Dohyeong Kim

LG
h-index36
13papers
658citations
Novelty50%
AI Score58

13 Papers

LGJan 26, 2023Code
Trust Region-Based Safe Distributional Reinforcement Learning for Multiple Constraints

Dohyeong Kim, Kyungjae Lee, Songhwai Oh

In safety-critical robotic tasks, potential failures must be reduced, and multiple constraints must be met, such as avoiding collisions, limiting energy consumption, and maintaining balance. Thus, applying safe reinforcement learning (RL) in such robotic tasks requires to handle multiple constraints and use risk-averse constraints rather than risk-neutral constraints. To this end, we propose a trust region-based safe RL algorithm for multiple constraints called a safe distributional actor-critic (SDAC). Our main contributions are as follows: 1) introducing a gradient integration method to manage infeasibility issues in multi-constrained problems, ensuring theoretical convergence, and 2) developing a TD($λ$) target distribution to estimate risk-averse constraints with low biases. We evaluate SDAC through extensive experiments involving multi- and single-constrained robotic tasks. While maintaining high scores, SDAC shows 1.93 times fewer steps to satisfy all constraints in multi-constrained tasks and 1.78 times fewer constraint violations in single-constrained tasks compared to safe RL baselines. Code is available at: https://github.com/rllab-snu/Safe-Distributional-Actor-Critic.

ROSep 24, 2024Code
Stage-Wise Reward Shaping for Acrobatic Robots: A Constrained Multi-Objective Reinforcement Learning Approach

Dohyeong Kim, Hyeokjin Kwon, Junseok Kim et al.

As the complexity of tasks addressed through reinforcement learning (RL) increases, the definition of reward functions also has become highly complicated. We introduce an RL method aimed at simplifying the reward-shaping process through intuitive strategies. Initially, instead of a single reward function composed of various terms, we define multiple reward and cost functions within a constrained multi-objective RL (CMORL) framework. For tasks involving sequential complex movements, we segment the task into distinct stages and define multiple rewards and costs for each stage. Finally, we introduce a practical CMORL algorithm that maximizes objectives based on these rewards while satisfying constraints defined by the costs. The proposed method has been successfully demonstrated across a variety of acrobatic tasks in both simulation and real-world environments. Additionally, it has been shown to successfully perform tasks compared to existing RL and constrained RL algorithms. Our code is available at https://github.com/rllab-snu/Stage-Wise-CMORL.

CLApr 9, 2022
KOBEST: Korean Balanced Evaluation of Significant Tasks

Dohyeong Kim, Myeongjun Jang, Deuk Sin Kwon et al.

A well-formulated benchmark plays a critical role in spurring advancements in the natural language processing (NLP) field, as it allows objective and precise evaluation of diverse models. As modern language models (LMs) have become more elaborate and sophisticated, more difficult benchmarks that require linguistic knowledge and reasoning have been proposed. However, most of these benchmarks only support English, and great effort is necessary to construct benchmarks for other low resource languages. To this end, we propose a new benchmark named Korean balanced evaluation of significant tasks (KoBEST), which consists of five Korean-language downstream tasks. Professional Korean linguists designed the tasks that require advanced Korean linguistic knowledge. Moreover, our data is purely annotated by humans and thoroughly reviewed to guarantee high data quality. We also provide baseline models and human performance results. Our dataset is available on the Huggingface.

LGMay 3Code
Towards Efficient and Expressive Offline RL via Flow-Anchored Noise-conditioned Q-Learning

Sungyoung Lee, Dohyeong Kim, Eshan Balachandar et al.

We propose Flow-Anchored Noise-conditioned Q-Learning (FAN), a highly efficient and high-performing offline reinforcement learning (RL) algorithm. Recent work has shown that expressive flow policies and distributional critics improve offline RL performance, but at a high computational cost. Specifically, flow policies require iterative sampling to produce a single action, and distributional critics require computation over multiple samples (e.g., quantiles) to estimate value. To address these inefficiencies while maintaining high performance, we introduce FAN. Our method employs a behavior regularization technique that utilizes only a single flow policy iteration and requires only a single Gaussian noise sample for distributional critics. Our theoretical analysis of convergence and performance bounds demonstrates that these simplifications not only improve efficiency but also lead to superior task performance. Experiments on robotic manipulation and locomotion tasks demonstrate that FAN achieves state-of-the-art performance while significantly reducing both training and inference runtimes. We release our code at https://github.com/brianlsy98/FAN.

LGMay 20
Compositional Transduction with Latent Analogies for Offline Goal-Conditioned Reinforcement Learning

Junseok Kim, Dohyeong Kim, Mineui Hong et al.

