Abraham George

RO
h-index43
8papers
92citations
Novelty47%
AI Score42

8 Papers

ROMay 31
LLM Trainer: Automated Robotic Data Generation via Demonstration Augmentation using LLMs

Abraham George, Amir Barati Farimani

We present LLM Trainer, a fully automated pipeline that leverages the world knowledge of Large Language Models (LLMs) to transform a small number of human demonstrations (as few as one) into a large robot dataset for imitation learning. Our approach decomposes demonstration generation into two steps: (1) offline demonstration annotation that extracts keyframes, salient objects, and pose-object relations; and (2) online keypose retargeting that adapts those keyframes to a new scene, given an initial observation. Using these modified keypoints, our system warps the original demonstration to generate a new trajectory, which is then executed, and the resulting demo, if successful, is saved. Because the annotation is reusable across scenes, we use Thompson sampling to optimize the annotation, significantly improving generation success rate. We evaluate our method on a range of tasks, and find that our data annotation method consistently outperforms expert-engineered baselines. We further show an ensemble policy that combines the optimized LLM feed-forward plan with a learned feedback imitation learning controller. Finally, we demonstrate hardware feasibility on a Franka Emika Panda robot. For additional materials and demonstration videos, please see the project website: https://sites.google.com/andrew.cmu.edu/llm-trainer

ROSep 18, 2023
One ACT Play: Single Demonstration Behavior Cloning with Action Chunking Transformers

Abraham George, Amir Barati Farimani

Learning from human demonstrations (behavior cloning) is a cornerstone of robot learning. However, most behavior cloning algorithms require a large number of demonstrations to learn a task, especially for general tasks that have a large variety of initial conditions. Humans, however, can learn to complete tasks, even complex ones, after only seeing one or two demonstrations. Our work seeks to emulate this ability, using behavior cloning to learn a task given only a single human demonstration. We achieve this goal by using linear transforms to augment the single demonstration, generating a set of trajectories for a wide range of initial conditions. With these demonstrations, we are able to train a behavior cloning agent to successfully complete three block manipulation tasks. Additionally, we developed a novel addition to the temporal ensembling method used by action chunking agents during inference. By incorporating the standard deviation of the action predictions into the ensembling method, our approach is more robust to unforeseen changes in the environment, resulting in significant performance improvements.

LGSep 22, 2022
Minimizing Human Assistance: Augmenting a Single Demonstration for Deep Reinforcement Learning

Abraham George, Alison Bartsch, Amir Barati Farimani

The use of human demonstrations in reinforcement learning has proven to significantly improve agent performance. However, any requirement for a human to manually 'teach' the model is somewhat antithetical to the goals of reinforcement learning. This paper attempts to minimize human involvement in the learning process while retaining the performance advantages by using a single human example collected through a simple-to-use virtual reality simulation to assist with RL training. Our method augments a single demonstration to generate numerous human-like demonstrations that, when combined with Deep Deterministic Policy Gradients and Hindsight Experience Replay (DDPG + HER) significantly improve training time on simple tasks and allows the agent to solve a complex task (block stacking) that DDPG + HER alone cannot solve. The model achieves this significant training advantage using a single human example, requiring less than a minute of human input. Moreover, despite learning from a human example, the agent is not constrained to human-level performance, often learning a policy that is significantly different from the human demonstration.

LGAug 4, 2023
Fluid Viscosity Prediction Leveraging Computer Vision and Robot Interaction

Jong Hoon Park, Gauri Pramod Dalwankar, Alison Bartsch et al.

Accurately determining fluid viscosity is crucial for various industrial and scientific applications. Traditional methods of viscosity measurement, though reliable, often require manual intervention and cannot easily adapt to real-time monitoring. With advancements in machine learning and computer vision, this work explores the feasibility of predicting fluid viscosity by analyzing fluid oscillations captured in video data. The pipeline employs a 3D convolutional autoencoder pretrained in a self-supervised manner to extract and learn features from semantic segmentation masks of oscillating fluids. Then, the latent representations of the input data, produced from the pretrained autoencoder, is processed with a distinct inference head to infer either the fluid category (classification) or the fluid viscosity (regression) in a time-resolved manner. When the latent representations generated by the pretrained autoencoder are used for classification, the system achieves a 97.1% accuracy across a total of 4,140 test datapoints. Similarly, for regression tasks, employing an additional fully-connected network as a regression head allows the pipeline to achieve a mean absolute error of 0.258 over 4,416 test datapoints. This study represents an innovative contribution to both fluid characterization and the evolving landscape of Artificial Intelligence, demonstrating the potential of deep learning in achieving near real-time viscosity estimation and addressing practical challenges in fluid dynamics through the analysis of video data capturing oscillating fluid dynamics.

