Guannan Qu

LG
h-index22
19papers
1,151citations
Novelty52%
AI Score44

19 Papers

1.2SYJan 27, 2020
Distributed Optimal Voltage Control with Asynchronous and Delayed Communication

Sindri Magnússon, Guannan Qu, Na Li

The increased penetration of volatile renewable energy into distribution networks necessities more efficient distributed voltage control. In this paper, we design distributed feedback control algorithms where each bus can inject \emph{both active and reactive} power into the grid to regulate the voltages. The control law on each bus is only based on local voltage measurements and communication to its physical neighbors. Moreover, the buses can perform their updates \emph{asynchronously} without receiving information from their neighbors for periods of time. The algorithm enforces \emph{hard upper and lower limits} on the active and reactive powers at every iteration. We prove that the algorithm converges to the optimal feasible voltage profile, assuming linear power flows. This provable convergence is maintained under bounded communication delays and asynchronous communications. We further numerically test the performance of the algorithm using the full \emph{nonlinear AC power flow} model. Our simulations show the effectiveness of our algorithm on realistic networks with both static and fluctuating loads, even in the presence of communication delays.

23.7RODec 1, 2025
Much Ado About Noising: Dispelling the Myths of Generative Robotic Control

Chaoyi Pan, Giri Anantharaman, Nai-Chieh Huang et al.

Generative models, like flows and diffusions, have recently emerged as popular and efficacious policy parameterizations in robotics. There has been much speculation as to the factors underlying their successes, ranging from capturing multi-modal action distribution to expressing more complex behaviors. In this work, we perform a comprehensive evaluation of popular generative control policies (GCPs) on common behavior cloning (BC) benchmarks. We find that GCPs do not owe their success to their ability to capture multi-modality or to express more complex observation-to-action mappings. Instead, we find that their advantage stems from iterative computation, as long as intermediate steps are supervised during training and this supervision is paired with a suitable level of stochasticity. As a validation of our findings, we show that a minimum iterative policy (MIP), a lightweight two-step regression-based policy, essentially matches the performance of flow GCPs, and often outperforms distilled shortcut models. Our results suggest that the distribution-fitting component of GCPs is less salient than commonly believed, and point toward new design spaces focusing solely on control performance. Project page: https://simchowitzlabpublic.github.io/much-ado-about-noising-project/

41.9ROFeb 3, 2025Code
ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skills

Tairan He, Jiawei Gao, Wenli Xiao et al.

Humanoid robots hold the potential for unparalleled versatility in performing human-like, whole-body skills. However, achieving agile and coordinated whole-body motions remains a significant challenge due to the dynamics mismatch between simulation and the real world. Existing approaches, such as system identification (SysID) and domain randomization (DR) methods, often rely on labor-intensive parameter tuning or result in overly conservative policies that sacrifice agility. In this paper, we present ASAP (Aligning Simulation and Real-World Physics), a two-stage framework designed to tackle the dynamics mismatch and enable agile humanoid whole-body skills. In the first stage, we pre-train motion tracking policies in simulation using retargeted human motion data. In the second stage, we deploy the policies in the real world and collect real-world data to train a delta (residual) action model that compensates for the dynamics mismatch. Then, ASAP fine-tunes pre-trained policies with the delta action model integrated into the simulator to align effectively with real-world dynamics. We evaluate ASAP across three transfer scenarios: IsaacGym to IsaacSim, IsaacGym to Genesis, and IsaacGym to the real-world Unitree G1 humanoid robot. Our approach significantly improves agility and whole-body coordination across various dynamic motions, reducing tracking error compared to SysID, DR, and delta dynamics learning baselines. ASAP enables highly agile motions that were previously difficult to achieve, demonstrating the potential of delta action learning in bridging simulation and real-world dynamics. These results suggest a promising sim-to-real direction for developing more expressive and agile humanoids.

14.2LGJan 14, 2024Code
CoVO-MPC: Theoretical Analysis of Sampling-based MPC and Optimal Covariance Design

Zeji Yi, Chaoyi Pan, Guanqi He et al.

