Ludwig Sidenmark

2papers

2 Papers

50.8HCMay 1
AnimationDiff: A Visual Comparison Tool for Generated 3D Character Animations

Ludwig Sidenmark, Qian Zhou, George Fitzmaurice et al.

Creating 3D character animations traditionally requires significant time and effort from the animator. Advancements in generative methods now enable easy creation of multiple character animation variations for use or further editing. However, this capability introduces a new challenge in comparing character animations to select the best animation, which is challenging due to temporal misalignment and the large amount of spatial data. We present AnimationDiff, a visual comparison tool for generated character animations. AnimationDiff enables contextual comparisons in the intended scene and camera angle, and embedding of spatial information by combining established animation visualization techniques and easy switching between overlaid and side-by-side comparisons. AnimationDiff also supports filtering to handle information overload, and Temporal Lenses that visualize entire animations over time for overview, alignment, and comparison. We evaluated AnimationDiff in a user study, showcasing its efficacy in animation comparison and providing design insights for comparing motion.

70.4HCMay 1
Prop-Chromeleon: Adaptive Haptic Props in Mixed Reality through Generative Artificial Intelligence

Haoyu Wang, Fengyuan Zhu, Bingjian Huang et al.

Mixed Reality (MR) aims to blend digital and physical worlds, but the absence of haptic feedback often breaks visual-tactile consistency. We introduce Prop-Chromeleon, a MR system based on generative artificial intelligence (AI) that dynamically transforms everyday objects into adaptive passive haptic props through user-provided text prompts. Our AI pipeline performs generation and anchoring of virtual assets that align with the shape of physical props, allowing us to study how virtual content generation behaves under geometric and prompt-based constraints. We evaluate Prop-Chromeleon's effectiveness through a generation study using varied object shapes and user prompts, combining quantitative shape similarity metrics with qualitative prompt fidelity analysis. Our user study further showcases Prop-Chromeleon's improvements in perceived realism, immersion, and enjoyment compared to static baselines. These results show that shape-aware generation can support both believable haptic interaction and creative engagement in MR.