Lipu Zhou

CV
h-index23
8papers
2,911citations
Novelty51%
AI Score40

8 Papers

7.6CVJul 17, 2023
Ada3D : Exploiting the Spatial Redundancy with Adaptive Inference for Efficient 3D Object Detection

Tianchen Zhao, Xuefei Ning, Ke Hong et al. · tsinghua

Voxel-based methods have achieved state-of-the-art performance for 3D object detection in autonomous driving. However, their significant computational and memory costs pose a challenge for their application to resource-constrained vehicles. One reason for this high resource consumption is the presence of a large number of redundant background points in Lidar point clouds, resulting in spatial redundancy in both 3D voxel and dense BEV map representations. To address this issue, we propose an adaptive inference framework called Ada3D, which focuses on exploiting the input-level spatial redundancy. Ada3D adaptively filters the redundant input, guided by a lightweight importance predictor and the unique properties of the Lidar point cloud. Additionally, we utilize the BEV features' intrinsic sparsity by introducing the Sparsity Preserving Batch Normalization. With Ada3D, we achieve 40% reduction for 3D voxels and decrease the density of 2D BEV feature maps from 100% to 20% without sacrificing accuracy. Ada3D reduces the model computational and memory cost by 5x, and achieves 1.52x/1.45x end-to-end GPU latency and 1.5x/4.5x GPU peak memory optimization for the 3D and 2D backbone respectively.

4.8CVNov 21, 2022
Efficient Second-Order Plane Adjustment

Lipu Zhou

Planes are generally used in 3D reconstruction for depth sensors, such as RGB-D cameras and LiDARs. This paper focuses on the problem of estimating the optimal planes and sensor poses to minimize the point-to-plane distance. The resulting least-squares problem is referred to as plane adjustment (PA) in the literature, which is the counterpart of bundle adjustment (BA) in visual reconstruction. Iterative methods are adopted to solve these least-squares problems. Typically, Newton's method is rarely used for a large-scale least-squares problem, due to the high computational complexity of the Hessian matrix. Instead, methods using an approximation of the Hessian matrix, such as the Levenberg-Marquardt (LM) method, are generally adopted. This paper challenges this ingrained idea. We adopt the Newton's method to efficiently solve the PA problem. Specifically, given poses, the optimal planes have close-form solutions. Thus we can eliminate planes from the cost function, which significantly reduces the number of variables. Furthermore, as the optimal planes are functions of poses, this method actually ensures that the optimal planes for the current estimated poses can be obtained at each iteration, which benefits the convergence. The difficulty lies in how to efficiently compute the Hessian matrix and the gradient of the resulting cost. This paper provides an efficient solution. Empirical evaluation shows that our algorithm converges significantly faster than the widely used LM algorithm.

6.7ROApr 2
HyVGGT-VO: Tightly Coupled Hybrid Dense Visual Odometry with Feed-Forward Models

Junxiang Pan, Lipu Zhou, Baojie Chen

Dense visual odometry (VO), which provides pose estimation and dense 3D reconstruction, serves as the cornerstone for applications ranging from robotics to augmented reality. Recently, feed-forward models have demonstrated remarkable capabilities in dense mapping. However, when these models are used in dense visual SLAM systems, their heavy computational burden restricts them to yielding sparse pose outputs at keyframes while still failing to achieve real-time pose estimation. In contrast, traditional sparse methods provide high computational efficiency and high-frequency pose outputs, but lack the capability for dense reconstruction. To address these limitations, we propose HyVGGT-VO, a novel framework that combines the computational efficiency of sparse VO with the dense reconstruction capabilities of feed-forward models. To the best of our knowledge, this is the first work to tightly couple a traditional VO framework with VGGT, a state-of-the-art feed-forward model. Specifically, we design an adaptive hybrid tracking frontend that dynamically switches between traditional optical flow and the VGGT tracking head to ensure robustness. Furthermore, we introduce a hierarchical optimization framework that jointly refines VO poses and the scale of VGGT predictions to ensure global scale consistency. Our approach achieves an approximately 5x processing speedup compared to existing VGGT-based methods, while reducing the average trajectory error by 85% on the indoor EuRoC dataset and 12% on the outdoor KITTI benchmark. Our code will be publicly available upon acceptance. Project page: https://geneta2580.github.io/HyVGGT-VO.io.

17.8ROJul 8
GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM

Lipu Zhou, Yaoyun Kang, Junxiang Pang et al.

Dense visual SLAM is a fundamental problem in robotics. Recent advances in 3DGS have demonstrated its potential for dense SLAM. Existing 3DGS frameworks focus on both appearance and geometry modeling. However, scene geometry is typically more critical for SLAM than novel view synthesis because downstream robotic tasks, such as navigation and obstacle avoidance, rely primarily on accurate spatial geometry rather than photorealistic rendering. This observation raises a natural question: Is it feasible for 3DGS to perform 3D reconstruction without scene appearance modeling? Motivated by this, we propose Geometry-only Gaussian Splatting (GeoGS), which directly reconstructs scene geometry, and further present GeoGS-SLAM, a dense visual SLAM system built upon this representation. Specifically, GeoGS retains only spatial parameters to reduce the number of per-primitive parameters by over 80%. In contrast to existing 3DGS methods, GeoGS focuses solely on geometric reconstruction, which significantly reduces the number of Gaussian primitives, accelerates geometric convergence, and enhances robustness to illumination variations. In addition, we present an effective training framework that optimizes the Gaussian primitives via single-view and multi-view geometric and photometric supervision, and speeds up geometry convergence with a local-plane driven initialization that better aligns primitives with local structures. Furthermore, we introduce a map update strategy for loop closure that globally transforms the Gaussian map to align it with the corrected pose estimates, thereby preventing map tearing caused by inconsistent per-viewpoint pose corrections in existing methods. Extensive experiments on synthetic and real-world benchmarks demonstrate that our method outperforms SOTA methods in terms of online mapping efficiency and geometric reconstruction quality.