Sampling-based Model Predictive Control (MPC) has been a practical and effective approach in many domains, notably model-based reinforcement learning, thanks to its flexibility and parallelizability. Despite its appealing empirical performance, the theoretical understanding, particularly in terms of convergence analysis and hyperparameter tuning, remains absent. In this paper, we characterize the convergence property of a widely used sampling-based MPC method, Model Predictive Path Integral Control (MPPI). We show that MPPI enjoys at least linear convergence rates when the optimization is quadratic, which covers time-varying LQR systems. We then extend to more general nonlinear systems. Our theoretical analysis directly leads to a novel sampling-based MPC algorithm, CoVariance-Optimal MPC (CoVo-MPC) that optimally schedules the sampling covariance to optimize the convergence rate. Empirically, CoVo-MPC significantly outperforms standard MPPI by 43-54% in both simulations and real-world quadrotor agile control tasks. Videos and Appendices are available at \url{https://lecar-lab.github.io/CoVO-MPC/}.

14.2LGMar 1, 2024
Efficient Reinforcement Learning for Global Decision Making in the Presence of Local Agents at Scale

Emile Anand, Guannan Qu

We study reinforcement learning for global decision-making in the presence of local agents, where the global decision-maker makes decisions affecting all local agents, and the objective is to learn a policy that maximizes the joint rewards of all the agents. Such problems find many applications, e.g. demand response, EV charging, queueing, etc. In this setting, scalability has been a long-standing challenge due to the size of the state space which can be exponential in the number of agents. This work proposes the \texttt{SUBSAMPLE-Q} algorithm where the global agent subsamples $k\leq n$ local agents to compute a policy in time that is polynomial in $k$. We show that this learned policy converges to the optimal policy in the order of $\tilde{O}(1/\sqrt{k}+ε_{k,m})$ as the number of sub-sampled agents $k$ increases, where $ε_{k,m}$ is the Bellman noise. Finally, we validate the theory through numerical simulations in a demand-response setting and a queueing setting.

14.2LGDec 1, 2024
Mean-Field Sampling for Cooperative Multi-Agent Reinforcement Learning

Emile Anand, Ishani Karmarkar, Guannan Qu

Designing efficient algorithms for multi-agent reinforcement learning (MARL) is fundamentally challenging because the size of the joint state and action spaces grows exponentially in the number of agents. These difficulties are exacerbated when balancing sequential global decision-making with local agent interactions. In this work, we propose a new algorithm $\texttt{SUBSAMPLE-MFQ}$ ($\textbf{Subsample}$-$\textbf{M}$ean-$\textbf{F}$ield-$\textbf{Q}$-learning) and a decentralized randomized policy for a system with $n$ agents. For any $k\leq n$, our algorithm learns a policy for the system in time polynomial in $k$. We prove that this learned policy converges to the optimal policy on the order of $\tilde{O}(1/\sqrt{k})$ as the number of subsampled agents $k$ increases. In particular, this bound is independent of the number of agents $n$.

4.1LGApr 23, 2025
Natural Policy Gradient for Average Reward Non-Stationary RL

Neharika Jali, Eshika Pathak, Pranay Sharma et al.

We consider the problem of non-stationary reinforcement learning (RL) in the infinite-horizon average-reward setting. We model it by a Markov Decision Process with time-varying rewards and transition probabilities, with a variation budget of $Δ_T$. Existing non-stationary RL algorithms focus on model-based and model-free value-based methods. Policy-based methods despite their flexibility in practice are not theoretically well understood in non-stationary RL. We propose and analyze the first model-free policy-based algorithm, Non-Stationary Natural Actor-Critic (NS-NAC), a policy gradient method with a restart based exploration for change and a novel interpretation of learning rates as adapting factors. Further, we present a bandit-over-RL based parameter-free algorithm BORL-NS-NAC that does not require prior knowledge of the variation budget $Δ_T$. We present a dynamic regret of $\tilde{\mathscr O}(|S|^{1/2}|A|^{1/2}Δ_T^{1/6}T^{5/6})$ for both algorithms, where $T$ is the time horizon, and $|S|$, $|A|$ are the sizes of the state and action spaces. The regret analysis leverages a novel adaptation of the Lyapunov function analysis of NAC to dynamic environments and characterizes the effects of simultaneous updates in policy, value function estimate and changes in the environment.

