Jiafeng Wu

2papers

2 Papers

26.9IRMay 29
Beyond Instance-Level Alignment and Uniformity: Semantic Factor Learning for Collaborative Filtering

Yajie Yu, Chenzhong Bin, Zhoubo Xu et al.

Collaborative filtering (CF) is widely used in recommender systems (RecSys) due to its simplicity and efficiency. However, existing CF methods follow an instance-level learning paradigm. During the instance learning stage, a large number of uninteracted user-item instances, of which items are potential interested by the user, are incorrectly treated as true negative samples resulting in a severe limitation to the generalization and scalability of models. Moreover, mainstream graph convolutional networks (GCNs) inherently suffer from high computational cost and over-smoothing issues, which limit the ability in capturing higher-order connectivity and lead to a poor generalization under sparse supervision signals. To address the above limitations, we propose Semantic Factor enhanced Alignment and Uniformity (SaFeAU), a novel framework that augments interacted instances with semantic factors, thereby mitigating false negative labeling and enabling matrix factorization (MF) to capture high-order CF signals without graph neighborhood aggregation. Specifically, SaFeAU consists of three tightly coupled components. First, Semantic Factor Routing (SFR) disentangles item representations into independent and global semantic factors. Building on these factors, Semantic Factor Matching (SFM) identifies uninteracted items, which share the same semantic factors with interacted ones, as potential positive pairs for enriching sparse supervision signals. Finally, Semantic Pairs Alignment (SPA) aligns both observed and potential positive pairs while promoting uniformity of user and item representations. Extensive experiments on four sparse real-world datasets show that SaFeAU consistently outperforms GCN-based and MF-based state-of-the-art CF methods in both recommendation accuracy and computational efficiency, confirming the effectiveness of the proposed semantic enhanced learning paradigm.

86.8GRApr 26
From Visual Synthesis to Interactive Worlds: Toward Production-Ready 3D Asset Generation

Jiafeng Wu, Zhuofan Lou, Jian Liu et al.

Three-dimensional content generation has progressed from producing isolated, visually plausible shapes to constructing structured assets that can be deployed in real-time interactive environments. This trajectory is driven by converging demands from game development, embodied AI, world simulation, digital twins, and spatial computing, all of which require 3D content that goes beyond surface appearance to satisfy engine-level constraints on topology, UV parameterization, physically based materials, skeletal rigging, and physics-aware scene layout. Despite rapid advances in generative modeling, a persistent gap separates the outputs of current methods from the production-ready standard expected by interactive applications. This survey addresses that gap by organizing the literature around the asset production pipeline rather than algorithmic families. Along the horizontal axis we distinguish three asset tiers, namely general objects, characters, and scenes, while the vertical axis traces each tier through the full production lifecycle from data foundations and geometry synthesis through topology optimization, UV unwrapping, PBR appearance, rigging, and scene assembly. Through this two-dimensional taxonomy we assess not only what current methods can generate but whether their outputs are directly usable in downstream engines and simulation platforms. We further consolidate evaluation metrics and protocols that span geometric fidelity, appearance quality, asset usability, and scene-level physical plausibility. The survey concludes by identifying open challenges in data quality, generation controllability, end-to-end assetization, and physically grounded generation, and by situating production-ready 3D content as foundational infrastructure for emerging interactive world models and embodied intelligent systems.