5.3RONov 15, 2021
Enhance Accuracy: Sensitivity and Uncertainty Theory in LiDAR Odometry and Mapping

Zeyu Wan, Yu Zhang, Bin He et al.

Currently, the improvement of LiDAR poses estimation accuracy is an urgent need for mobile robots. Research indicates that diverse LiDAR points have different influences on the accuracy of pose estimation. This study aimed to select a good point set to enhance accuracy. Accordingly, the sensitivity and uncertainty of LiDAR point residuals were formulated as a fundamental basis for derivation and analysis. High-sensitivity and low -uncertainty point residual terms are preferred to achieve higher pose estimation accuracy. The proposed selection method has been theoretically proven to be capable of achieving a global statistical optimum. It was tested on artificial data and compared with the KITTI benchmark. It was also implemented in LiDAR odometry (LO) and LiDAR inertial odometry (LIO), both indoors and outdoors. The experiments revealed that utilizing selected LiDAR point residuals simultaneously enhances optimization accuracy, decreases residual terms, and guarantees real-time performance.

9.6CVMay 30, 2020
An Efficient Planar Bundle Adjustment Algorithm

Lipu Zhou, Daniel Koppel, Hui Ju et al.

This paper presents an efficient algorithm for the least-squares problem using the point-to-plane cost, which aims to jointly optimize depth sensor poses and plane parameters for 3D reconstruction. We call this least-squares problem \textbf{Planar Bundle Adjustment} (PBA), due to the similarity between this problem and the original Bundle Adjustment (BA) in visual reconstruction. As planes ubiquitously exist in the man-made environment, they are generally used as landmarks in SLAM algorithms for various depth sensors. PBA is important to reduce drift and improve the quality of the map. However, directly adopting the well-established BA framework in visual reconstruction will result in a very inefficient solution for PBA. This is because a 3D point only has one observation at a camera pose. In contrast, a depth sensor can record hundreds of points in a plane at a time, which results in a very large nonlinear least-squares problem even for a small-scale space. Fortunately, we find that there exist a special structure of the PBA problem. We introduce a reduced Jacobian matrix and a reduced residual vector, and prove that they can replace the original Jacobian matrix and residual vector in the generally adopted Levenberg-Marquardt (LM) algorithm. This significantly reduces the computational cost. Besides, when planes are combined with other features for 3D reconstruction, the reduced Jacobian matrix and residual vector can also replace the corresponding parts derived from planes. Our experimental results verify that our algorithm can significantly reduce the computational time compared to the solution using the traditional BA framework. Besides, our algorithm is faster, more accuracy, and more robust to initialization errors compared to the start-of-the-art solution using the plane-to-plane cost

0.9CVApr 3, 2019
Do not Omit Local Minimizer: a Complete Solution for Pose Estimation from 3D Correspondences

Lipu Zhou, Shengze Wang, Jiamin Ye et al.

Estimating pose from given 3D correspondences, including point-to-point, point-to-line and point-to-plane correspondences, is a fundamental task in computer vision with many applications. We present a complete solution for this task, including a solution for the minimal problem and the least-squares problem of this task. Previous works mainly focused on finding the global minimizer to address the least-squares problem. However, existing works that show the ability to achieve global minimizer are still unsuitable for real-time applications. Furthermore, as one of contributions of this paper, we prove that there exist ambiguous configurations for any number of lines and planes. These configurations have several solutions in theory, which makes the correct solution may come from a local minimizer. Our algorithm is efficient and able to reveal local minimizers. We employ the Cayley-Gibbs-Rodriguez (CGR) parameterization of the rotation to derive a general rational cost for the three cases of 3D correspondences. The main contribution of this paper is to solve the resulting equation system of the minimal problem and the first-order optimality conditions of the least-squares problem, both of which are of complicated rational forms. The central idea of our algorithm is to introduce intermediate unknowns to simplify the problem. Extensive experimental results show that our algorithm significantly outperforms previous algorithms when the number of correspondences is small. Besides, when the global minimizer is the solution, our algorithm achieves the same accuracy as previous algorithms that have guaranteed global optimality, but our algorithm is applicable to real-time applications.

13.6CVDec 8, 2018
Unsupervised Learning of Monocular Depth Estimation with Bundle Adjustment, Super-Resolution and Clip Loss

Lipu Zhou, Jiamin Ye, Montiel Abello et al.

We present a novel unsupervised learning framework for single view depth estimation using monocular videos. It is well known in 3D vision that enlarging the baseline can increase the depth estimation accuracy, and jointly optimizing a set of camera poses and landmarks is essential. In previous monocular unsupervised learning frameworks, only part of the photometric and geometric constraints within a sequence are used as supervisory signals. This may result in a short baseline and overfitting. Besides, previous works generally estimate a low resolution depth from a low resolution impute image. The low resolution depth is then interpolated to recover the original resolution. This strategy may generate large errors on object boundaries, as the depth of background and foreground are mixed to yield the high resolution depth. In this paper, we introduce a bundle adjustment framework and a super-resolution network to solve the above two problems. In bundle adjustment, depths and poses of an image sequence are jointly optimized, which increases the baseline by establishing the relationship between farther frames. The super resolution network learns to estimate a high resolution depth from a low resolution image. Additionally, we introduce the clip loss to deal with moving objects and occlusion. Experimental results on the KITTI dataset show that the proposed algorithm outperforms the state-of-the-art unsupervised methods using monocular sequences, and achieves comparable or even better result compared to unsupervised methods using stereo sequences.