3.3SYOct 1, 2025
Comparative Field Deployment of Reinforcement Learning and Model Predictive Control for Residential HVAC

Ozan Baris Mulayim, Elias N. Pergantis, Levi D. Reyes Premer et al.

Advanced control strategies like Model Predictive Control (MPC) offer significant energy savings for HVAC systems but often require substantial engineering effort, limiting scalability. Reinforcement Learning (RL) promises greater automation and adaptability, yet its practical application in real-world residential settings remains largely undemonstrated, facing challenges related to safety, interpretability, and sample efficiency. To investigate these practical issues, we performed a direct comparison of an MPC and a model-based RL controller, with each controller deployed for a one-month period in an occupied house with a heat pump system in West Lafayette, Indiana. This investigation aimed to explore scalability of the chosen RL and MPC implementations while ensuring safety and comparability. The advanced controllers were evaluated against each other and against the existing controller. RL achieved substantial energy savings (22\% relative to the existing controller), slightly exceeding MPC's savings (20\%), albeit with modestly higher occupant discomfort. However, when energy savings were normalized for the level of comfort provided, MPC demonstrated superior performance. This study's empirical results show that while RL reduces engineering overhead, it introduces practical trade-offs in model accuracy and operational robustness. The key lessons learned concern the difficulties of safe controller initialization, navigating the mismatch between control actions and their practical implementation, and maintaining the integrity of online learning in a live environment. These insights pinpoint the essential research directions needed to advance RL from a promising concept to a truly scalable HVAC control solution.

2.3MAJun 4, 2025
Thinking Beyond Visibility: A Near-Optimal Policy Framework for Locally Interdependent Multi-Agent MDPs

Alex DeWeese, Guannan Qu

Decentralized Partially Observable Markov Decision Processes (Dec-POMDPs) are known to be NEXP-Complete and intractable to solve. However, for problems such as cooperative navigation, obstacle avoidance, and formation control, basic assumptions can be made about local visibility and local dependencies. The work DeWeese and Qu 2024 formalized these assumptions in the construction of the Locally Interdependent Multi-Agent MDP. In this setting, it establishes three closed-form policies that are tractable to compute in various situations and are exponentially close to optimal with respect to visibility. However, it is also shown that these solutions can have poor performance when the visibility is small and fixed, often getting stuck during simulations due to the so called "Penalty Jittering" phenomenon. In this work, we establish the Extended Cutoff Policy Class which is, to the best of our knowledge, the first non-trivial class of near optimal closed-form partially observable policies that are exponentially close to optimal with respect to the visibility for any Locally Interdependent Multi-Agent MDP. These policies are able to remember agents beyond their visibilities which allows them to perform significantly better in many small and fixed visibility settings, resolve Penalty Jittering occurrences, and under certain circumstances guarantee fully observable joint optimal behavior despite the partial observability. We also propose a generalized form of the Locally Interdependent Multi-Agent MDP that allows for transition dependence and extended reward dependence, then replicate our theoretical results in this setting.

7.9LGJun 10, 2024
Locally Interdependent Multi-Agent MDP: Theoretical Framework for Decentralized Agents with Dynamic Dependencies

Alex DeWeese, Guannan Qu

Many multi-agent systems in practice are decentralized and have dynamically varying dependencies. There has been a lack of attempts in the literature to analyze these systems theoretically. In this paper, we propose and theoretically analyze a decentralized model with dynamically varying dependencies called the Locally Interdependent Multi-Agent MDP. This model can represent problems in many disparate domains such as cooperative navigation, obstacle avoidance, and formation control. Despite the intractability that general partially observable multi-agent systems suffer from, we propose three closed-form policies that are theoretically near-optimal in this setting and can be scalable to compute and store. Consequentially, we reveal a fundamental property of Locally Interdependent Multi-Agent MDP's that the partially observable decentralized solution is exponentially close to the fully observable solution with respect to the visibility radius. We then discuss extensions of our closed-form policies to further improve tractability. We conclude by providing simulations to investigate some long horizon behaviors of our closed-form policies.

7.3MASep 30, 2021
Decentralized Graph-Based Multi-Agent Reinforcement Learning Using Reward Machines

Jueming Hu, Zhe Xu, Weichang Wang et al.

