Zhizheng Jiang

AI
h-index15
4papers
13citations
Novelty41%
AI Score42

4 Papers

LGJan 27
R^3: Replay, Reflection, and Ranking Rewards for LLM Reinforcement Learning

Zhizheng Jiang, Kang Zhao, Weikai Xu et al.

Large reasoning models (LRMs) aim to solve diverse and complex problems through structured reasoning. Recent advances in group-based policy optimization methods have shown promise in enabling stable advantage estimation without reliance on process-level annotations. However, these methods rely on advantage gaps induced by high-quality samples within the same batch, which makes the training process fragile and inefficient when intra-group advantages collapse under challenging tasks. To address these problems, we propose a reinforcement learning mechanism named \emph{\textbf{R^3}} that along three directions: (1) a \emph{cross-context \underline{\textbf{R}}eplay} strategy that maintains the intra-group advantage by recalling valuable examples from historical trajectories of the same query, (2) an \emph{in-context self-\underline{\textbf{R}}eflection} mechanism enabling models to refine outputs by leveraging past failures, and (3) a \emph{structural entropy \underline{\textbf{R}}anking reward}, which assigns relative rewards to truncated or failed samples by ranking responses based on token-level entropy patterns, capturing both local exploration and global stability. We implement our method on Deepseek-R1-Distill-Qwen-1.5B and train it on the DeepscaleR-40k in the math domain. Experiments demonstrate our method achieves SoTA performance on several math benchmarks, representing significant improvements and fewer reasoning tokens over the base models. Code and model will be released.

CLMay 17, 2025Code
Mobile-Bench-v2: A More Realistic and Comprehensive Benchmark for VLM-based Mobile Agents

Weikai Xu, Zhizheng Jiang, Yuxuan Liu et al.

VLM-based mobile agents are increasingly popular due to their capabilities to interact with smartphone GUIs and XML-structured texts and to complete daily tasks. However, existing online benchmarks struggle with obtaining stable reward signals due to dynamic environmental changes. Offline benchmarks evaluate the agents through single-path trajectories, which stands in contrast to the inherently multi-solution characteristics of GUI tasks. Additionally, both types of benchmarks fail to assess whether mobile agents can handle noise or engage in proactive interactions due to a lack of noisy apps or overly full instructions during the evaluation process. To address these limitations, we use a slot-based instruction generation method to construct a more realistic and comprehensive benchmark named Mobile-Bench-v2. Mobile-Bench-v2 includes a common task split, with offline multi-path evaluation to assess the agent's ability to obtain step rewards during task execution. It contains a noisy split based on pop-ups and ads apps, and a contaminated split named AITZ-Noise to formulate a real noisy environment. Furthermore, an ambiguous instruction split with preset Q\&A interactions is released to evaluate the agent's proactive interaction capabilities. We conduct evaluations on these splits using the single-agent framework AppAgent-v1, the multi-agent framework Mobile-Agent-v2, as well as other mobile agents such as UI-Tars and OS-Atlas. Code and data are available at https://huggingface.co/datasets/xwk123/MobileBench-v2.

84.6AIMay 11
How Mobile World Model Guides GUI Agents?

Weikai Xu, Kun Huang, Yunren Feng et al.

Recent advances in vision-language models have enabled mobile GUI agents to perceive visual interfaces and execute user instructions, but reliable prediction of action consequences remains critical for long-horizon and high-risk interactions. Existing mobile world models provide either text-based or image-based future states, yet it remains unclear which representation is useful, whether generated rollouts can replace real environments, and how test-time guidance helps agents of different strengths. To answer the above questions, we filter and annotate mobile world-model data, then train world models across four modalities: delta text, full text, diffusion-based images, and renderable code. These models achieve SoTA performance on both MobileWorldBench and Code2WorldBench. Furthermore, by evaluating their downstream utility on AITZ, AndroidControl, and AndroidWorld, we obtain three findings. First, renderable code reconstruction achieves high in-distribution fidelity and provides effective multimodal supervision for data construction, while text-based feedback is more robust for online out-of-distribution (OOD) execution. Second, world-model-generated trajectories can provide transferable interaction experience in the training process and improve agents' end-to-end task performance, although these data do not preserve the original distribution. Last, for overconfident mobile agents with low action entropy, posterior self-reflection provides limited gains, suggesting that world models are more effective as prior perception or training supervision than as universal post-hoc verifiers.

IVNov 19, 2021
Resistance-Time Co-Modulated PointNet for Temporal Super-Resolution Simulation of Blood Vessel Flows

Zhizheng Jiang, Fei Gao, Renshu Gu et al.

In this paper, a novel deep learning framework is proposed for temporal super-resolution simulation of blood vessel flows, in which a high-temporal-resolution time-varying blood vessel flow simulation is generated from a low-temporal-resolution flow simulation result. In our framework, point-cloud is used to represent the complex blood vessel model, resistance-time aided PointNet model is proposed for extracting the time-space features of the time-varying flow field, and finally we can reconstruct the high-accuracy and high-resolution flow field through the Decoder module. In particular, the amplitude loss and the orientation loss of the velocity are proposed from the vector characteristics of the velocity. And the combination of these two metrics constitutes the final loss function for network training. Several examples are given to illustrate the effective and efficiency of the proposed framework for temporal super-resolution simulation of blood vessel flows.