Bridging the 2D-3D Gap: A Hierarchical Semantic-Geometric Map for Vision Language NavigationKailing Li, Tianwen Qian, Lijin Yang et al.
Vision-Language Navigation (VLN) enables embodied agents to reach target locations in unseen environments by following language instructions. Despite recent progress with vision-language models (VLMs), a critical semantic-geometric gap remains: while VLMs excel at language and 2D visual understanding, they struggle with 3D spatial reasoning and fail to capture the causal dynamics between actions and spatial transitions, resulting in unreliable navigation, particularly in zero-shot settings. To bridge this gap, we propose a Hierarchical Semantic-Geometric Map (HSGM) that transforms 3D geometric information into a structured representation compatible with VLMs, effectively linking them to the physical world. Specifically, HSGM is represented as a multi-channel top-down map organized into three levels: (1) geometric level that records navigable regions and obstacles, (2) semantic level that represents objects and their relations, and (3) decision level that supports high-level task reasoning and goal selection. During navigation, the VLM acts as a high-level semantic planner, interpreting the spatial layout encoded in the HSGM to select geometrically valid waypoints, while low-level, collision-free movements between waypoints are executed by a classical path-planning algorithm, fully decoupling semantic reasoning from action execution. Additionally, complex instructions are decomposed into subtasks to alleviate the problem of progress forgetting or hallucinating in long-horizon navigation. Extensive experiments on R2R-CE and RxR-CE benchmarks demonstrate that our zero-shot framework achieves state-of-the-art performance and even outperforms several supervised methods. Code is available at https://github.com/Teacher-Tom/HSGM_public.
19.1CVJul 12, 2022
Compound Prototype Matching for Few-shot Action RecognitionYifei Huang, Lijin Yang, Yoichi Sato
Few-shot action recognition aims to recognize novel action classes using only a small number of labeled training samples. In this work, we propose a novel approach that first summarizes each video into compound prototypes consisting of a group of global prototypes and a group of focused prototypes, and then compares video similarity based on the prototypes. Each global prototype is encouraged to summarize a specific aspect from the entire video, for example, the start/evolution of the action. Since no clear annotation is provided for the global prototypes, we use a group of focused prototypes to focus on certain timestamps in the video. We compare video similarity by matching the compound prototypes between the support and query videos. The global prototypes are directly matched to compare videos from the same perspective, for example, to compare whether two actions start similarly. For the focused prototypes, since actions have various temporal variations in the videos, we apply bipartite matching to allow the comparison of actions with different temporal positions and shifts. Experiments demonstrate that our proposed method achieves state-of-the-art results on multiple benchmarks.
GaussianDWM: 3D Gaussian Driving World Model for Unified Scene Understanding and Multi-Modal GenerationTianchen Deng, Xuefeng Chen, Yi Chen et al.
Driving World Models (DWMs) have been developing rapidly with the advances of generative models. However, existing DWMs lack 3D scene understanding capabilities and can only generate content conditioned on input data, without the ability to interpret or reason about the driving environment. Moreover, current approaches represent 3D spatial information with point cloud or BEV features do not accurately align textual information with the underlying 3D scene. To address these limitations, we propose a novel unified DWM framework based on 3D Gaussian scene representation, which enables both 3D scene understanding and multi-modal scene generation, while also enabling contextual enrichment for understanding and generation tasks. Our approach directly aligns textual information with the 3D scene by embedding rich linguistic features into each Gaussian primitive, thereby achieving early modality alignment. In addition, we design a novel task-aware language-guided sampling strategy that removes redundant 3D Gaussians and injects accurate and compact 3D tokens into LLM. Furthermore, we design a dual-condition multi-modal generation model, where the information captured by our vision-language model is leveraged as a high-level language condition in combination with a low-level image condition, jointly guiding the multi-modal generation process. We conduct comprehensive studies on the nuScenes, and NuInteract datasets to validate the effectiveness of our framework. Our method achieves state-of-the-art performance. We will release the code publicly on GitHub https://github.com/dtc111111/GaussianDWM.
Vinci: A Real-time Embodied Smart Assistant based on Egocentric Vision-Language ModelYifei Huang, Jilan Xu, Baoqi Pei et al.
