Yen-Chi Cheng

CV
h-index48
10papers
905citations
Novelty54%
AI Score35

10 Papers

CVDec 8, 2022
SDFusion: Multimodal 3D Shape Completion, Reconstruction, and Generation

Yen-Chi Cheng, Hsin-Ying Lee, Sergey Tulyakov et al.

In this work, we present a novel framework built to simplify 3D asset generation for amateur users. To enable interactive generation, our method supports a variety of input modalities that can be easily provided by a human, including images, text, partially observed shapes and combinations of these, further allowing to adjust the strength of each input. At the core of our approach is an encoder-decoder, compressing 3D shapes into a compact latent representation, upon which a diffusion model is learned. To enable a variety of multi-modal inputs, we employ task-specific encoders with dropout followed by a cross-attention mechanism. Due to its flexibility, our model naturally supports a variety of tasks, outperforming prior works on shape completion, image-based 3D reconstruction, and text-to-3D. Most interestingly, our model can combine all these tasks into one swiss-army-knife tool, enabling the user to perform shape generation using incomplete shapes, images, and textual descriptions at the same time, providing the relative weights for each input and facilitating interactivity. Despite our approach being shape-only, we further show an efficient method to texture the generated shape using large-scale text-to-image models.

CVMar 17, 2022
AutoSDF: Shape Priors for 3D Completion, Reconstruction and Generation

Paritosh Mittal, Yen-Chi Cheng, Maneesh Singh et al.

Powerful priors allow us to perform inference with insufficient information. In this paper, we propose an autoregressive prior for 3D shapes to solve multimodal 3D tasks such as shape completion, reconstruction, and generation. We model the distribution over 3D shapes as a non-sequential autoregressive distribution over a discretized, low-dimensional, symbolic grid-like latent representation of 3D shapes. This enables us to represent distributions over 3D shapes conditioned on information from an arbitrary set of spatially anchored query locations and thus perform shape completion in such arbitrary settings (e.g., generating a complete chair given only a view of the back leg). We also show that the learned autoregressive prior can be leveraged for conditional tasks such as single-view reconstruction and language-based generation. This is achieved by learning task-specific naive conditionals which can be approximated by light-weight models trained on minimal paired data. We validate the effectiveness of the proposed method using both quantitative and qualitative evaluation and show that the proposed method outperforms the specialized state-of-the-art methods trained for individual tasks. The project page with code and video visualizations can be found at https://yccyenchicheng.github.io/AutoSDF/.

CVDec 5, 2023
DreaMo: Articulated 3D Reconstruction From A Single Casual Video

Tao Tu, Ming-Feng Li, Chieh Hubert Lin et al.

Articulated 3D reconstruction has valuable applications in various domains, yet it remains costly and demands intensive work from domain experts. Recent advancements in template-free learning methods show promising results with monocular videos. Nevertheless, these approaches necessitate a comprehensive coverage of all viewpoints of the subject in the input video, thus limiting their applicability to casually captured videos from online sources. In this work, we study articulated 3D shape reconstruction from a single and casually captured internet video, where the subject's view coverage is incomplete. We propose DreaMo that jointly performs shape reconstruction while solving the challenging low-coverage regions with view-conditioned diffusion prior and several tailored regularizations. In addition, we introduce a skeleton generation strategy to create human-interpretable skeletons from the learned neural bones and skinning weights. We conduct our study on a self-collected internet video collection characterized by incomplete view coverage. DreaMo shows promising quality in novel-view rendering, detailed articulated shape reconstruction, and skeleton generation. Extensive qualitative and quantitative studies validate the efficacy of each proposed component, and show existing methods are unable to solve correct geometry due to the incomplete view coverage.

CVMay 15, 2025
3D-Fixup: Advancing Photo Editing with 3D Priors

Yen-Chi Cheng, Krishna Kumar Singh, Jae Shin Yoon et al.

