Zhiqiang Pu

AI
h-index23
14papers
67citations
Novelty49%
AI Score40

14 Papers

13.1AIMar 12, 2022
Concentration Network for Reinforcement Learning of Large-Scale Multi-Agent Systems

Qingxu Fu, Tenghai Qiu, Jianqiang Yi et al.

When dealing with a series of imminent issues, humans can naturally concentrate on a subset of these concerning issues by prioritizing them according to their contributions to motivational indices, e.g., the probability of winning a game. This idea of concentration offers insights into reinforcement learning of sophisticated Large-scale Multi-Agent Systems (LMAS) participated by hundreds of agents. In such an LMAS, each agent receives a long series of entity observations at each step, which can overwhelm existing aggregation networks such as graph attention networks and cause inefficiency. In this paper, we propose a concentration network called ConcNet. First, ConcNet scores the observed entities considering several motivational indices, e.g., expected survival time and state value of the agents, and then ranks, prunes, and aggregates the encodings of observed entities to extract features. Second, distinct from the well-known attention mechanism, ConcNet has a unique motivational subnetwork to explicitly consider the motivational indices when scoring the observed entities. Furthermore, we present a concentration policy gradient architecture that can learn effective policies in LMAS from scratch. Extensive experiments demonstrate that the presented architecture has excellent scalability and flexibility, and significantly outperforms existing methods on LMAS benchmarks.

3.3LGMay 5, 2022
Characterizing player's playing styles based on Player Vectors for each playing position in the Chinese Football Super League

Yuesen Li, Shouxin Zong, Yanfei Shen et al.

Characterizing playing style is important for football clubs on scouting, monitoring and match preparation. Previous studies considered a player's style as a combination of technical performances, failing to consider the spatial information. Therefore, this study aimed to characterize the playing styles of each playing position in the Chinese Football Super League (CSL) matches, integrating a recently adopted Player Vectors framework. Data of 960 matches from 2016-2019 CSL were used. Match ratings, and ten types of match events with the corresponding coordinates for all the lineup players whose on-pitch time exceeded 45 minutes were extracted. Players were first clustered into 8 positions. A player vector was constructed for each player in each match based on the Player Vectors using Nonnegative Matrix Factorization (NMF). Another NMF process was run on the player vectors to extract different types of playing styles. The resulting player vectors discovered 18 different playing styles in the CSL. Six performance indicators of each style were investigated to observe their contributions. In general, the playing styles of forwards and midfielders are in line with football performance evolution trends, while the styles of defenders should be reconsidered. Multifunctional playing styles were also found in high rated CSL players.

3.3LGNov 13, 2022Code
Learning Heterogeneous Agent Cooperation via Multiagent League Training

Qingxu Fu, Xiaolin Ai, Jianqiang Yi et al.

Many multiagent systems in the real world include multiple types of agents with different abilities and functionality. Such heterogeneous multiagent systems have significant practical advantages. However, they also come with challenges compared with homogeneous systems for multiagent reinforcement learning, such as the non-stationary problem and the policy version iteration issue. This work proposes a general-purpose reinforcement learning algorithm named Heterogeneous League Training (HLT) to address heterogeneous multiagent problems. HLT keeps track of a pool of policies that agents have explored during training, gathering a league of heterogeneous policies to facilitate future policy optimization. Moreover, a hyper-network is introduced to increase the diversity of agent behaviors when collaborating with teammates having different levels of cooperation skills. We use heterogeneous benchmark tasks to demonstrate that (1) HLT promotes the success rate in cooperative heterogeneous tasks; (2) HLT is an effective approach to solving the policy version iteration problem; (3) HLT provides a practical way to assess the difficulty of learning each role in a heterogeneous team.

6.2AIAug 5, 2022Code
A Cooperation Graph Approach for Multiagent Sparse Reward Reinforcement Learning

Qingxu Fu, Tenghai Qiu, Zhiqiang Pu et al.

