Adel Dabah

2papers

2 Papers

14.2DMJun 1
Graph Edit Distance Formulation for the Vehicle Routing Problem: Theory and Analysis

Adel Dabah

We show that the Vehicle Routing Problem (VRP) can be reformulated as a Graph Edit Distance (GED) maximization problem. Under a simple edge-deletion cost model, minimizing total route cost is equivalent to maximizing the total weight of edges deleted from the complete instance graph. This formulation models VRP at the edge level, where solutions are defined by selected edges rather than route sequences, enabling structural analyses that are difficult in classical formulations: per-edge attribution of solution quality, decomposition of the optimality gap, characterization of solution sparsity, and identification of edges that are hard to reach by greedy construction. Theoretically, we establish a merge-decomposition theorem showing that Clarke-Wright savings equal per-merge GED increments, and an approximation-transfer theorem that turns GED approximation ratios into VRP cost bounds. Using this reformulation, we analyze 90 CVRP benchmark instances with known optimal solutions. We find that optimal routing graphs use only 5.5% of available edges, that approximately 3.0% of optimal edges are consistently not found by Clarke-Wright heuristics under repeated restarts, and that the cost gap decomposes into missed optimal edges and substituted non-optimal edges of comparable total weight. The edge-additive objective provides a natural per-edge supervision signal for future graph neural network approaches to edge prediction, suggesting a potential connection to graph neural network approaches that we leave for follow-up work.

16.2DCMar 25Code
Efficient Accelerated Graph Edit Distance Computation on GPU

Adel Dabah, Andreas Herten

Graph representation is a powerful abstraction of real-world objects and relations. Computing the Graph Edit Distance (GED) between graphs is critical in domains such as bioinformatics, machine learning, and pattern recognition. GED measures the minimum number of edit operations required to transform one graph into another. However, the high computational complexity of optimal and near-optimal methods limits their applicability to large-scale graphs, making high-performance parallel GED computation essential. To address this, we propose FAST-GED, a fast and scalable open-source framework for GED computation on GPUs. FAST-GED overcomes existing limitations by combining high accuracy with fast execution through GPU-friendly algorithmic design and efficient mapping to GPU hardware, minimizing host-device communication. The implementation is optimized and tested across multiple GPU architectures. We validate FAST-GED on real and synthetic datasets with diverse graph sizes and densities. It achieves speedups of several orders of magnitude over the Python NetworkX library while reaching optimal solutions in most cases. Moreover, it outperforms state-of-the-art approximate methods in both accuracy and scalability. We show that FAST-GED enables broader adoption of GED-based solutions in real-world applications.