Despite significant advances in modeling image priors via diffusion models, 3D-aware image editing remains challenging, in part because the object is only specified via a single image. To tackle this challenge, we propose 3D-Fixup, a new framework for editing 2D images guided by learned 3D priors. The framework supports difficult editing situations such as object translation and 3D rotation. To achieve this, we leverage a training-based approach that harnesses the generative power of diffusion models. As video data naturally encodes real-world physical dynamics, we turn to video data for generating training data pairs, i.e., a source and a target frame. Rather than relying solely on a single trained model to infer transformations between source and target frames, we incorporate 3D guidance from an Image-to-3D model, which bridges this challenging task by explicitly projecting 2D information into 3D space. We design a data generation pipeline to ensure high-quality 3D guidance throughout training. Results show that by integrating these 3D priors, 3D-Fixup effectively supports complex, identity coherent 3D-aware edits, achieving high-quality results and advancing the application of diffusion models in realistic image manipulation. The code is provided at https://3dfixup.github.io/

CVDec 21, 2023
Virtual Pets: Animatable Animal Generation in 3D Scenes

Yen-Chi Cheng, Chieh Hubert Lin, Chaoyang Wang et al.

Toward unlocking the potential of generative models in immersive 4D experiences, we introduce Virtual Pet, a novel pipeline to model realistic and diverse motions for target animal species within a 3D environment. To circumvent the limited availability of 3D motion data aligned with environmental geometry, we leverage monocular internet videos and extract deformable NeRF representations for the foreground and static NeRF representations for the background. For this, we develop a reconstruction strategy, encompassing species-level shared template learning and per-video fine-tuning. Utilizing the reconstructed data, we then train a conditional 3D motion model to learn the trajectory and articulation of foreground animals in the context of 3D backgrounds. We showcase the efficacy of our pipeline with comprehensive qualitative and quantitative evaluations using cat videos. We also demonstrate versatility across unseen cats and indoor environments, producing temporally coherent 4D outputs for enriched virtual experiences.

CVApr 8, 2021
InfinityGAN: Towards Infinite-Pixel Image Synthesis

Chieh Hubert Lin, Hsin-Ying Lee, Yen-Chi Cheng et al.

We present a novel framework, InfinityGAN, for arbitrary-sized image generation. The task is associated with several key challenges. First, scaling existing models to an arbitrarily large image size is resource-constrained, in terms of both computation and availability of large-field-of-view training data. InfinityGAN trains and infers in a seamless patch-by-patch manner with low computational resources. Second, large images should be locally and globally consistent, avoid repetitive patterns, and look realistic. To address these, InfinityGAN disentangles global appearances, local structures, and textures. With this formulation, we can generate images with spatial size and level of details not attainable before. Experimental evaluation validates that InfinityGAN generates images with superior realism compared to baselines and features parallelizable inference. Finally, we show several applications unlocked by our approach, such as spatial style fusion, multi-modal outpainting, and image inbetweening. All applications can be operated with arbitrary input and output sizes. Please find the full version of the paper at https://openreview.net/forum?id=ufGMqIM0a4b .

CVApr 1, 2021
In&Out : Diverse Image Outpainting via GAN Inversion

Yen-Chi Cheng, Chieh Hubert Lin, Hsin-Ying Lee et al.

Image outpainting seeks for a semantically consistent extension of the input image beyond its available content. Compared to inpainting -- filling in missing pixels in a way coherent with the neighboring pixels -- outpainting can be achieved in more diverse ways since the problem is less constrained by the surrounding pixels. Existing image outpainting methods pose the problem as a conditional image-to-image translation task, often generating repetitive structures and textures by replicating the content available in the input image. In this work, we formulate the problem from the perspective of inverting generative adversarial networks. Our generator renders micro-patches conditioned on their joint latent code as well as their individual positions in the image. To outpaint an image, we seek for multiple latent codes not only recovering available patches but also synthesizing diverse outpainting by patch-based generation. This leads to richer structure and content in the outpainted regions. Furthermore, our formulation allows for outpainting conditioned on the categorical input, thereby enabling flexible user controls. Extensive experimental results demonstrate the proposed method performs favorably against existing in- and outpainting methods, featuring higher visual quality and diversity.