We introduce Vinci, a real-time embodied smart assistant built upon an egocentric vision-language model. Designed for deployment on portable devices such as smartphones and wearable cameras, Vinci operates in an "always on" mode, continuously observing the environment to deliver seamless interaction and assistance. Users can wake up the system and engage in natural conversations to ask questions or seek assistance, with responses delivered through audio for hands-free convenience. With its ability to process long video streams in real-time, Vinci can answer user queries about current observations and historical context while also providing task planning based on past interactions. To further enhance usability, Vinci integrates a video generation module that creates step-by-step visual demonstrations for tasks that require detailed guidance. We hope that Vinci can establish a robust framework for portable, real-time egocentric AI systems, empowering users with contextual and actionable insights. We release the complete implementation for the development of the device in conjunction with a demo web platform to test uploaded videos at https://github.com/OpenGVLab/vinci.
Modeling Fine-Grained Hand-Object Dynamics for Egocentric Video Representation LearningBaoqi Pei, Yifei Huang, Jilan Xu et al.
In egocentric video understanding, the motion of hands and objects as well as their interactions play a significant role by nature. However, existing egocentric video representation learning methods mainly focus on aligning video representation with high-level narrations, overlooking the intricate dynamics between hands and objects. In this work, we aim to integrate the modeling of fine-grained hand-object dynamics into the video representation learning process. Since no suitable data is available, we introduce HOD, a novel pipeline employing a hand-object detector and a large language model to generate high-quality narrations with detailed descriptions of hand-object dynamics. To learn these fine-grained dynamics, we propose EgoVideo, a model with a new lightweight motion adapter to capture fine-grained hand-object motion information. Through our co-training strategy, EgoVideo effectively and efficiently leverages the fine-grained hand-object dynamics in the HOD data. Extensive experiments demonstrate that our method achieves state-of-the-art performance across multiple egocentric downstream tasks, including improvements of 6.3% in EK-100 multi-instance retrieval, 5.7% in EK-100 classification, and 16.3% in EGTEA classification in zero-shot settings. Furthermore, our model exhibits robust generalization capabilities in hand-object interaction and robot manipulation tasks. Code and data are available at https://github.com/OpenRobotLab/EgoHOD/.
11.8CVNov 11, 2025
ImagebindDC: Compressing Multi-modal Data with Imagebind-based CondensationYue Min, Shaobo Wang, Jiaze Li et al.
Data condensation techniques aim to synthesize a compact dataset from a larger one to enable efficient model training, yet while successful in unimodal settings, they often fail in multimodal scenarios where preserving intricate inter-modal dependencies is crucial. To address this, we introduce ImageBindDC, a novel data condensation framework operating within the unified feature space of ImageBind. Our approach moves beyond conventional distribution-matching by employing a powerful Characteristic Function (CF) loss, which operates in the Fourier domain to facilitate a more precise statistical alignment via exact infinite moment matching. We design our objective to enforce three critical levels of distributional consistency: (i) uni-modal alignment, which matches the statistical properties of synthetic and real data within each modality; (ii) cross-modal alignment, which preserves pairwise semantics by matching the distributions of hybrid real-synthetic data pairs; and (iii) joint-modal alignment, which captures the complete multivariate data structure by aligning the joint distribution of real data pairs with their synthetic counterparts. Extensive experiments highlight the effectiveness of ImageBindDC: on the NYU-v2 dataset, a model trained on just 5 condensed datapoints per class achieves lossless performance comparable to one trained on the full dataset, achieving a new state-of-the-art with an 8.2\% absolute improvement over the previous best method and more than 4$\times$ less condensation time.
An Egocentric Vision-Language Model based Portable Real-time Smart AssistantYifei Huang, Jilan Xu, Baoqi Pei et al.
We present Vinci, a vision-language system designed to provide real-time, comprehensive AI assistance on portable devices. At its core, Vinci leverages EgoVideo-VL, a novel model that integrates an egocentric vision foundation model with a large language model (LLM), enabling advanced functionalities such as scene understanding, temporal grounding, video summarization, and future planning. To enhance its utility, Vinci incorporates a memory module for processing long video streams in real time while retaining contextual history, a generation module for producing visual action demonstrations, and a retrieval module that bridges egocentric and third-person perspectives to provide relevant how-to videos for skill acquisition. Unlike existing systems that often depend on specialized hardware, Vinci is hardware-agnostic, supporting deployment across a wide range of devices, including smartphones and wearable cameras. In our experiments, we first demonstrate the superior performance of EgoVideo-VL on multiple public benchmarks, showcasing its vision-language reasoning and contextual understanding capabilities. We then conduct a series of user studies to evaluate the real-world effectiveness of Vinci, highlighting its adaptability and usability in diverse scenarios. We hope Vinci can establish a new framework for portable, real-time egocentric AI systems, empowering users with contextual and actionable insights. Including the frontend, backend, and models, all codes of Vinci are available at https://github.com/OpenGVLab/vinci.