In multi-agent reinforcement learning (MARL), it is challenging for a collection of agents to learn complex temporally extended tasks. The difficulties lie in computational complexity and how to learn the high-level ideas behind reward functions. We study the graph-based Markov Decision Process (MDP) where the dynamics of neighboring agents are coupled. We use a reward machine (RM) to encode each agent's task and expose reward function internal structures. RM has the capacity to describe high-level knowledge and encode non-Markovian reward functions. We propose a decentralized learning algorithm to tackle computational complexity, called decentralized graph-based reinforcement learning using reward machines (DGRM), that equips each agent with a localized policy, allowing agents to make decisions independently, based on the information available to the agents. DGRM uses the actor-critic structure, and we introduce the tabular Q-function for discrete state problems. We show that the dependency of Q-function on other agents decreases exponentially as the distance between them increases. Furthermore, the complexity of DGRM is related to the local information size of the largest $κ$-hop neighborhood, and DGRM can find an $O(ρ^{κ+1})$-approximation of a stationary point of the objective function. To further improve efficiency, we also propose the deep DGRM algorithm, using deep neural networks to approximate the Q-function and policy function to solve large-scale or continuous state problems. The effectiveness of the proposed DGRM algorithm is evaluated by two case studies, UAV package delivery and COVID-19 pandemic mitigation. Experimental results show that local information is sufficient for DGRM and agents can accomplish complex tasks with the help of RM. DGRM improves the global accumulated reward by 119% compared to the baseline in the case of COVID-19 pandemic mitigation.

8.2OCApr 29, 2021
Stable Online Control of Linear Time-Varying Systems

Guannan Qu, Yuanyuan Shi, Sahin Lale et al.

Linear time-varying (LTV) systems are widely used for modeling real-world dynamical systems due to their generality and simplicity. Providing stability guarantees for LTV systems is one of the central problems in control theory. However, existing approaches that guarantee stability typically lead to significantly sub-optimal cumulative control cost in online settings where only current or short-term system information is available. In this work, we propose an efficient online control algorithm, COvariance Constrained Online Linear Quadratic (COCO-LQ) control, that guarantees input-to-state stability for a large class of LTV systems while also minimizing the control cost. The proposed method incorporates a state covariance constraint into the semi-definite programming (SDP) formulation of the LQ optimal controller. We empirically demonstrate the performance of COCO-LQ in both synthetic experiments and a power system frequency control example.

21.3LGJan 27, 2021
Reinforcement Learning for Selective Key Applications in Power Systems: Recent Advances and Future Challenges

Xin Chen, Guannan Qu, Yujie Tang et al.

With large-scale integration of renewable generation and distributed energy resources, modern power systems are confronted with new operational challenges, such as growing complexity, increasing uncertainty, and aggravating volatility. Meanwhile, more and more data are becoming available owing to the widespread deployment of smart meters, smart sensors, and upgraded communication networks. As a result, data-driven control techniques, especially reinforcement learning (RL), have attracted surging attention in recent years. This paper provides a comprehensive review of various RL techniques and how they can be applied to decision-making and control in power systems. In particular, we select three key applications, i.e., frequency regulation, voltage control, and energy management, as examples to illustrate RL-based models and solutions. We then present the critical issues in the application of RL, i.e., safety, robustness, scalability, and data. Several potential future directions are discussed as well.

20.6AIJun 19, 2020
Learning Optimal Power Flow: Worst-Case Guarantees for Neural Networks

Andreas Venzke, Guannan Qu, Steven Low et al.

This paper introduces for the first time a framework to obtain provable worst-case guarantees for neural network performance, using learning for optimal power flow (OPF) problems as a guiding example. Neural networks have the potential to substantially reduce the computing time of OPF solutions. However, the lack of guarantees for their worst-case performance remains a major barrier for their adoption in practice. This work aims to remove this barrier. We formulate mixed-integer linear programs to obtain worst-case guarantees for neural network predictions related to (i) maximum constraint violations, (ii) maximum distances between predicted and optimal decision variables, and (iii) maximum sub-optimality. We demonstrate our methods on a range of PGLib-OPF networks up to 300 buses. We show that the worst-case guarantees can be up to one order of magnitude larger than the empirical lower bounds calculated with conventional methods. More importantly, we show that the worst-case predictions appear at the boundaries of the training input domain, and we demonstrate how we can systematically reduce the worst-case guarantees by training on a larger input domain than the domain they are evaluated on.

