6.5CVMay 14, 2022
Differentiable SAR Renderer and SAR Target ReconstructionShilei Fu, Feng Xu
Forward modeling of wave scattering and radar imaging mechanisms is the key to information extraction from synthetic aperture radar (SAR) images. Like inverse graphics in optical domain, an inherently-integrated forward-inverse approach would be promising for SAR advanced information retrieval and target reconstruction. This paper presents such an attempt to the inverse graphics for SAR imagery. A differentiable SAR renderer (DSR) is developed which reformulates the mapping and projection algorithm of SAR imaging mechanism in the differentiable form of probability maps. First-order gradients of the proposed DSR are then analytically derived which can be back-propagated from rendered image/silhouette to the target geometry and scattering attributes. A 3D inverse target reconstruction algorithm from SAR images is devised. Several simulation and reconstruction experiments are conducted, including targets with and without background, using both synthesized data or real measured inverse SAR (ISAR) data by ground radar. Results demonstrate the efficacy of the proposed DSR and its inverse approach.
High-Quality Mesh Blendshape Generation from Face Videos via Neural Inverse RenderingXin Ming, Jiawei Li, Jingwang Ling et al.
Readily editable mesh blendshapes have been widely used in animation pipelines, while recent advancements in neural geometry and appearance representations have enabled high-quality inverse rendering. Building upon these observations, we introduce a novel technique that reconstructs mesh-based blendshape rigs from single or sparse multi-view videos, leveraging state-of-the-art neural inverse rendering. We begin by constructing a deformation representation that parameterizes vertex displacements into differential coordinates with tetrahedral connections, allowing for high-quality vertex deformation on high-resolution meshes. By constructing a set of semantic regulations in this representation, we achieve joint optimization of blendshapes and expression coefficients. Furthermore, to enable a user-friendly multi-view setup with unsynchronized cameras, we propose a neural regressor to model time-varying motion parameters. This approach implicitly considers the time difference across multiple cameras, enhancing the accuracy of motion modeling. Experiments demonstrate that, with the flexible input of single or sparse multi-view videos, we reconstruct personalized high-fidelity blendshapes. These blendshapes are both geometrically and semantically accurate, and they are compatible with industrial animation pipelines. Code and data are available at https://github.com/grignarder/high-quality-blendshape-generation.