12.2CVApr 30
Judge, Then Drive: A Critic-Centric Vision Language Action Framework for Autonomous DrivingLijin Yang, Jianing Huang, Zhongzhan Huang et al.
Recent advances in vision language action (VLA) models have shown remarkable potential for autonomous driving by directly mapping multimodal inputs to control signals. However, previous VLA-based methods have not explicitly exploited the critic capability of VLAs to refine driving decisions, even though such capability has been well demonstrated in other LLM-based domains, thereby limiting their performance in complex closed-loop scenarios. In this work, we present a theoretically inspired two-stage framework, CriticVLA, which extends the role of VLAs from acting to judging. CriticVLA first generates a rough trajectory and then refines it through multimodal evaluation and single-step optimization guided by a VLA-based critic, yielding higher-quality driving behaviors. To support this process, we construct a large-scale synthetic dataset of 12.9 million annotated trajectories covering diverse driving scenarios, which enhances the critic's reasoning and refinement abilities. Extensive closed-loop experiments on the Bench2Drive benchmark show that CriticVLA significantly surpasses state-of-the-art baselines, achieving a 73.33% total success rate and delivering about 30% improvement in challenging scenarios.
4.7CVDec 2, 2021
Stacked Temporal Attention: Improving First-person Action Recognition by Emphasizing Discriminative ClipsLijin Yang, Yifei Huang, Yusuke Sugano et al.
First-person action recognition is a challenging task in video understanding. Because of strong ego-motion and a limited field of view, many backgrounds or noisy frames in a first-person video can distract an action recognition model during its learning process. To encode more discriminative features, the model needs to have the ability to focus on the most relevant part of the video for action recognition. Previous works explored to address this problem by applying temporal attention but failed to consider the global context of the full video, which is critical for determining the relatively significant parts. In this work, we propose a simple yet effective Stacked Temporal Attention Module (STAM) to compute temporal attention based on the global knowledge across clips for emphasizing the most discriminative features. We achieve this by stacking multiple self-attention layers. Instead of naive stacking, which is experimentally proven to be ineffective, we carefully design the input to each self-attention layer so that both the local and global context of the video is considered during generating the temporal attention weights. Experiments demonstrate that our proposed STAM can be built on top of most existing backbones and boost the performance in various datasets.
4.7CVDec 2, 2021
Leveraging Human Selective Attention for Medical Image Analysis with Limited Training DataYifei Huang, Xiaoxiao Li, Lijin Yang et al.
The human gaze is a cost-efficient physiological data that reveals human underlying attentional patterns. The selective attention mechanism helps the cognition system focus on task-relevant visual clues by ignoring the presence of distractors. Thanks to this ability, human beings can efficiently learn from a very limited number of training samples. Inspired by this mechanism, we aim to leverage gaze for medical image analysis tasks with small training data. Our proposed framework includes a backbone encoder and a Selective Attention Network (SAN) that simulates the underlying attention. The SAN implicitly encodes information such as suspicious regions that is relevant to the medical diagnose tasks by estimating the actual human gaze. Then we design a novel Auxiliary Attention Block (AAB) to allow information from SAN to be utilized by the backbone encoder to focus on selective areas. Specifically, this block uses a modified version of a multi-head attention layer to simulate the human visual search procedure. Note that the SAN and AAB can be plugged into different backbones, and the framework can be used for multiple medical image analysis tasks when equipped with task-specific heads. Our method is demonstrated to achieve superior performance on both 3D tumor segmentation and 2D chest X-ray classification tasks. We also show that the estimated gaze probability map of the SAN is consistent with an actual gaze fixation map obtained by board-certified doctors.
7.3CVJun 18, 2021
EPIC-KITCHENS-100 Unsupervised Domain Adaptation Challenge for Action Recognition 2021: Team M3EM Technical ReportLijin Yang, Yifei Huang, Yusuke Sugano et al.
In this report, we describe the technical details of our submission to the 2021 EPIC-KITCHENS-100 Unsupervised Domain Adaptation Challenge for Action Recognition. Leveraging multiple modalities has been proved to benefit the Unsupervised Domain Adaptation (UDA) task. In this work, we present Multi-Modal Mutual Enhancement Module (M3EM), a deep module for jointly considering information from multiple modalities to find the most transferable representations across domains. We achieve this by implementing two sub-modules for enhancing each modality using the context of other modalities. The first sub-module exchanges information across modalities through the semantic space, while the second sub-module finds the most transferable spatial region based on the consensus of all modalities.