CVMay 22
DualMem: Bypassing the Objectness Bottleneck for Calibrated Unknown-Stream Filtering in Open-World Object DetectionYingjun Xiao, Xi Chen, Gang Fang et al.
Open-world object detection (OWOD) requires detectors to localize known classes while identifying unknown objects for future incremental learning. We find that the unknown prediction streams of strong OWOD detectors are heavily polluted: on M-OWODB, across PROB, OW-DETR, and HypOW, future-task positive unknowns make up less than 10% of unknown predictions, whereas background false positives account for 46-71%. We show that this is not a missing-information problem, but an information bottleneck at the objectness head. On PROB Task 1, a linear probe on the 256-D decoder query achieves an AUROC of 0.908 for positive-versus-negative unknown discrimination, but the final one-dimensional objectness scalar drops to 0.642. A frozen SigLIP feature, without access to the detector, independently recovers much of this proposal-level separability at the filtering stage (AUROC = 0.871). Motivated by this finding, we propose DualMem, a calibrated post-hoc filter that assumes a small image-disjoint annotated calibration split of held-out future-task objects and performs a non-parametric likelihood ratio test in frozen SigLIP feature space. DualMem uses a k-nearest-neighbor positive memory to protect future-task objects and a negative memory to suppress background-like proposals. Its decision threshold is chosen by Neyman-Pearson calibration, giving users an explicit trade-off between false-unknown suppression and novel recall. Across PROB, OW-DETR, and HypOW on M-OWODB Task 1, DualMem reduces background-type false unknown proposals per image by 44.9%-66.3%, with a mean reduction of 56.6%. On PROB Task 1, it more than doubles the reduction achieved by a natural K-means prototype baseline, while leaving known-class mAP unchanged because known detections bypass the filter.
CVMay 18
Evidence-Guided Unknown Rejection for High-Confidence Near-Known UnknownsXi Chen, Yingjun Xiao, Gang Fang
Open-set recognition systems face a neglected failure mode: high-confidence near-known unknowns, which lie outside the known label set but are close enough to known classes that a closed-set classifier accepts them with high confidence. We show that this failure is widespread across scalar-threshold methods, including recent post-hoc detectors, and that stronger encoders can amplify rather than remove the risk. We propose EGUR-A, which changes the decision from ``is this sample's score high enough?'' to ``does this predicted known class have sufficient evidence to accept this sample?'' EGUR-A combines class-conditional local acceptance evidence with global residual evidence, and selects their relative weight from known-sample statistics without unknown validation data. Across CUB, FGVC-Aircraft, and ImageNet-hard, EGUR-A substantially reduces high-confidence false known acceptance at matched known-rejection operating points. The result is not a stronger threshold; it is a different question: whether a known class is entitled to accept a sample.
CVMay 15
Community-aware evaluation and threshold calibration for open-set plankton image recognitionXi Chen, Eryuan Huang, Yingjun Xiao et al.
Automated plankton image recognition is increasingly used in aquatic ecosystem monitoring, but deployed classifiers inevitably encounter unseen taxa and non-target particles. Open-set recognition methods are usually evaluated with sample-level metrics such as AUROC, AUPR, and FPR@95% unknown-recall operating points, whereas ecological monitoring depends on community-level estimates of taxon abundance and diversity. This study examines the mismatch between these objectives using controlled pseudo-communities and three datasets spanning marine zooplankton imaged by ZooScan, marine phytoplankton imaged by IFCB, and freshwater plankton imaged by an in-situ camera. We define Open-Set Community Distortion (OSCD), a Bray-Curtis-style error over known taxa plus an unknown bin, with directional components distinguishing known-taxon overestimation from underestimation. Closed-set classifiers achieved high known-class accuracy, but unknown samples were often absorbed with high confidence and in structured ways. Sample-level OOD metrics were not sufficient to select ecological operating points: for MSP, FPR@95% unknown-recall thresholds produced large test-community OSCD on all three datasets mainly because true known taxa were over-rejected into the unknown bin. Community-aware threshold calibration reduced MSP OSCD relative to fixed 95% known recall on SYKE-ZooScan 2024 and SYKE-IFCB 2022; on ZooLake the fixed-recall baseline was already close to the community-aware threshold, and the best community-level method was a prototype-distance variant rather than MSP. The benefit of community-aware calibration therefore depends on validation-community representativeness and the gap between fixed recall and the community optimum. These results show that open-set plankton recognition should be evaluated as an ecological measurement problem, not only as a sample-level detection task.
GRApr 28
Cutscene Agent: An LLM Agent Framework for Automated 3D Cutscene GenerationLanshan He, Haozhou Pang, Qi Gan et al.
Cutscenes are carefully choreographed cinematic sequences embedded in video games and interactive media, serving as the primary vehicle for narrative delivery, character development, and emotional engagement. Producing cutscenes is inherently complex: it demands seamless coordination across screenwriting, cinematography, character animation, voice acting, and technical direction, often requiring days to weeks of collaborative effort from multidisciplinary teams to produce minutes of polished content. In this work, we present Cutscene Agent, an LLM agent framework for automated end-to-end cutscene generation. The framework makes three contributions: (1)~a Cutscene Toolkit built on the Model Context Protocol (MCP) that establishes \emph{bidirectional} integration between LLM agents and the game engine -- agents not only invoke engine operations but continuously observe real-time scene state, enabling closed-loop generation of editable engine-native cinematic assets; (2)~a multi-agent system where a director agent orchestrates specialist subagents for animation, cinematography, and sound design, augmented by a visual reasoning feedback loop for perception-driven refinement; and (3)~CutsceneBench, a hierarchical evaluation benchmark for cutscene generation. Unlike typical tool-use benchmarks that evaluate short, isolated function calls, cutscene generation requires long-horizon, multi-step orchestration of dozens of interdependent tool invocations with strict ordering constraints -- a capability dimension that existing benchmarks do not cover. We evaluate a range of LLMs on CutsceneBench and analyze their performance across this challenging task.