CVMar 9, 2025Code
DynamicID: Zero-Shot Multi-ID Image Personalization with Flexible Facial EditabilityXirui Hu, Jiahao Wang, Hao Chen et al.
Recent advances in text-to-image generation have driven interest in generating personalized human images that depict specific identities from reference images. Although existing methods achieve high-fidelity identity preservation, they are generally limited to single-ID scenarios and offer insufficient facial editability. We present DynamicID, a tuning-free framework that inherently facilitates both single-ID and multi-ID personalized generation with high fidelity and flexible facial editability. Our key innovations include: 1) Semantic-Activated Attention (SAA), which employs query-level activation gating to minimize disruption to the base model when injecting ID features and achieve multi-ID personalization without requiring multi-ID samples during training. 2) Identity-Motion Reconfigurator (IMR), which applies feature-space manipulation to effectively disentangle and reconfigure facial motion and identity features, supporting flexible facial editing. 3) a task-decoupled training paradigm that reduces data dependency, together with VariFace-10k, a curated dataset of 10k unique individuals, each represented by 35 distinct facial images. Experimental results demonstrate that DynamicID outperforms state-of-the-art methods in identity fidelity, facial editability, and multi-ID personalization capability. Our code will be released at https://github.com/ByteCat-bot/DynamicID.
CVMar 25
DepthArb: Training-Free Depth-Arbitrated Generation for Occlusion-Robust Image SynthesisHongjin Niu, Jiahao Wang, Xirui Hu et al.
Text-to-image diffusion models frequently exhibit deficiencies in synthesizing accurate occlusion relationships of multiple objects, particularly within dense overlapping regions. Existing training-free layout-guided methods predominantly rely on rigid spatial priors that remain agnostic to depth order, often resulting in concept mixing or illogical occlusion. To address these limitations, we propose DepthArb, a training-free framework that resolves occlusion ambiguities by arbitrating attention competition between interacting objects. Specifically, DepthArb employs two core mechanisms: Attention Arbitration Modulation (AAM), which enforces depth-ordered visibility by suppressing background activations in overlapping regions, and Spatial Compactness Control (SCC), which preserves structural integrity by curbing attention divergence. These mechanisms enable robust occlusion generation without model retraining. To systematically evaluate this capability, we propose OcclBench, a comprehensive benchmark designed to evaluate diverse occlusion scenarios. Extensive evaluations demonstrate that DepthArb consistently outperforms state-of-the-art baselines in both occlusion accuracy and visual fidelity. As a plug-and-play method, DepthArb seamlessly enhances the compositional capabilities of diffusion backbones, offering a novel perspective on spatial layering within generative models.
CVMay 15, 2025Code
MTVCrafter: 4D Motion Tokenization for Open-World Human Image AnimationYanbo Ding, Xirui Hu, Zhizhi Guo et al.
Human image animation has gained increasing attention and developed rapidly due to its broad applications in digital humans. However, existing methods rely largely on 2D-rendered pose images for motion guidance, which limits generalization and discards essential 3D information for open-world animation. To tackle this problem, we propose MTVCrafter (Motion Tokenization Video Crafter), the first framework that directly models raw 3D motion sequences (i.e., 4D motion) for human image animation. Specifically, we introduce 4DMoT (4D motion tokenizer) to quantize 3D motion sequences into 4D motion tokens. Compared to 2D-rendered pose images, 4D motion tokens offer more robust spatio-temporal cues and avoid strict pixel-level alignment between pose image and character, enabling more flexible and disentangled control. Then, we introduce MV-DiT (Motion-aware Video DiT). By designing unique motion attention with 4D positional encodings, MV-DiT can effectively leverage motion tokens as 4D compact yet expressive context for human image animation in the complex 3D world. Hence, it marks a significant step forward in this field and opens a new direction for pose-guided human video generation. Experiments show that our MTVCrafter achieves state-of-the-art results with an FID-VID of 6.98, surpassing the second-best by 65%. Powered by robust motion tokens, MTVCrafter also generalizes well to diverse open-world characters (single/multiple, full/half-body) across various styles and scenarios. Our video demos and code are on: https://github.com/DINGYANB/MTVCrafter.
CVApr 27
World-R1: Reinforcing 3D Constraints for Text-to-Video GenerationWeijie Wang, Xiaoxuan He, Youping Gu et al.
Recent video foundation models demonstrate impressive visual synthesis but frequently suffer from geometric inconsistencies. While existing methods attempt to inject 3D priors via architectural modifications, they often incur high computational costs and limit scalability. We propose World-R1, a framework that aligns video generation with 3D constraints through reinforcement learning. To facilitate this alignment, we introduce a specialized pure text dataset tailored for world simulation. Utilizing Flow-GRPO, we optimize the model using feedback from pre-trained 3D foundation models and vision-language models to enforce structural coherence without altering the underlying architecture. We further employ a periodic decoupled training strategy to balance rigid geometric consistency with dynamic scene fluidity. Extensive evaluations reveal that our approach significantly enhances 3D consistency while preserving the original visual quality of the foundation model, effectively bridging the gap between video generation and scalable world simulation.