Robert F. Shepherd

h-index62
3papers
22,692citations

3 Papers

10.2COMP-PHJul 14
Towards end-to-end optimization in multimaterial 3D printing

Xue-Ling Luo, Steven Yang, Jingye Tan et al.

Multimaterial 3D printing enables the fabrication of functionally graded components, but optimizing their spatial material distribution alongside structural topology remains a formidable challenge due to high-dimensional design spaces and complex constitutive modeling. This paper presents an end-to-end computational framework integrating sparsified physics-augmented neural networks with finite-element-based topology optimization. By extracting closed-form, composition-aware hyperelastic constitutive laws from experimental data, this approach facilitates exact symbolic differentiation via the adjoint state method implemented with FEniCSx, efficiently circumventing the bottlenecks of applying neural network constitutive models. This pipeline is deployed on soft robotic gripper applications, demonstrating continuous composition optimization for highly anisotropic contact responses, and the concurrent optimization of macroscopic topology and material distribution under non-failure stretch constraints. This methodology could replace laborious empirical prototyping, establishing interpretable machine-learning models as practical, robust design primitives for advanced multimaterial additive manufacturing.

5.3ROJan 4, 2021
High-bandwidth nonlinear control for soft actuators with recursive network models

Sarah Aguasvivas Manzano, Patricia Xu, Khoi Ly et al.

We present a high-bandwidth, lightweight, and nonlinear output tracking technique for soft actuators that combines parsimonious recursive layers for forward output predictions and online optimization using Newton-Raphson. This technique allows for reduced model sizes and increased control loop frequencies when compared with conventional RNN models. Experimental results of this controller prototype on a single soft actuator with soft positional sensors indicate effective tracking of referenced spatial trajectories and rejection of mechanical and electromagnetic disturbances. These are evidenced by root mean squared path tracking errors (RMSE) of 1.8mm using a fully connected (FC) substructure, 1.62mm using a gated recurrent unit (GRU) and 2.11mm using a long short term memory (LSTM) unit, all averaged over three tasks. Among these models, the highest flash memory requirement is 2.22kB enabling co-location of controller and actuator.

7.7HCJun 8, 2017
A Deformable Interface for Human Touch Recognition using Stretchable Carbon Nanotube Dielectric Elastomer Sensors and Deep Neural Networks

Chris Larson, Josef Spjut, Ross Knepper et al.

User interfaces provide an interactive window between physical and virtual environments. A new concept in the field of human-computer interaction is a soft user interface; a compliant surface that facilitates touch interaction through deformation. Despite the potential of these interfaces, they currently lack a signal processing framework that can efficiently extract information from their deformation. Here we present OrbTouch, a device that uses statistical learning algorithms, based on convolutional neural networks, to map deformations from human touch to categorical labels (i.e., gestures) and touch location using stretchable capacitor signals as inputs. We demonstrate this approach by using the device to control the popular game Tetris. OrbTouch provides a modular, robust framework to interpret deformation in soft media, laying a foundation for new modes of human computer interaction through shape changing solids.