10.7LGOct 5, 2023
Targeted Adversarial Attacks on Generalizable Neural Radiance FieldsAndras Horvath, Csaba M. Jozsa
Neural Radiance Fields (NeRFs) have recently emerged as a powerful tool for 3D scene representation and rendering. These data-driven models can learn to synthesize high-quality images from sparse 2D observations, enabling realistic and interactive scene reconstructions. However, the growing usage of NeRFs in critical applications such as augmented reality, robotics, and virtual environments could be threatened by adversarial attacks. In this paper we present how generalizable NeRFs can be attacked by both low-intensity adversarial attacks and adversarial patches, where the later could be robust enough to be used in real world applications. We also demonstrate targeted attacks, where a specific, predefined output scene is generated by these attack with success.
1.5CVOct 5, 2023
BID-NeRF: RGB-D image pose estimation with inverted Neural Radiance FieldsÁgoston István Csehi, Csaba Máté Józsa
We aim to improve the Inverted Neural Radiance Fields (iNeRF) algorithm which defines the image pose estimation problem as a NeRF based iterative linear optimization. NeRFs are novel neural space representation models that can synthesize photorealistic novel views of real-world scenes or objects. Our contributions are as follows: we extend the localization optimization objective with a depth-based loss function, we introduce a multi-image based loss function where a sequence of images with known relative poses are used without increasing the computational complexity, we omit hierarchical sampling during volumetric rendering, meaning only the coarse model is used for pose estimation, and we how that by extending the sampling interval convergence can be achieved even or higher initial pose estimate errors. With the proposed modifications the convergence speed is significantly improved, and the basin of convergence is substantially extended.