ROMar 18, 2024Code
VITaL Pretraining: Visuo-Tactile Pretraining for Tactile and Non-Tactile Manipulation Policies

Abraham George, Selam Gano, Pranav Katragadda et al.

Tactile information is a critical tool for dexterous manipulation. As humans, we rely heavily on tactile information to understand objects in our environments and how to interact with them. We use touch not only to perform manipulation tasks but also to learn how to perform these tasks. Therefore, to create robotic agents that can learn to complete manipulation tasks at a human or super-human level of performance, we need to properly incorporate tactile information into both skill execution and skill learning. In this paper, we investigate how we can incorporate tactile information into imitation learning platforms to improve performance on manipulation tasks. We show that incorporating visuo-tactile pretraining improves imitation learning performance, not only for tactile agents (policies that use tactile information at inference), but also for non-tactile agents (policies that do not use tactile information at inference). For these non-tactile agents, pretraining with tactile information significantly improved performance (for example, improving the accuracy on USB plugging from 20% to 85%), reaching a level on par with visuo-tactile agents, and even surpassing them in some cases. For demonstration videos and access to our codebase, see the project website: https://sites.google.com/andrew.cmu.edu/visuo-tactile-pretraining

ROMay 16, 2023Code
OpenVR: Teleoperation for Manipulation

Abraham George, Alison Bartsch, Amir Barati Farimani

Across the robotics field, quality demonstrations are an integral part of many control pipelines. However, collecting high-quality demonstration trajectories remains time-consuming and difficult, often resulting in the number of demonstrations being the performance bottleneck. To address this issue, we present a method of Virtual Reality (VR) Teleoperation that uses an Oculus VR headset to teleoperate a Franka Emika Panda robot. Although other VR teleoperation methods exist, our code is open source, designed for readily available consumer hardware, easy to modify, agnostic to experimental setup, and simple to use.

ROMay 3, 2025
Semantic Intelligence: Integrating GPT-4 with A Planning in Low-Cost Robotics

Jesse Barkley, Abraham George, Amir Barati Farimani

Classical robot navigation often relies on hardcoded state machines and purely geometric path planners, limiting a robot's ability to interpret high-level semantic instructions. In this paper, we first assess GPT-4's ability to act as a path planner compared to the A* algorithm, then present a hybrid planning framework that integrates GPT-4's semantic reasoning with A* on a low-cost robot platform operating on ROS2 Humble. Our approach eliminates explicit finite state machine (FSM) coding by using prompt-based GPT-4 reasoning to handle task logic while maintaining the accurate paths computed by A*. The GPT-4 module provides semantic understanding of instructions and environmental cues (e.g., recognizing toxic obstacles or crowded areas to avoid, or understanding low-battery situations requiring alternate route selection), and dynamically adjusts the robot's occupancy grid via obstacle buffering to enforce semantic constraints. We demonstrate multi-step reasoning for sequential tasks, such as first navigating to a resource goal and then reaching a final destination safely. Experiments on a Petoi Bittle robot with an overhead camera and Raspberry Pi Zero 2W compare classical A* against GPT-4-assisted planning. Results show that while A* is faster and more accurate for basic route generation and obstacle avoidance, the GPT-4-integrated system achieves high success rates (96-100%) on semantic tasks that are infeasible for pure geometric planners. This work highlights how affordable robots can exhibit intelligent, context-aware behaviors by leveraging large language model reasoning with minimal hardware and no fine-tuning.

ROMay 14, 2025
RT-Cache: Training-Free Retrieval for Real-Time Manipulation

Owen Kwon, Abraham George, Alison Bartsch et al.

Real robots are expected to repeat the same behavior in new environments with very little new data, yet modern controllers either incur heavy per-step inference or require deployment-time fine-tuning. We propose RT-Cache, a training-free retrieval-as-control pipeline that caches diverse image action trajectories in a unified vector memory and, at test time, embeds the current frame to retrieve and replay multi-step snippets, replacing per-step model calls. A hierarchical search keeps lookups sub-second at million scale, shifting cost from compute to storage and enabling real-time control on modest GPUs. Across real-robot tasks and large open logs, RT-Cache achieves higher success and lower completion time than strong retrieval baselines (approximately x2 higher success and ~30% faster in our settings), and a single-episode anchoring study shows immediate adaptation to a more complex, contact-rich task without fine-tuning. RT-Cache turns experience into an append-only memory, offering a simple, scalable path to few-shot deployment today and a foundation for multimodal keys and optional integration with high-level policies. Project page: https://rt-cache.github.io/.