Compositional generalization is essential for reaching unseen goals under novel contextual variations in offline goal-conditioned reinforcement learning (GCRL), where a generalist goal-reaching agent must be learned from limited data. Most prior approaches pursue this via trajectory stitching over temporally contiguous segments, which limits composing behaviors across varying contexts. To overcome this limitation, we formalize analogy transduction as synthesizing new plans by composing task-endogenous analogies with given contexts and propose a novel analogy representation tailored for it. Grounded in our theory, this analogy representation captures what changes under optimal task execution, remains invariant to contextual variations, and is sufficient for optimal goal reaching. We further contend that generalization to unseen analogy-context pairs is a practical obstacle in analogy transduction, and introduce a new approach for offline GCRL that enables analogy transduction beyond seen pairs to unseen combinations. We empirically demonstrate the effectiveness of our approach on OGBench manipulation environments, substantially outperforming prior methods that do not perform analogy transduction. Project page: https://rllab-snu.github.io/projects/CTA/

ROOct 31, 2025
Learning Generalizable Visuomotor Policy through Dynamics-Alignment

Dohyeok Lee, Jung Min Lee, Munkyung Kim et al.

Behavior cloning methods for robot learning suffer from poor generalization due to limited data support beyond expert demonstrations. Recent approaches leveraging video prediction models have shown promising results by learning rich spatiotemporal representations from large-scale datasets. However, these models learn action-agnostic dynamics that cannot distinguish between different control inputs, limiting their utility for precise manipulation tasks and requiring large pretraining datasets. We propose a Dynamics-Aligned Flow Matching Policy (DAP) that integrates dynamics prediction into policy learning. Our method introduces a novel architecture where policy and dynamics models provide mutual corrective feedback during action generation, enabling self-correction and improved generalization. Empirical validation demonstrates generalization performance superior to baseline methods on real-world robotic manipulation tasks, showing particular robustness in OOD scenarios including visual distractions and lighting variations.

LGJul 31, 2024
Bellman Unbiasedness: Toward Provably Efficient Distributional Reinforcement Learning with General Value Function Approximation

Taehyun Cho, Seungyub Han, Seokhun Ju et al.

Distributional reinforcement learning improves performance by capturing environmental stochasticity, but a comprehensive theoretical understanding of its effectiveness remains elusive. In addition, the intractable element of the infinite dimensionality of distributions has been overlooked. In this paper, we present a regret analysis of distributional reinforcement learning with general value function approximation in a finite episodic Markov decision process setting. We first introduce a key notion of $\textit{Bellman unbiasedness}$ which is essential for exactly learnable and provably efficient distributional updates in an online manner. Among all types of statistical functionals for representing infinite-dimensional return distributions, our theoretical results demonstrate that only moment functionals can exactly capture the statistical information. Secondly, we propose a provably efficient algorithm, $\texttt{SF-LSVI}$, that achieves a tight regret bound of $\tilde{O}(d_E H^{\frac{3}{2}}\sqrt{K})$ where $H$ is the horizon, $K$ is the number of episodes, and $d_E$ is the eluder dimension of a function class.

CVApr 25, 2024
The Third Monocular Depth Estimation Challenge

Jaime Spencer, Fabio Tosi, Matteo Poggi et al.

This paper discusses the results of the third edition of the Monocular Depth Estimation Challenge (MDEC). The challenge focuses on zero-shot generalization to the challenging SYNS-Patches dataset, featuring complex scenes in natural and indoor settings. As with the previous edition, methods can use any form of supervision, i.e. supervised or self-supervised. The challenge received a total of 19 submissions outperforming the baseline on the test set: 10 among them submitted a report describing their approach, highlighting a diffused use of foundational models such as Depth Anything at the core of their method. The challenge winners drastically improved 3D F-Score performance, from 17.51% to 23.72%.

LGOct 25, 2024
Adversarial Environment Design via Regret-Guided Diffusion Models

Hojun Chung, Junseo Lee, Minsoo Kim et al.

Training agents that are robust to environmental changes remains a significant challenge in deep reinforcement learning (RL). Unsupervised environment design (UED) has recently emerged to address this issue by generating a set of training environments tailored to the agent's capabilities. While prior works demonstrate that UED has the potential to learn a robust policy, their performance is constrained by the capabilities of the environment generation. To this end, we propose a novel UED algorithm, adversarial environment design via regret-guided diffusion models (ADD). The proposed method guides the diffusion-based environment generator with the regret of the agent to produce environments that the agent finds challenging but conducive to further improvement. By exploiting the representation power of diffusion models, ADD can directly generate adversarial environments while maintaining the diversity of training environments, enabling the agent to effectively learn a robust policy. Our experimental results demonstrate that the proposed method successfully generates an instructive curriculum of environments, outperforming UED baselines in zero-shot generalization across novel, out-of-distribution environments. Project page: https://rllab-snu.github.io/projects/ADD

ROApr 5
Learning Dexterous Grasping from Sparse Taxonomy Guidance

Juhan Park, Taerim Yoon, Seungmin Kim et al.

