Zhanxiang Cao

RO
4papers
2citations
Novelty56%
AI Score51

4 Papers

89.3ROMay 28Code
A Heterogeneous Architecture for Robot RL Beyond GPU-Dominant Paradigms

Yufei Jia, Zhanxiang Cao, Mingrui Yu et al.

Simulation-based RL for contemporary robot control is increasingly organized around GPU-resident simulation: physics, rollout collection, and learning are placed on a single GPU-centric execution path. This paradigm has greatly improved training speed, but it has also encouraged a default assumption that efficient training requires physics to reside on the GPU. We revisit this assumption. Our view is that, in simulation-dominated robot control, the essential question is not which processor runs physics, but whether simulation throughput, policy learning, and runtime synchronization form an efficient end-to-end loop. We present UniLab, a heterogeneous CPU-simulation / GPU-learning architecture that decouples CPU-parallel simulation from GPU policy updates through a unified runtime for data movement, buffering, and synchronization. UniLab is implemented as a complete and extensible training system using MuJoCoUni and MotrixSim CPU-batched physics backends, supporting PPO, SAC, FlashSAC, TD3, and APPO. On representative simulation-based robot control tasks, UniLab improves end-to-end training efficiency by 3--10$\times$ under the same hardware configuration, while reducing dependence on the NVIDIA CUDA-based software stack and supporting cross-platform execution on the Apple macOS platform and the AMD ROCm and Intel XPU accelerator backends. These results show that GPU simulation is an effective path to efficient training, but not a necessary one, broadening the practical system choices available for robot RL training. Project page: https://github.com/unilabsim/UniLab.

95.7ROJun 2
GeoAlign: Beyond Semantics with State-Guided Spatial Alignment in VLA Models

Yizhi Chen, Zhanxiang Cao, Xinyi Peng et al.

Current Vision--Language--Action (VLA) models often optimize for semantic grounding, whereas executable manipulation requires geometry-aware spatial alignment and dynamic affordance selection. We introduce GeoAlign, a state-guided spatial alignment architecture for VLA policy learning. GeoAlign post-trains an RGB geometry branch with robot-domain RGB-D supervision, yielding RGB-derived Geometry-Enhanced Post-Trained (GEP) features for policy rollout. The robot's proprioceptive state queries the GEP feature grid, producing compact, phase-dependent geometry tokens for action prediction. GeoAlign achieves 99.0% on LIBERO, 85.3% across three SimplerEnv-Fractal tasks, and 78.8% on eight geometry-critical real-world ALOHA tasks, with ablations confirming the value of geometry post-training and proprioceptive-state-guided querying.

80.7ROMay 30
Global-Local Attention Decomposition for Terrain Encoding in Humanoid Perceptive Locomotion

Shengcheng Fu, Yang Zhang, Zhanxiang Cao et al.

Although reinforcement learning has significantly advanced humanoid locomotion, perceptive policies still struggle on sparse-foothold terrain and constrained environments. Success in these scenarios requires both broad terrain awareness and precise foothold selection, two perceptual roles that conventional encoders often entangle. To address this challenge, we propose Global-Local Attention Decomposition (GLAD) for terrain encoding in humanoid locomotion. Realized by a coarse-to-fine encoder over a robot-centric elevation map, GLAD explicitly separates these objectives: a global attention branch utilizes attention pooling to summarize the surrounding terrain context, while a state-conditioned local attention branch sparsifies and encodes precise foothold-relevant geometry. This explicit attention decomposition prevents the dilution of fine-grained spatial cues while reducing training overhead. Experiments demonstrate that GLAD enables reliable locomotion over challenging gaps, stepping stones, and stairs. Furthermore, the learned policy exhibits emergent terrain-responsive behaviors, autonomously following narrow paths and avoiding obstacles under simple velocity commands without explicit navigation planners. In real-world deployment on a Unitree G1 humanoid robot using onboard LiDAR, the proposed method achieves robust zero-shot sim-to-real transfer across diverse sparse-foothold and obstacle-rich domains.

98.8ROApr 28
GS-Playground: A High-Throughput Photorealistic Simulator for Vision-Informed Robot Learning

Yufei Jia, Heng Zhang, Ziheng Zhang et al.

Embodied AI research is undergoing a shift toward vision-centric perceptual paradigms. While massively parallel simulators have catalyzed breakthroughs in proprioception-based locomotion, their potential remains largely untapped for vision-informed tasks due to the prohibitive computational overhead of large-scale photorealistic rendering. Furthermore, the creation of simulation-ready 3D assets heavily relies on labor-intensive manual modeling, while the significant sim-to-real physical gap hinders the transfer of contact-rich manipulation policies. To address these bottlenecks, we propose GS-Playground, a multi-modal simulation framework designed to accelerate end-to-end perceptual learning. We develop a novel high-performance parallel physics engine, specifically designed to integrate with a batch 3D Gaussian Splatting (3DGS) rendering pipeline to ensure high-fidelity synchronization. Our system achieves a breakthrough throughput of 10^4 FPS at 640x480 resolution, significantly lowering the barrier for large-scale visual RL. Additionally, we introduce an automated Real2Sim workflow that reconstructs photorealistic, physically consistent, and memory-efficient environments, streamlining the generation of complex simulation-ready scenes. Extensive experiments on locomotion, navigation, and manipulation demonstrate that GS-Playground effectively bridges the perceptual and physical gaps across diverse embodied tasks. Project homepage: https://gsplayground.github.io.