Petr Kuderov

AI
h-index12
3papers
7citations
Novelty50%
AI Score33

3 Papers

AIJul 12, 2024
Instruction Following with Goal-Conditioned Reinforcement Learning in Virtual Environments

Zoya Volovikova, Alexey Skrynnik, Petr Kuderov et al.

In this study, we address the issue of enabling an artificial intelligence agent to execute complex language instructions within virtual environments. In our framework, we assume that these instructions involve intricate linguistic structures and multiple interdependent tasks that must be navigated successfully to achieve the desired outcomes. To effectively manage these complexities, we propose a hierarchical framework that combines the deep language comprehension of large language models with the adaptive action-execution capabilities of reinforcement learning agents. The language module (based on LLM) translates the language instruction into a high-level action plan, which is then executed by a pre-trained reinforcement learning agent. We have demonstrated the effectiveness of our approach in two different environments: in IGLU, where agents are instructed to build structures, and in Crafter, where agents perform tasks and interact with objects in the surrounding environment according to language commands.

LGOct 20, 2023
Learning Successor Features with Distributed Hebbian Temporal Memory

Evgenii Dzhivelikian, Petr Kuderov, Aleksandr I. Panov

This paper presents a novel approach to address the challenge of online sequence learning for decision making under uncertainty in non-stationary, partially observable environments. The proposed algorithm, Distributed Hebbian Temporal Memory (DHTM), is based on the factor graph formalism and a multi-component neuron model. DHTM aims to capture sequential data relationships and make cumulative predictions about future observations, forming Successor Features (SFs). Inspired by neurophysiological models of the neocortex, the algorithm uses distributed representations, sparse transition matrices, and local Hebbian-like learning rules to overcome the instability and slow learning of traditional temporal memory algorithms such as RNN and HMM. Experimental results show that DHTM outperforms LSTM, RWKV and a biologically inspired HMM-like algorithm, CSCG, on non-stationary data sets. Our results suggest that DHTM is a promising approach to address the challenges of online sequence learning and planning in dynamic environments.

AIMay 17, 2025
CrafText Benchmark: Advancing Instruction Following in Complex Multimodal Open-Ended World

Zoya Volovikova, Gregory Gorbov, Petr Kuderov et al.

Following instructions in real-world conditions requires the ability to adapt to the world's volatility and entanglement: the environment is dynamic and unpredictable, instructions can be linguistically complex with diverse vocabulary, and the number of possible goals an agent may encounter is vast. Despite extensive research in this area, most studies are conducted in static environments with simple instructions and a limited vocabulary, making it difficult to assess agent performance in more diverse and challenging settings. To address this gap, we introduce CrafText, a benchmark for evaluating instruction following in a multimodal environment with diverse instructions and dynamic interactions. CrafText includes 3,924 instructions with 3,423 unique words, covering Localization, Conditional, Building, and Achievement tasks. Additionally, we propose an evaluation protocol that measures an agent's ability to generalize to novel instruction formulations and dynamically evolving task configurations, providing a rigorous test of both linguistic understanding and adaptive decision-making.