Dexterous manipulation requires planning a grasp configuration suited to the object and task, which is then executed through coordinated multi-finger control. However, specifying grasp plans with dense pose or contact targets for every object and task is impractical. Meanwhile, end-to-end reinforcement learning from task rewards alone lacks controllability, making it difficult for users to intervene when failures occur. To this end, we present GRIT, a two-stage framework that learns dexterous control from sparse taxonomy guidance. GRIT first predicts a taxonomy-based grasp specification from the scene and task context. Conditioned on this sparse command, a policy generates continuous finger motions that accomplish the task while preserving the intended grasp structure. Our result shows that certain grasp taxonomies are more effective for specific object geometries. By leveraging this relationship, GRIT improves generalization to novel objects over baselines and achieves an overall success rate of 87.9%. Moreover, real-world experiments demonstrate controllability, enabling grasp strategies to be adjusted through high-level taxonomy selection based on object geometry and task intent.

LGMar 1, 2024
Conflict-Averse Gradient Aggregation for Constrained Multi-Objective Reinforcement Learning

Dohyeong Kim, Mineui Hong, Jeongho Park et al.

In many real-world applications, a reinforcement learning (RL) agent should consider multiple objectives and adhere to safety guidelines. To address these considerations, we propose a constrained multi-objective RL algorithm named Constrained Multi-Objective Gradient Aggregator (CoMOGA). In the field of multi-objective optimization, managing conflicts between the gradients of the multiple objectives is crucial to prevent policies from converging to local optima. It is also essential to efficiently handle safety constraints for stable training and constraint satisfaction. We address these challenges straightforwardly by treating the maximization of multiple objectives as a constrained optimization problem (COP), where the constraints are defined to improve the original objectives. Existing safety constraints are then integrated into the COP, and the policy is updated using a linear approximation, which ensures the avoidance of gradient conflicts. Despite its simplicity, CoMOGA guarantees optimal convergence in tabular settings. Through various experiments, we have confirmed that preventing gradient conflicts is critical, and the proposed method achieves constraint satisfaction across all tasks.

LGMay 6, 2025
Policy-labeled Preference Learning: Is Preference Enough for RLHF?

Taehyun Cho, Seokhun Ju, Seungyub Han et al.

To design rewards that align with human goals, Reinforcement Learning from Human Feedback (RLHF) has emerged as a prominent technique for learning reward functions from human preferences and optimizing policies via reinforcement learning algorithms. However, existing RLHF methods often misinterpret trajectories as being generated by an optimal policy, causing inaccurate likelihood estimation and suboptimal learning. Inspired by Direct Preference Optimization framework which directly learns optimal policy without explicit reward, we propose policy-labeled preference learning (PPL), to resolve likelihood mismatch issues by modeling human preferences with regret, which reflects behavior policy information. We also provide a contrastive KL regularization, derived from regret-based principles, to enhance RLHF in sequential decision making. Experiments in high-dimensional continuous control tasks demonstrate PPL's significant improvements in offline RLHF performance and its effectiveness in online settings.

ROSep 23, 2021
Semi-Supervised Imitation Learning with Mixed Qualities of Demonstrations for Autonomous Driving

Gunmin Lee, Wooseok Oh, Seungyoun Shin et al.

In this paper, we consider the problem of autonomous driving using imitation learning in a semi-supervised manner. In particular, both labeled and unlabeled demonstrations are leveraged during training by estimating the quality of each unlabeled demonstration. If the provided demonstrations are corrupted and have a low signal-to-noise ratio, the performance of the imitation learning agent can be degraded significantly. To mitigate this problem, we propose a method called semi-supervised imitation learning (SSIL). SSIL first learns how to discriminate and evaluate each state-action pair's reliability in unlabeled demonstrations by assigning higher reliability values to demonstrations similar to labeled expert demonstrations. This reliability value is called leverage. After this discrimination process, both labeled and unlabeled demonstrations with estimated leverage values are utilized while training the policy in a semi-supervised manner. The experimental results demonstrate the validity of the proposed algorithm using unlabeled trajectories with mixed qualities. Moreover, the hardware experiments using an RC car are conducted to show that the proposed method can be applied to real-world applications.