Multiagent reinforcement learning (MARL) can solve complex cooperative tasks. However, the efficiency of existing MARL methods relies heavily on well-defined reward functions. Multiagent tasks with sparse reward feedback are especially challenging not only because of the credit distribution problem, but also due to the low probability of obtaining positive reward feedback. In this paper, we design a graph network called Cooperation Graph (CG). The Cooperation Graph is the combination of two simple bipartite graphs, namely, the Agent Clustering subgraph (ACG) and the Cluster Designating subgraph (CDG). Next, based on this novel graph structure, we propose a Cooperation Graph Multiagent Reinforcement Learning (CG-MARL) algorithm, which can efficiently deal with the sparse reward problem in multiagent tasks. In CG-MARL, agents are directly controlled by the Cooperation Graph. And a policy neural network is trained to manipulate this Cooperation Graph, guiding agents to achieve cooperation in an implicit way. This hierarchical feature of CG-MARL provides space for customized cluster-actions, an extensible interface for introducing fundamental cooperation knowledge. In experiments, CG-MARL shows state-of-the-art performance in sparse reward multiagent benchmarks, including the anti-invasion interception task and the multi-cargo delivery task.

4.5AIAug 16, 2022
A Policy Resonance Approach to Solve the Problem of Responsibility Diffusion in Multiagent Reinforcement Learning

Qingxu Fu, Tenghai Qiu, Jianqiang Yi et al.

SOTA multiagent reinforcement algorithms distinguish themselves in many ways from their single-agent equivalences. However, most of them still totally inherit the single-agent exploration-exploitation strategy. Naively inheriting this strategy from single-agent algorithms causes potential collaboration failures, in which the agents blindly follow mainstream behaviors and reject taking minority responsibility. We name this problem the Responsibility Diffusion (RD) as it shares similarities with a same-name social psychology effect. In this work, we start by theoretically analyzing the cause of this RD problem, which can be traced back to the exploration-exploitation dilemma of multiagent systems (especially large-scale multiagent systems). We address this RD problem by proposing a Policy Resonance (PR) approach which modifies the collaborative exploration strategy of agents by refactoring the joint agent policy while keeping individual policies approximately invariant. Next, we show that SOTA algorithms can equip this approach to promote the collaborative performance of agents in complex cooperative tasks. Experiments are performed in multiple test benchmark tasks to illustrate the effectiveness of this approach.

3.3AIMar 20, 2025Code
Unreal-MAP: Unreal-Engine-Based General Platform for Multi-Agent Reinforcement Learning

Tianyi Hu, Qingxu Fu, Zhiqiang Pu et al.

In this paper, we propose Unreal Multi-Agent Playground (Unreal-MAP), an MARL general platform based on the Unreal-Engine (UE). Unreal-MAP allows users to freely create multi-agent tasks using the vast visual and physical resources available in the UE community, and deploy state-of-the-art (SOTA) MARL algorithms within them. Unreal-MAP is user-friendly in terms of deployment, modification, and visualization, and all its components are open-source. We also develop an experimental framework compatible with algorithms ranging from rule-based to learning-based provided by third-party frameworks. Lastly, we deploy several SOTA algorithms in example tasks developed via Unreal-MAP, and conduct corresponding experimental analyses. We believe Unreal-MAP can play an important role in the MARL field by closely integrating existing algorithms with user-customized tasks, thus advancing the field of MARL.

4.2AIMar 26, 2024
Self-Clustering Hierarchical Multi-Agent Reinforcement Learning with Extensible Cooperation Graph

Qingxu Fu, Tenghai Qiu, Jianqiang Yi et al.

Multi-Agent Reinforcement Learning (MARL) has been successful in solving many cooperative challenges. However, classic non-hierarchical MARL algorithms still cannot address various complex multi-agent problems that require hierarchical cooperative behaviors. The cooperative knowledge and policies learned in non-hierarchical algorithms are implicit and not interpretable, thereby restricting the integration of existing knowledge. This paper proposes a novel hierarchical MARL model called Hierarchical Cooperation Graph Learning (HCGL) for solving general multi-agent problems. HCGL has three components: a dynamic Extensible Cooperation Graph (ECG) for achieving self-clustering cooperation; a group of graph operators for adjusting the topology of ECG; and an MARL optimizer for training these graph operators. HCGL's key distinction from other MARL models is that the behaviors of agents are guided by the topology of ECG instead of policy neural networks. ECG is a three-layer graph consisting of an agent node layer, a cluster node layer, and a target node layer. To manipulate the ECG topology in response to changing environmental conditions, four graph operators are trained to adjust the edge connections of ECG dynamically. The hierarchical feature of ECG provides a unique approach to merge primitive actions (actions executed by the agents) and cooperative actions (actions executed by the clusters) into a unified action space, allowing us to integrate fundamental cooperative knowledge into an extensible interface. In our experiments, the HCGL model has shown outstanding performance in multi-agent benchmarks with sparse rewards. We also verify that HCGL can easily be transferred to large-scale scenarios with high zero-shot transfer success rates.

