CVJun 7, 2023
DiViNeT: 3D Reconstruction from Disparate Views via Neural Template RegularizationAditya Vora, Akshay Gadi Patil, Hao Zhang
We present a volume rendering-based neural surface reconstruction method that takes as few as three disparate RGB images as input. Our key idea is to regularize the reconstruction, which is severely ill-posed and leaving significant gaps between the sparse views, by learning a set of neural templates to act as surface priors. Our method, coined DiViNet, operates in two stages. It first learns the templates, in the form of 3D Gaussian functions, across different scenes, without 3D supervision. In the reconstruction stage, our predicted templates serve as anchors to help "stitch'' the surfaces over sparse regions. We demonstrate that our approach is not only able to complete the surface geometry but also reconstructs surface details to a reasonable extent from a few disparate input views. On the DTU and BlendedMVS datasets, our approach achieves the best reconstruction quality among existing methods in the presence of such sparse views and performs on par, if not better, with competing methods when dense views are employed as inputs.
CVOct 31, 2025
Hierarchical Transformers for Unsupervised 3D Shape AbstractionAditya Vora, Lily Goli, Andrea Tagliasacchi et al.
We introduce HiT, a novel hierarchical neural field representation for 3D shapes that learns general hierarchies in a coarse-to-fine manner across different shape categories in an unsupervised setting. Our key contribution is a hierarchical transformer (HiT), where each level learns parent-child relationships of the tree hierarchy using a compressed codebook. This codebook enables the network to automatically identify common substructures across potentially diverse shape categories. Unlike previous works that constrain the task to a fixed hierarchical structure (e.g., binary), we impose no such restriction, except for limiting the total number of nodes at each tree level. This flexibility allows our method to infer the hierarchical structure directly from data, over multiple shape categories, and representing more general and complex hierarchies than prior approaches. When trained at scale with a reconstruction loss, our model captures meaningful containment relationships between parent and child nodes. We demonstrate its effectiveness through an unsupervised shape segmentation task over all 55 ShapeNet categories, where our method successfully segments shapes into multiple levels of granularity.
CVSep 24, 2018Code
FCHD: Fast and accurate head detection in crowded scenesAditya Vora, Vinay Chilaka
In this paper, we propose FCHD-Fully Convolutional Head Detector, an end-to-end trainable head detection model. Our proposed architecture is a single fully convolutional network which is responsible for both bounding box prediction and classification. This makes our model lightweight with low inference time and memory requirements. Along with run-time, our model has better overall average precision (AP) which is achieved by selection of anchor sizes based on the effective receptive field of the network. This can be concluded from our experiments on several head detection datasets with varying head counts. We achieve an AP of 0.70 on a challenging head detection dataset which is comparable to some standard benchmarks. Along with this our model runs at 5 FPS on Nvidia Quadro M1000M for VGA resolution images. Code is available at https://github.com/aditya-vora/FCHD-Fully-Convolutional-Head-Detector.
CVJun 1, 2018Code
A Classification approach towards Unsupervised Learning of Visual RepresentationsAditya Vora
In this paper, we present a technique for unsupervised learning of visual representations. Specifically, we train a model for foreground and background classification task, in the process of which it learns visual representations. Foreground and background patches for training come af- ter mining for such patches from hundreds and thousands of unlabelled videos available on the web which we ex- tract using a proposed patch extraction algorithm. With- out using any supervision, with just using 150, 000 unla- belled videos and the PASCAL VOC 2007 dataset, we train a object recognition model that achieves 45.3 mAP which is close to the best performing unsupervised feature learn- ing technique whereas better than many other proposed al- gorithms. The code for patch extraction is implemented in Matlab and available open source at the following link .
CVFeb 11, 2025
Articulate That Object Part (ATOP): 3D Part Articulation via Text and Motion PersonalizationAditya Vora, Sauradip Nag, Kai Wang et al.
We present ATOP (Articulate That Object Part), a novel few-shot method based on motion personalization to articulate a static 3D object with respect to a part and its motion as prescribed in a text prompt. Given the scarcity of available datasets with motion attribute annotations, existing methods struggle to generalize well in this task. In our work, the text input allows us to tap into the power of modern-day diffusion models to generate plausible motion samples for the right object category and part. In turn, the input 3D object provides ``image prompting'' to personalize the generated motion to the very input object. Our method starts with a few-shot finetuning to inject articulation awareness to current diffusion models to learn a unique motion identifier associated with the target object part. Our finetuning is applied to a pre-trained diffusion model for controllable multi-view motion generation, trained with a small collection of reference motion frames demonstrating appropriate part motion. The resulting motion model can then be employed to realize plausible motion of the input 3D object from multiple views. At last, we transfer the personalized motion to the 3D space of the object via differentiable rendering to optimize part articulation parameters by a score distillation sampling loss. Experiments on PartNet-Mobility and ACD datasets demonstrate that our method can generate realistic motion samples with higher accuracy, leading to more generalizable 3D motion predictions compared to prior approaches in the few-shot setting.