12.6OCJun 12, 2020
Combining Model-Based and Model-Free Methods for Nonlinear Control: A Provably Convergent Policy Gradient Approach

Guannan Qu, Chenkai Yu, Steven Low et al.

Model-free learning-based control methods have seen great success recently. However, such methods typically suffer from poor sample complexity and limited convergence guarantees. This is in sharp contrast to classical model-based control, which has a rich theory but typically requires strong modeling assumptions. In this paper, we combine the two approaches to achieve the best of both worlds. We consider a dynamical system with both linear and non-linear components and develop a novel approach to use the linear model to define a warm start for a model-free, policy gradient method. We show this hybrid approach outperforms the model-based controller while avoiding the convergence issues associated with model-free approaches via both numerical experiments and theoretical analyses, in which we derive sufficient conditions on the non-linear component such that our approach is guaranteed to converge to the (nearly) global optimal controller.

24.5OCJun 11, 2020
Scalable Multi-Agent Reinforcement Learning for Networked Systems with Average Reward

Guannan Qu, Yiheng Lin, Adam Wierman et al.

It has long been recognized that multi-agent reinforcement learning (MARL) faces significant scalability issues due to the fact that the size of the state and action spaces are exponentially large in the number of agents. In this paper, we identify a rich class of networked MARL problems where the model exhibits a local dependence structure that allows it to be solved in a scalable manner. Specifically, we propose a Scalable Actor-Critic (SAC) method that can learn a near optimal localized policy for optimizing the average reward with complexity scaling with the state-action space size of local neighborhoods, as opposed to the entire network. Our result centers around identifying and exploiting an exponential decay property that ensures the effect of agents on each other decays exponentially fast in their graph distance.

18.4LGJun 11, 2020
Multi-Agent Reinforcement Learning in Stochastic Networked Systems

Yiheng Lin, Guannan Qu, Longbo Huang et al.

We study multi-agent reinforcement learning (MARL) in a stochastic network of agents. The objective is to find localized policies that maximize the (discounted) global reward. In general, scalability is a challenge in this setting because the size of the global state/action space can be exponential in the number of agents. Scalable algorithms are only known in cases where dependencies are static, fixed and local, e.g., between neighbors in a fixed, time-invariant underlying graph. In this work, we propose a Scalable Actor Critic framework that applies in settings where the dependencies can be non-local and stochastic, and provide a finite-time error bound that shows how the convergence rate depends on the speed of information spread in the network. Additionally, as a byproduct of our analysis, we obtain novel finite-time convergence results for a general stochastic approximation scheme and for temporal difference learning with state aggregation, which apply beyond the setting of MARL in networked systems.

25.5OCFeb 1, 2020
Finite-Time Analysis of Asynchronous Stochastic Approximation and $Q$-Learning

Guannan Qu, Adam Wierman

We consider a general asynchronous Stochastic Approximation (SA) scheme featuring a weighted infinity-norm contractive operator, and prove a bound on its finite-time convergence rate on a single trajectory. Additionally, we specialize the result to asynchronous $Q$-learning. The resulting bound matches the sharpest available bound for synchronous $Q$-learning, and improves over previous known bounds for asynchronous $Q$-learning.

14.7OCSep 15, 2019
Exploiting Fast Decaying and Locality in Multi-Agent MDP with Tree Dependence Structure

Guannan Qu, Na Li

This paper considers a multi-agent Markov Decision Process (MDP), where there are $n$ agents and each agent $i$ is associated with a state $s_i$ and action $a_i$ taking values from a finite set. Though the global state space size and action space size are exponential in $n$, we impose local dependence structures and focus on local policies that only depend on local states, and we propose a method that finds nearly optimal local policies in polynomial time (in $n$) when the dependence structure is a one directional tree. The algorithm builds on approximated reward functions which are evaluated using locally truncated Markov process. Further, under some special conditions, we prove that the gap between the approximated reward function and the true reward function is decaying exponentially fast as the length of the truncated Markov process gets longer. The intuition behind this is that under some assumptions, the effect of agent interactions decays exponentially in the distance between agents, which we term "fast decaying property".