6.4LGApr 9, 2024
Efficient Multi-Task Reinforcement Learning via Task-Specific Action Correction

Jinyuan Feng, Min Chen, Zhiqiang Pu et al.

Multi-task reinforcement learning (MTRL) demonstrate potential for enhancing the generalization of a robot, enabling it to perform multiple tasks concurrently. However, the performance of MTRL may still be susceptible to conflicts between tasks and negative interference. To facilitate efficient MTRL, we propose Task-Specific Action Correction (TSAC), a general and complementary approach designed for simultaneous learning of multiple tasks. TSAC decomposes policy learning into two separate policies: a shared policy (SP) and an action correction policy (ACP). To alleviate conflicts resulting from excessive focus on specific tasks' details in SP, ACP incorporates goal-oriented sparse rewards, enabling an agent to adopt a long-term perspective and achieve generalization across tasks. Additional rewards transform the original problem into a multi-objective MTRL problem. Furthermore, to convert the multi-objective MTRL into a single-objective formulation, TSAC assigns a virtual expected budget to the sparse rewards and employs Lagrangian method to transform a constrained single-objective optimization into an unconstrained one. Experimental evaluations conducted on Meta-World's MT10 and MT50 benchmarks demonstrate that TSAC outperforms existing state-of-the-art methods, achieving significant improvements in both sample efficiency and effective action execution.

5.1APNov 17, 2025
TacEleven: generative tactic discovery for football open play

Siyao Zhao, Hao Ma, Zhiqiang Pu et al.

Creating offensive advantages during open play is fundamental to football success. However, due to the highly dynamic and long-sequence nature of open play, the potential tactic space grows exponentially as the sequence progresses, making automated tactic discovery extremely challenging. To address this, we propose TacEleven, a generative framework for football open-play tactic discovery developed in close collaboration with domain experts from AJ Auxerre, designed to assist coaches and analysts in tactical decision-making. TacEleven consists of two core components: a language-controlled tactical generator that produces diverse tactical proposals, and a multimodal large language model-based tactical critic that selects the optimal proposal aligned with a high-level stylistic tactical instruction. The two components enables rapid exploration of tactical proposals and discovery of alternative open-play offensive tactics. We evaluate TacEleven across three tasks with progressive tactical complexity: counterfactual exploration, single-step discovery, and multi-step discovery, through both quantitative metrics and a questionnaire-based qualitative assessment. The results show that the TacEleven-discovered tactics exhibit strong realism and tactical creativity, with 52.50% of the multi-step tactical alternatives rated adoptable in real-world elite football scenarios, highlighting the framework's ability to rapidly generate numerous high-quality tactics for complex long-sequence open-play situations. TacEleven demonstrates the potential of creatively leveraging domain data and generative models to advance tactical analysis in sports.

13.0LGMay 23, 2025
CoMoE: Contrastive Representation for Mixture-of-Experts in Parameter-Efficient Fine-tuning

Jinyuan Feng, Chaopeng Wei, Tenghai Qiu et al.

In parameter-efficient fine-tuning, mixture-of-experts (MoE), which involves specializing functionalities into different experts and sparsely activating them appropriately, has been widely adopted as a promising approach to trade-off between model capacity and computation overhead. However, current MoE variants fall short on heterogeneous datasets, ignoring the fact that experts may learn similar knowledge, resulting in the underutilization of MoE's capacity. In this paper, we propose Contrastive Representation for MoE (CoMoE), a novel method to promote modularization and specialization in MoE, where the experts are trained along with a contrastive objective by sampling from activated and inactivated experts in top-k routing. We demonstrate that such a contrastive objective recovers the mutual-information gap between inputs and the two types of experts. Experiments on several benchmarks and in multi-task settings demonstrate that CoMoE can consistently enhance MoE's capacity and promote modularization among the experts.

