improves the rendering performance of both methods and even outperforms mip-NeRF on multi-scale datasets while achieving significantly faster training time. For code and demo videos, please see https://stnamjef.github.io/mipgrid.github.io/.

5.2CVDec 17, 2024
NFL-BA: Near-Field Light Bundle Adjustment for SLAM in Dynamic Lighting

Andrea Dunn Beltran, Daniel Rho, Marc Niethammer et al.

Simultaneous Localization and Mapping (SLAM) systems typically assume static, distant illumination; however, many real-world scenarios, such as endoscopy, subterranean robotics, and search & rescue in collapsed environments, require agents to operate with a co-located light and camera in the absence of external lighting. In such cases, dynamic near-field lighting introduces strong, view-dependent shading that significantly degrades SLAM performance. We introduce Near-Field Lighting Bundle Adjustment Loss (NFL-BA) which explicitly models near-field lighting as a part of Bundle Adjustment loss and enables better performance for scenes captured with dynamic lighting. NFL-BA can be integrated into neural rendering-based SLAM systems with implicit or explicit scene representations. Our evaluations mainly focus on endoscopy procedure where SLAM can enable autonomous navigation, guidance to unsurveyed regions, blindspot detections, and 3D visualizations, which can significantly improve patient outcomes and endoscopy experience for both physicians and patients. Replacing Photometric Bundle Adjustment loss of SLAM systems with NFL-BA leads to significant improvement in camera tracking, 37% for MonoGS and 14% for EndoGS, and leads to state-of-the-art camera tracking and mapping performance on the C3VD colonoscopy dataset. Further evaluation on indoor scenes captured with phone camera with flashlight turned on, also demonstrate significant improvement in SLAM performance due to NFL-BA. See results at https://asdunnbe.github.io/NFL-BA/