CVOct 22, 2025
Advances in 4D Representation: Geometry, Motion, and InteractionMingrui Zhao, Sauradip Nag, Kai Wang et al.
We present a survey on 4D generation and reconstruction, a fast-evolving subfield of computer graphics whose developments have been propelled by recent advances in neural fields, geometric and motion deep learning, as well 3D generative artificial intelligence (GenAI). While our survey is not the first of its kind, we build our coverage of the domain from a unique and distinctive perspective of 4D representations\/}, to model 3D geometry evolving over time while exhibiting motion and interaction. Specifically, instead of offering an exhaustive enumeration of many works, we take a more selective approach by focusing on representative works to highlight both the desirable properties and ensuing challenges of each representation under different computation, application, and data scenarios. The main take-away message we aim to convey to the readers is on how to select and then customize the appropriate 4D representations for their tasks. Organizationally, we separate the 4D representations based on three key pillars: geometry, motion, and interaction. Our discourse will not only encompass the most popular representations of today, such as neural radiance fields (NeRFs) and 3D Gaussian Splatting (3DGS), but also bring attention to relatively under-explored representations in the 4D context, such as structured models and long-range motions. Throughout our survey, we will reprise the role of large language models (LLMs) and video foundational models (VFMs) in a variety of 4D applications, while steering our discussion towards their current limitations and how they can be addressed. We also provide a dedicated coverage on what 4D datasets are currently available, as well as what is lacking, in driving the subfield forward. Project page:https://mingrui-zhao.github.io/4DRep-GMI/
CVSep 29, 2025
ASIA: Adaptive 3D Segmentation using Few Image AnnotationsSai Raj Kishore Perla, Aditya Vora, Sauradip Nag et al.
We introduce ASIA (Adaptive 3D Segmentation using few Image Annotations), a novel framework that enables segmentation of possibly non-semantic and non-text-describable "parts" in 3D. Our segmentation is controllable through a few user-annotated in-the-wild images, which are easier to collect than multi-view images, less demanding to annotate than 3D models, and more precise than potentially ambiguous text descriptions. Our method leverages the rich priors of text-to-image diffusion models, such as Stable Diffusion (SD), to transfer segmentations from image space to 3D, even when the annotated and target objects differ significantly in geometry or structure. During training, we optimize a text token for each segment and fine-tune our model with a novel cross-view part correspondence loss. At inference, we segment multi-view renderings of the 3D mesh, fuse the labels in UV-space via voting, refine them with our novel Noise Optimization technique, and finally map the UV-labels back onto the mesh. ASIA provides a practical and generalizable solution for both semantic and non-semantic 3D segmentation tasks, outperforming existing methods by a noticeable margin in both quantitative and qualitative evaluations.
CVJun 29, 2017
Iterative Spectral Clustering for Unsupervised Object LocalizationAditya Vora, Shanmuganathan Raman
This paper addresses the problem of unsupervised object localization in an image. Unlike previous supervised and weakly supervised algorithms that require bounding box or image level annotations for training classifiers in order to learn features representing the object, we propose a simple yet effective technique for localization using iterative spectral clustering. This iterative spectral clustering approach along with appropriate cluster selection strategy in each iteration naturally helps in searching of object region in the image. In order to estimate the final localization window, we group the proposals obtained from the iterative spectral clustering step based on the perceptual similarity, and average the coordinates of the proposals from the top scoring groups. We benchmark our algorithm on challenging datasets like Object Discovery and PASCAL VOC 2007, achieving an average CorLoc percentage of 51% and 35% respectively which is comparable to various other weakly supervised algorithms despite being completely unsupervised.
CVJun 29, 2017
Flow-free Video Object SegmentationAditya Vora, Shanmuganathan Raman
Segmenting foreground object from a video is a challenging task because of the large deformations of the objects, occlusions, and background clutter. In this paper, we propose a frame-by-frame but computationally efficient approach for video object segmentation by clustering visually similar generic object segments throughout the video. Our algorithm segments various object instances appearing in the video and then perform clustering in order to group visually similar segments into one cluster. Since the object that needs to be segmented appears in most part of the video, we can retrieve the foreground segments from the cluster having maximum number of segments, thus filtering out noisy segments that do not represent any object. We then apply a track and fill approach in order to localize the objects in the frames where the object segmentation framework fails to segment any object. Our algorithm performs comparably to the recent automatic methods for video object segmentation when benchmarked on DAVIS dataset while being computationally much faster.