8.0ROJun 5
Affordance-Based Hierarchical Reinforcement Learning for Quadruped PedipulationTuba Girgin, Jose Castelblanco, Gabriel Rodriguez et al.
The object manipulation capabilities of quadruped robots is an open research challenge. While previous studies have focused on low-level policy learning, task execution still relies on expert-designed high-level trajectories. Autonomous selection of both an affordable interaction point on the target object and an affordable robot base pose removes the need for pre-designed trajectories. This study proposes a three-level hierarchical reinforcement learning (RL) framework that utilizes pose affordances to guide the navigation policy, while the navigation policy drives the locomotion policy. In addition, the pedipulation policy is guided by interaction-point affordances, enabling object-centric pose alignment of the quadruped robot and effective end-effector manipulation planning. We train the proposed framework in the IsaacSim ecosystem and evaluate it in both simulation and real-world settings. We investigate the effectiveness of pose affordance across multiple scenarios in simulation while various object interaction tasks are validated on real-world setting forming an object-interaction dataset. The results show that the proposed framework can autonomously identify candidate poses based on their affordance and successfully execute object manipulation tasks in the real world without human guidance.
ROSep 19, 2023
Multi-Object Graph Affordance Network: Goal-Oriented Planning through Learned Compound Object AffordancesTuba Girgin, Emre Ugur
Learning object affordances is an effective tool in the field of robot learning. While the data-driven models investigate affordances of single or paired objects, there is a gap in the exploration of affordances of compound objects composed of an arbitrary number of objects. We propose the Multi-Object Graph Affordance Network which models complex compound object affordances by learning the outcomes of robot actions that facilitate interactions between an object and a compound. Given the depth images of the objects, the object features are extracted via convolution operations and encoded in the nodes of graph neural networks. Graph convolution operations are used to encode the state of the compounds, which are used as input to decoders to predict the outcome of the object-compound interactions. After learning the compound object affordances, given different tasks, the learned outcome predictors are used to plan sequences of stack actions that involve stacking objects on top of each other, inserting smaller objects into larger containers and passing through ring-like objects through poles. We showed that our system successfully modeled the affordances of compound objects that include concave and convex objects, in both simulated and real-world environments. We benchmarked our system with a baseline model to highlight its advantages.
ROMay 14, 2025
Learning Rock Pushability on Rough Planetary TerrainTuba Girgin, Emre Girgin, Cagri Kilic
In the context of mobile navigation in unstructured environments, the predominant approach entails the avoidance of obstacles. The prevailing path planning algorithms are contingent upon deviating from the intended path for an indefinite duration and returning to the closest point on the route after the obstacle is left behind spatially. However, avoiding an obstacle on a path that will be used repeatedly by multiple agents can hinder long-term efficiency and lead to a lasting reliance on an active path planning system. In this study, we propose an alternative approach to mobile navigation in unstructured environments by leveraging the manipulation capabilities of a robotic manipulator mounted on top of a mobile robot. Our proposed framework integrates exteroceptive and proprioceptive feedback to assess the push affordance of obstacles, facilitating their repositioning rather than avoidance. While our preliminary visual estimation takes into account the characteristics of both the obstacle and the surface it relies on, the push affordance estimation module exploits the force feedback obtained by interacting with the obstacle via a robotic manipulator as the guidance signal. The objective of our navigation approach is to enhance the efficiency of routes utilized by multiple agents over extended periods by reducing the overall time spent by a fleet in environments where autonomous infrastructure development is imperative, such as lunar or Martian surfaces.