CVJan 2Code
DVGBench: Implicit-to-Explicit Visual Grounding Benchmark in UAV Imagery with Large Vision-Language ModelsYue Zhou, Jue Chen, Zilun Zhang et al.
Remote sensing (RS) large vision-language models (LVLMs) have shown strong promise across visual grounding (VG) tasks. However, existing RS VG datasets predominantly rely on explicit referring expressions-such as relative position, relative size, and color cues-thereby constraining performance on implicit VG tasks that require scenario-specific domain knowledge. This article introduces DVGBench, a high-quality implicit VG benchmark for drones, covering six major application scenarios: traffic, disaster, security, sport, social activity, and productive activity. Each object provides both explicit and implicit queries. Based on the dataset, we design DroneVG-R1, an LVLM that integrates the novel Implicit-to-Explicit Chain-of-Thought (I2E-CoT) within a reinforcement learning paradigm. This enables the model to take advantage of scene-specific expertise, converting implicit references into explicit ones and thus reducing grounding difficulty. Finally, an evaluation of mainstream models on both explicit and implicit VG tasks reveals substantial limitations in their reasoning capabilities. These findings provide actionable insights for advancing the reasoning capacity of LVLMs for drone-based agents. The code and datasets will be released at https://github.com/zytx121/DVGBench
CVMay 15, 2025
Large-Scale Gaussian Splatting SLAMZhe Xin, Chenyang Wu, Penghui Huang et al.
The recently developed Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have shown encouraging and impressive results for visual SLAM. However, most representative methods require RGBD sensors and are only available for indoor environments. The robustness of reconstruction in large-scale outdoor scenarios remains unexplored. This paper introduces a large-scale 3DGS-based visual SLAM with stereo cameras, termed LSG-SLAM. The proposed LSG-SLAM employs a multi-modality strategy to estimate prior poses under large view changes. In tracking, we introduce feature-alignment warping constraints to alleviate the adverse effects of appearance similarity in rendering losses. For the scalability of large-scale scenarios, we introduce continuous Gaussian Splatting submaps to tackle unbounded scenes with limited memory. Loops are detected between GS submaps by place recognition and the relative pose between looped keyframes is optimized utilizing rendering and feature warping losses. After the global optimization of camera poses and Gaussian points, a structure refinement module enhances the reconstruction quality. With extensive evaluations on the EuRoc and KITTI datasets, LSG-SLAM achieves superior performance over existing Neural, 3DGS-based, and even traditional approaches. Project page: https://lsg-slam.github.io.