CVJul 16, 2020
Controllable Image Synthesis via SegVAE

Yen-Chi Cheng, Hsin-Ying Lee, Min Sun et al.

Flexible user controls are desirable for content creation and image editing. A semantic map is commonly used intermediate representation for conditional image generation. Compared to the operation on raw RGB pixels, the semantic map enables simpler user modification. In this work, we specifically target at generating semantic maps given a label-set consisting of desired categories. The proposed framework, SegVAE, synthesizes semantic maps in an iterative manner using conditional variational autoencoder. Quantitative and qualitative experiments demonstrate that the proposed model can generate realistic and diverse semantic maps. We also apply an off-the-shelf image-to-image translation model to generate realistic RGB images to better understand the quality of the synthesized semantic maps. Furthermore, we showcase several real-world image-editing applications including object removal, object insertion, and object replacement.

CVApr 5, 2019
Radiotherapy Target Contouring with Convolutional Gated Graph Neural Network

Chun-Hung Chao, Yen-Chi Cheng, Hsien-Tzu Cheng et al.

Tomography medical imaging is essential in the clinical workflow of modern cancer radiotherapy. Radiation oncologists identify cancerous tissues, applying delineation on treatment regions throughout all image slices. This kind of task is often formulated as a volumetric segmentation task by means of 3D convolutional networks with considerable computational cost. Instead, inspired by the treating methodology of considering meaningful information across slices, we used Gated Graph Neural Network to frame this problem more efficiently. More specifically, we propose convolutional recurrent Gated Graph Propagator (GGP) to propagate high-level information through image slices, with learnable adjacency weighted matrix. Furthermore, as physicians often investigate a few specific slices to refine their decision, we model this slice-wise interaction procedure to further improve our segmentation result. This can be set by editing any slice effortlessly as updating predictions of other slices using GGP. To evaluate our method, we collect an Esophageal Cancer Radiotherapy Target Treatment Contouring dataset of 81 patients which includes tomography images with radiotherapy target. On this dataset, our convolutional graph network produces state-of-the-art results and outperforms the baselines. With the addition of interactive setting, performance is improved even further. Our method has the potential to be easily applied to diverse kinds of medical tasks with volumetric images. Incorporating both the ability to make a feasible prediction and to consider the human interactive input, the proposed method is suitable for clinical scenarios.

CVApr 5, 2019
Point-to-Point Video Generation

Tsun-Hsuan Wang, Yen-Chi Cheng, Chieh Hubert Lin et al.

While image manipulation achieves tremendous breakthroughs (e.g., generating realistic faces) in recent years, video generation is much less explored and harder to control, which limits its applications in the real world. For instance, video editing requires temporal coherence across multiple clips and thus poses both start and end constraints within a video sequence. We introduce point-to-point video generation that controls the generation process with two control points: the targeted start- and end-frames. The task is challenging since the model not only generates a smooth transition of frames, but also plans ahead to ensure that the generated end-frame conforms to the targeted end-frame for videos of various length. We propose to maximize the modified variational lower bound of conditional data likelihood under a skip-frame training strategy. Our model can generate sequences such that their end-frame is consistent with the targeted end-frame without loss of quality and diversity. Extensive experiments are conducted on Stochastic Moving MNIST, Weizmann Human Action, and Human3.6M to evaluate the effectiveness of the proposed method. We demonstrate our method under a series of scenarios (e.g., dynamic length generation) and the qualitative results showcase the potential and merits of point-to-point generation. For project page, see https://zswang666.github.io/P2PVG-Project-Page/