3.3AIFeb 20, 2025
Causal Mean Field Multi-Agent Reinforcement Learning

Hao Ma, Zhiqiang Pu, Yi Pan et al. · meta-ai, microsoft-research

Scalability remains a challenge in multi-agent reinforcement learning and is currently under active research. A framework named mean-field reinforcement learning (MFRL) could alleviate the scalability problem by employing the Mean Field Theory to turn a many-agent problem into a two-agent problem. However, this framework lacks the ability to identify essential interactions under nonstationary environments. Causality contains relatively invariant mechanisms behind interactions, though environments are nonstationary. Therefore, we propose an algorithm called causal mean-field Q-learning (CMFQ) to address the scalability problem. CMFQ is ever more robust toward the change of the number of agents though inheriting the compressed representation of MFRL's action-state space. Firstly, we model the causality behind the decision-making process of MFRL into a structural causal model (SCM). Then the essential degree of each interaction is quantified via intervening on the SCM. Furthermore, we design the causality-aware compact representation for behavioral information of agents as the weighted sum of all behavioral information according to their causal effects. We test CMFQ in a mixed cooperative-competitive game and a cooperative game. The result shows that our method has excellent scalability performance in both training in environments containing a large number of agents and testing in environments containing much more agents.

5.8AIFeb 19, 2025
Vision-Based Generic Potential Function for Policy Alignment in Multi-Agent Reinforcement Learning

Hao Ma, Shijie Wang, Zhiqiang Pu et al.

Guiding the policy of multi-agent reinforcement learning to align with human common sense is a difficult problem, largely due to the complexity of modeling common sense as a reward, especially in complex and long-horizon multi-agent tasks. Recent works have shown the effectiveness of reward shaping, such as potential-based rewards, to enhance policy alignment. The existing works, however, primarily rely on experts to design rule-based rewards, which are often labor-intensive and lack a high-level semantic understanding of common sense. To solve this problem, we propose a hierarchical vision-based reward shaping method. At the bottom layer, a visual-language model (VLM) serves as a generic potential function, guiding the policy to align with human common sense through its intrinsic semantic understanding. To help the policy adapts to uncertainty and changes in long-horizon tasks, the top layer features an adaptive skill selection module based on a visual large language model (vLLM). The module uses instructions, video replays, and training records to dynamically select suitable potential function from a pre-designed pool. Besides, our method is theoretically proven to preserve the optimal policy. Extensive experiments conducted in the Google Research Football environment demonstrate that our method not only achieves a higher win rate but also effectively aligns the policy with human common sense.

2.3AIMar 26, 2024
Prioritized League Reinforcement Learning for Large-Scale Heterogeneous Multiagent Systems

Qingxu Fu, Zhiqiang Pu, Min Chen et al.

Large-scale heterogeneous multiagent systems feature various realistic factors in the real world, such as agents with diverse abilities and overall system cost. In comparison to homogeneous systems, heterogeneous systems offer significant practical advantages. Nonetheless, they also present challenges for multiagent reinforcement learning, including addressing the non-stationary problem and managing an imbalanced number of agents with different types. We propose a Prioritized Heterogeneous League Reinforcement Learning (PHLRL) method to address large-scale heterogeneous cooperation problems. PHLRL maintains a record of various policies that agents have explored during their training and establishes a heterogeneous league consisting of diverse policies to aid in future policy optimization. Furthermore, we design a prioritized policy gradient approach to compensate for the gap caused by differences in the number of different types of agents. Next, we use Unreal Engine to design a large-scale heterogeneous cooperation benchmark named Large-Scale Multiagent Operation (LSMO), which is a complex two-team competition scenario that requires collaboration from both ground and airborne agents. We use experiments to show that PHLRL outperforms state-of-the-art methods, including QTRAN and QPLEX in LSMO.

4.3MAJan 20, 2024Code
Measuring Policy Distance for Multi-Agent Reinforcement Learning

Tianyi Hu, Zhiqiang Pu, Xiaolin Ai et al.

Diversity plays a crucial role in improving the performance of multi-agent reinforcement learning (MARL). Currently, many diversity-based methods have been developed to overcome the drawbacks of excessive parameter sharing in traditional MARL. However, there remains a lack of a general metric to quantify policy differences among agents. Such a metric would not only facilitate the evaluation of the diversity evolution in multi-agent systems, but also provide guidance for the design of diversity-based MARL algorithms. In this paper, we propose the multi-agent policy distance (MAPD), a general tool for measuring policy differences in MARL. By learning the conditional representations of agents' decisions, MAPD can computes the policy distance between any pair of agents. Furthermore, we extend MAPD to a customizable version, which can quantify differences among agent policies on specified aspects. Based on the online deployment of MAPD, we design a multi-agent dynamic parameter sharing (MADPS) algorithm as an example of the MAPD's applications. Extensive experiments demonstrate that our method is effective in measuring differences in agent policies and specific behavioral tendencies. Moreover, in comparison to other methods of parameter sharing, MADPS exhibits superior performance.